glTF exporter: Fix default sheen factors
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Notes:
blender-bot
2023-02-13 13:22:30 +01:00
Referenced by issue blender/blender#100749: Blender LTS: Maintenance Task 3.3 Referenced by issue blender/blender#100749, Blender LTS: Maintenance Task 3.3
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@ -4,7 +4,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (3, 3, 28),
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"version": (3, 3, 29),
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'blender': (3, 3, 0),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -29,6 +29,8 @@ def export_sheen(blender_material, export_settings):
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else:
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# Factor
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fac = gltf2_blender_get.get_factor_from_socket(sheenColor_socket, kind='RGB')
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if fac is None:
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fac = [1.0, 1.0, 1.0] # Default is 0.0/0.0/0.0, so we need to set it to 1 if no factor
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if fac is not None and fac != [0.0, 0.0, 0.0]:
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sheen_extension['sheenColorFactor'] = fac
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@ -51,6 +53,8 @@ def export_sheen(blender_material, export_settings):
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else:
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# Factor
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fac = gltf2_blender_get.get_factor_from_socket(sheenRoughness_socket, kind='VALUE')
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if fac is None:
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fac = 1.0 # Default is 0.0 so we need to set it to 1.0 if no factor
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if fac is not None and fac != 0.0:
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sheen_extension['sheenRoughnessFactor'] = fac
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