Rigify: partial revert "Update for changes to Blender"
This reverts unnecessary renaming from b2b015a396
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@ -733,7 +733,7 @@ class Rig:
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def constraints( self, all_bones ):
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## Def bone constraints
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def_context_menu = {
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def_specials = {
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# 'bone' : 'target'
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'DEF-jaw' : 'chin',
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'DEF-chin.L' : 'lips.L',
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@ -771,9 +771,9 @@ class Rig:
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pattern = r'^DEF-(\w+\.?\w?\.?\w?)(\.?)(\d*?)(\d?)$'
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for bone in [ bone for bone in all_bones['deform']['all'] if 'lid' not in bone ]:
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if bone in def_context_menu:
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if def_context_menu[bone] is not None:
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self.make_constraits('def_tweak', bone, def_context_menu[bone] )
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if bone in def_specials:
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if def_specials[bone] is not None:
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self.make_constraits('def_tweak', bone, def_specials[bone] )
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else:
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matches = re.match( pattern, bone ).groups()
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if len( matches ) > 1 and matches[-1]:
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@ -750,7 +750,7 @@ class Rig:
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def constraints( self, all_bones ):
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## Def bone constraints
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def_context_menu = {
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def_specials = {
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# 'bone' : 'target'
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'DEF-jaw' : 'chin',
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'DEF-chin.L' : 'lips.L',
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@ -788,9 +788,9 @@ class Rig:
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pattern = r'^DEF-(\w+\.?\w?\.?\w?)(\.?)(\d*?)(\d?)$'
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for bone in [ bone for bone in all_bones['deform']['all'] if 'lid' not in bone ]:
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if bone in def_context_menu:
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if def_context_menu[bone] is not None:
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self.make_constraits('def_tweak', bone, def_context_menu[bone] )
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if bone in def_specials:
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if def_specials[bone] is not None:
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self.make_constraits('def_tweak', bone, def_specials[bone] )
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else:
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matches = re.match( pattern, bone ).groups()
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if len( matches ) > 1 and matches[-1]:
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