glTF exporter: fix skinning export when using draco compression

This commit is contained in:
Julien Duroure 2019-12-06 20:12:26 +01:00
parent 08352b3af7
commit 1470f353c6
2 changed files with 188 additions and 105 deletions

View File

@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (1, 1, 21),
"version": (1, 1, 22),
'blender': (2, 81, 6),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
@ -176,6 +176,14 @@ class ExportGLTF2_Base:
max=30
)
export_draco_generic_quantization: IntProperty(
name='Generic quantization bits',
description='Quantization bits for generic coordinate values like weights or joints (0 = no quantization)',
default=12,
min=0,
max=30
)
export_tangents: BoolProperty(
name='Tangents',
description='Export vertex tangents with meshes',
@ -380,6 +388,7 @@ class ExportGLTF2_Base:
export_settings['gltf_draco_position_quantization'] = self.export_draco_position_quantization
export_settings['gltf_draco_normal_quantization'] = self.export_draco_normal_quantization
export_settings['gltf_draco_texcoord_quantization'] = self.export_draco_texcoord_quantization
export_settings['gltf_draco_generic_quantization'] = self.export_draco_generic_quantization
else:
export_settings['gltf_draco_mesh_compression'] = False
@ -593,6 +602,7 @@ class GLTF_PT_export_geometry_compression(bpy.types.Panel):
col.prop(operator, 'export_draco_position_quantization', text="Quantize Position")
col.prop(operator, 'export_draco_normal_quantization', text="Normal")
col.prop(operator, 'export_draco_texcoord_quantization', text="Tex Coords")
col.prop(operator, 'export_draco_generic_quantization', text="Generic")
class GLTF_PT_export_animation(bpy.types.Panel):

View File

@ -16,6 +16,7 @@ import bpy
import sys
from ctypes import c_void_p, c_uint32, c_uint64, c_bool, c_char_p, cdll
from pathlib import Path
import struct
from io_scene_gltf2.io.exp.gltf2_io_binary_data import BinaryData
from ...io.com.gltf2_io_debug import print_console
@ -63,73 +64,94 @@ def compress_scene_primitives(scenes, export_settings):
# Nearly all functions take the compressor as the first argument.
dll = cdll.LoadLibrary(str(dll_path().resolve()))
dll.createCompressor.restype = c_void_p
dll.createCompressor.argtypes = []
# Initialization:
dll.setCompressionLevel.restype = None
dll.setCompressionLevel.argtypes = [c_void_p, c_uint32]
dll.create_compressor.restype = c_void_p
dll.create_compressor.argtypes = []
dll.setPositionQuantizationBits.restype = None
dll.setPositionQuantizationBits.argtypes = [c_void_p, c_uint32]
dll.destroy_compressor.restype = None
dll.destroy_compressor.argtypes = [c_void_p]
dll.setNormalQuantizationBits.restype = None
dll.setNormalQuantizationBits.argtypes = [c_void_p, c_uint32]
# Configuration:
dll.setTexCoordQuantizationBits.restype = None
dll.setTexCoordQuantizationBits.argtypes = [c_void_p, c_uint32]
dll.set_compression_level.restype = None
dll.set_compression_level.argtypes = [c_void_p, c_uint32]
dll.set_position_quantization.restype = None
dll.set_position_quantization.argtypes = [c_void_p, c_uint32]
dll.set_normal_quantization.restype = None
dll.set_normal_quantization.argtypes = [c_void_p, c_uint32]
dll.set_uv_quantization.restype = None
dll.set_uv_quantization.argtypes = [c_void_p, c_uint32]
dll.set_generic_quantization.restype = None
dll.set_generic_quantization.argtypes = [c_void_p, c_uint32]
# Data transfer:
dll.set_faces.restype = None
dll.set_faces.argtypes = [
c_void_p, # Compressor
c_uint32, # Index count
c_uint32, # Index byte length
c_char_p # Indices
]
add_attribute_fn_restype = c_uint32 # Draco id
add_attribute_fn_argtypes = [
c_void_p, # Compressor
c_uint32, # Attribute count
c_char_p # Values
]
dll.add_positions_f32.restype = add_attribute_fn_restype
dll.add_positions_f32.argtypes = add_attribute_fn_argtypes
dll.add_normals_f32.restype = add_attribute_fn_restype
dll.add_normals_f32.argtypes = add_attribute_fn_argtypes
dll.add_uvs_f32.restype = add_attribute_fn_restype
dll.add_uvs_f32.argtypes = add_attribute_fn_argtypes
dll.add_weights_f32.restype = add_attribute_fn_restype
dll.add_weights_f32.argtypes = add_attribute_fn_argtypes
dll.add_joints_u16.restype = add_attribute_fn_restype
dll.add_joints_u16.argtypes = add_attribute_fn_argtypes
# Compression:
dll.compress.restype = c_bool
dll.compress.argtypes = [c_void_p]
dll.compress.argtypes = [
c_void_p # Compressor
]
dll.compressedSize.restype = c_uint64
dll.compressedSize.argtypes = [c_void_p]
dll.compress_morphed.restype = c_bool
dll.compress_morphed.argtypes = [
c_void_p # Compressor
]
dll.disposeCompressor.restype = None
dll.disposeCompressor.argtypes = [c_void_p]
dll.get_compressed_size.restype = c_uint64
dll.get_compressed_size.argtypes = [
c_void_p # Compressor
]
dll.setFaces.restype = None
dll.setFaces.argtypes = [c_void_p, c_uint32, c_uint32, c_void_p]
dll.addPositionAttribute.restype = None
dll.addPositionAttribute.argtypes = [c_void_p, c_uint32, c_char_p]
dll.addNormalAttribute.restype = None
dll.addNormalAttribute.argtypes = [c_void_p, c_uint32, c_char_p]
dll.addTexCoordAttribute.restype = None
dll.addTexCoordAttribute.argtypes = [c_void_p, c_uint32, c_char_p]
dll.copyToBytes.restype = None
dll.copyToBytes.argtypes = [c_void_p, c_char_p]
dll.getTexCoordAttributeIdCount.restype = c_uint32
dll.getTexCoordAttributeIdCount.argtypes = [c_void_p]
dll.getTexCoordAttributeId.restype = c_uint32
dll.getTexCoordAttributeId.argtypes = [c_void_p, c_uint32]
dll.getPositionAttributeId.restype = c_uint32
dll.getPositionAttributeId.argtypes = [c_void_p]
dll.getNormalAttributeId.restype = c_uint32
dll.getNormalAttributeId.argtypes = [c_void_p]
dll.setCompressionLevel.restype = None
dll.setCompressionLevel.argtypes = [c_void_p, c_uint32]
dll.setPositionQuantizationBits.restype = None
dll.setPositionQuantizationBits.argtypes = [c_void_p, c_uint32]
dll.setNormalQuantizationBits.restype = None
dll.setNormalQuantizationBits.argtypes = [c_void_p, c_uint32]
dll.setTexCoordQuantizationBits.restype = None
dll.setTexCoordQuantizationBits.argtypes = [c_void_p, c_uint32]
dll.copy_to_bytes.restype = None
dll.copy_to_bytes.argtypes = [
c_void_p, # Compressor
c_char_p # Destination pointer
]
# Traverse nodes.
for scene in scenes:
for node in scene.nodes:
__traverse_node(node, lambda node: __compress_node(node, dll, export_settings))
# Cleanup memory.
# May be shared amongst nodes because of non-unique primitive parents, so memory
# release happens delayed.
for scene in scenes:
for node in scene.nodes:
__traverse_node(node, __dispose_memory)
@ -165,51 +187,86 @@ def __traverse_node(node, f):
def __compress_primitive(primitive, dll, export_settings):
attributes = primitive.attributes
indices = primitive.indices
# Positions are the only attribute type required to be present.
if 'POSITION' not in attributes:
print_console('WARNING', 'Draco exporter: Primitive without positions encountered. Skipping.')
pass
# Both, normals and texture coordinates are optional attribute types.
enable_normals = 'NORMAL' in attributes
tex_coord_attrs = [attributes[attr] for attr in attributes if attr.startswith('TEXCOORD_')]
print_console('INFO', ('Draco exporter: Compressing primitive %s normal attribute and with %d ' +
'texture coordinate attributes, along with positions.') %
('with' if enable_normals else 'without', len(tex_coord_attrs)))
# Begin mesh.
compressor = dll.createCompressor()
# Process position attributes.
dll.addPositionAttribute(compressor, attributes['POSITION'].count, attributes['POSITION'].buffer_view.data)
# Process normal attributes.
if enable_normals:
dll.addNormalAttribute(compressor, attributes['NORMAL'].count, attributes['NORMAL'].buffer_view.data)
# Process texture coordinate attributes.
for attribute in tex_coord_attrs:
dll.addTexCoordAttribute(compressor, attribute.count, attribute.buffer_view.data)
# Process faces.
index_byte_length = {
# Maps component types to their byte length.
component_type_byte_length = {
'Byte': 1,
'UnsignedByte': 1,
'Short': 2,
'UnsignedShort': 2,
'UnsignedInt': 4,
}
indices = primitive.indices
dll.setFaces(compressor, indices.count, index_byte_length[indices.component_type.name], indices.buffer_view.data)
# Positions are the only attribute type required to be present.
if 'POSITION' not in attributes:
print_console('WARNING', 'Draco exporter: Primitive without positions encountered. Skipping.')
return
positions = attributes['POSITION']
normals = attributes['NORMAL'] if 'NORMAL' in attributes else None
uvs = [attributes[attr] for attr in attributes if attr.startswith('TEXCOORD_')]
weights = [attributes[attr] for attr in attributes if attr.startswith('WEIGHTS_')]
joints = [attributes[attr] for attr in attributes if attr.startswith('JOINTS_')]
print_console('INFO', 'Draco exporter: %s normals, %d uvs, %d weights, %d joints' %
('without' if normals is None else 'with', len(uvs), len(weights), len(joints)))
# Begin mesh.
compressor = dll.create_compressor()
# Each attribute must have the same count of elements.
count = positions.count
# Add attributes to mesh compressor, remembering each attribute's Draco id.
position_id = dll.add_positions_f32(compressor, count, positions.buffer_view.data)
normal_id = None
if normals is not None:
if normals.count != count:
print_console('INFO', 'Draco exporter: Mismatching normal count. Skipping.')
dll.disposeCompressor(compressor)
return
normal_id = dll.add_normals_f32(compressor, normals.count, normals.buffer_view.data)
uv_ids = []
for uv in uvs:
if uv.count != count:
print_console('INFO', 'Draco exporter: Mismatching uv count. Skipping.')
dll.disposeCompressor(compressor)
return
uv_ids.append(dll.add_uvs_f32(compressor, uv.count, uv.buffer_view.data))
weight_ids = []
for weight in weights:
if weight.count != count:
print_console('INFO', 'Draco exporter: Mismatching weight count. Skipping.')
dll.disposeCompressor(compressor)
return
weight_ids.append(dll.add_weights_f32(compressor, weight.count, weight.buffer_view.data))
joint_ids = []
for joint in joints:
if joint.count != count:
print_console('INFO', 'Draco exporter: Mismatching joint count. Skipping.')
dll.disposeCompressor(compressor)
return
joint_ids.append(dll.add_joints_u16(compressor, joint.count, joint.buffer_view.data))
# Add face indices to mesh compressor.
dll.set_faces(compressor, indices.count, component_type_byte_length[indices.component_type.name], indices.buffer_view.data)
# Set compression parameters.
dll.setCompressionLevel(compressor, export_settings['gltf_draco_mesh_compression_level'])
dll.setPositionQuantizationBits(compressor, export_settings['gltf_draco_position_quantization'])
dll.setNormalQuantizationBits(compressor, export_settings['gltf_draco_normal_quantization'])
dll.setTexCoordQuantizationBits(compressor, export_settings['gltf_draco_texcoord_quantization'])
dll.set_compression_level(compressor, export_settings['gltf_draco_mesh_compression_level'])
dll.set_position_quantization(compressor, export_settings['gltf_draco_position_quantization'])
dll.set_normal_quantization(compressor, export_settings['gltf_draco_normal_quantization'])
dll.set_uv_quantization(compressor, export_settings['gltf_draco_texcoord_quantization'])
dll.set_generic_quantization(compressor, export_settings['gltf_draco_generic_quantization'])
compress_fn = dll.compress if not primitive.targets else dll.compress_morphed
# After all point and connectivity data has been written to the compressor,
# it can finally be compressed.
@ -225,43 +282,59 @@ def __compress_primitive(primitive, dll, export_settings):
# }
# Query size necessary to hold all the compressed data.
compression_size = dll.compressedSize(compressor)
compression_size = dll.get_compressed_size(compressor)
# Allocate byte buffer and write compressed data to it.
compressed_data = bytes(compression_size)
dll.copyToBytes(compressor, compressed_data)
dll.copy_to_bytes(compressor, compressed_data)
if primitive.extensions is None:
primitive.extensions = {}
# Register draco compression extension into primitive.
# Write Draco extension into primitive, including attribute ids:
extension = {
'bufferView': BinaryData(compressed_data),
'attributes': {
'POSITION': dll.getPositionAttributeId(compressor)
'POSITION': position_id
}
}
if enable_normals:
extension['attributes']['NORMAL'] = dll.getNormalAttributeId(compressor)
if normals is not None:
extension['attributes']['NORMAL'] = normal_id
for id in range(0, dll.getTexCoordAttributeIdCount(compressor)):
extension['attributes']['TEXCOORD_' + str(id)] = dll.getTexCoordAttributeId(compressor, id)
for (k, id) in enumerate(uvs):
extension['attributes']['TEXCOORD_' + str(k)] = id
for (k, id) in enumerate(weight_ids):
extension['attributes']['WEIGHTS_' + str(k)] = id
for (k, id) in enumerate(joint_ids):
extension['attributes']['JOINTS_' + str(k)] = id
primitive.extensions['KHR_draco_mesh_compression'] = extension
# Remove buffer views from the accessors of the attributes which compressed.
attributes['POSITION'].buffer_view = None
if enable_normals:
attributes['NORMAL'].buffer_view = None
for tex_coord in tex_coord_attrs:
tex_coord.buffer_view = None
# Remove buffer views from the accessors of the attributes which compressed:
positions.buffer_view = None
if normals is not None:
normals.buffer_view = None
for uv in uvs:
uv.buffer_view = None
for weight in weights:
weight.buffer_view = None
for joint in joints:
joint.buffer_view = None
# Set to triangle list mode.
primitive.mode = 4
# Afterwards, the compressor can be released.
dll.disposeCompressor(compressor)
dll.destroy_compressor(compressor)
pass
return