BlenderKit: Silence more printouts and remove fullstops at the end of property descriptions.

This commit is contained in:
Vilem Duha 2019-04-04 00:44:25 +02:00
parent 449e2c4072
commit 179b642a4b
2 changed files with 20 additions and 20 deletions

View File

@ -135,7 +135,7 @@ engines = (
('GODOT', 'Godot', 'Godot engine'),
('3D-PRINT', '3d printer', 'object can be 3d printed'),
('OTHER', 'Other', 'any other engine'),
('NONE', 'None', 'no more engine block.'),
('NONE', 'None', 'no more engine block'),
)
pbr_types = (
('METALLIC', 'Metallic-Roughness', 'Metallic/Roughness PBR material type'),
@ -413,7 +413,7 @@ class BlenderKitCommonUploadProps(object):
description: StringProperty(
name="Description",
description="Description of the asset.",
description="Description of the asset",
default="")
tags: StringProperty(
name="Tags",
@ -428,7 +428,7 @@ class BlenderKitCommonUploadProps(object):
pbr: BoolProperty(name="Pure PBR Compatible",
description="Is compatible with PBR standard. This means only image textures are used with no"
" procedurals and no color correction, only pbr shader is used.",
" procedurals and no color correction, only pbr shader is used",
default=False)
pbr_type: EnumProperty(
@ -444,7 +444,7 @@ class BlenderKitCommonUploadProps(object):
)
is_free: BoolProperty(name="Free for Everyone",
description="You consent you want to release this asset as free for everyone.",
description="You consent you want to release this asset as free for everyone",
default=False)
uploading: BoolProperty(name="Uploading",
@ -494,7 +494,7 @@ class BlenderKitRatingProps(PropertyGroup):
default=0, min=0, max=10000)
rating_problems: StringProperty(
name="Problems",
description="Problems found/ why did you take points down - this will be available for the author."
description="Problems found/ why did you take points down - this will be available for the author"
" As short as possible",
default="",
)
@ -698,7 +698,7 @@ class BlenderKitModelUploadProps(PropertyGroup, BlenderKitCommonUploadProps):
default='FINISHED',
description='Production state of the asset, \n also template should be actually finished, \n'
'just the nature of it can be a template, like a thumbnailer scene, \n '
'finished mesh topology as start for modelling or similar.',
'finished mesh topology as start for modelling or similar',
)
engine_other: StringProperty(
@ -728,25 +728,25 @@ class BlenderKitModelUploadProps(PropertyGroup, BlenderKitCommonUploadProps):
manufacturer: StringProperty(
name="Manufacturer",
description="Manufacturer, company making a design peace or product.",
description="Manufacturer, company making a design peace or product",
default="",
)
designer: StringProperty(
name="Designer",
description="Author of the original design piece depicted.",
description="Author of the original design piece depicted",
default="",
)
design_collection: StringProperty(
name="Design Collection",
description="Fill if this piece is part of a design collection.",
description="Fill if this piece is part of a design collection",
default="",
)
design_variant: StringProperty(
name="Variant",
description="Colour or material variant of the product.",
description="Colour or material variant of the product",
default="",
)
@ -901,7 +901,7 @@ class BlenderKitSceneUploadProps(PropertyGroup, BlenderKitCommonUploadProps):
default='FINISHED',
description='Production state of the asset, \n also template should be actually finished, \n'
'just the nature of it can be a template, like a thumbnailer scene, \n '
'finished mesh topology as start for modelling or similar.',
'finished mesh topology as start for modelling or similar',
)
engine_other: StringProperty(
@ -1214,7 +1214,7 @@ class BlenderKitAddonPreferences(AddonPreferences):
api_key: StringProperty(
name="BlenderKit API Key",
description="Your blenderkit API Key. Get it from your page on the website.",
description="Your blenderkit API Key. Get it from your page on the website",
default="",
subtype="PASSWORD",
update=utils.save_prefs
@ -1222,7 +1222,7 @@ class BlenderKitAddonPreferences(AddonPreferences):
global_dir: StringProperty(
name="Global Files Directory",
description="Global storage for your assets, will use subdirectories for the contents.",
description="Global storage for your assets, will use subdirectories for the contents",
subtype='DIR_PATH',
default=default_global_dict,
update=utils.save_prefs
@ -1230,7 +1230,7 @@ class BlenderKitAddonPreferences(AddonPreferences):
project_subdir: StringProperty(
name="Project Assets Subdirectory",
description="where data will be stored for individual projects.",
description="where data will be stored for individual projects",
subtype='DIR_PATH',
default="//assets",
)
@ -1240,7 +1240,7 @@ class BlenderKitAddonPreferences(AddonPreferences):
items=(
('BOTH', 'Global and subdir',
'store files both in global lib and subdirectory of current project. '
'Warning - each file can be many times on your harddrive, but helps you keep your projects in one piece.'),
'Warning - each file can be many times on your harddrive, but helps you keep your projects in one piece'),
('GLOBAL', 'Global',
"store downloaded files only in global directory. \n "
"This can bring problems when moving your projects, \n"
@ -1255,7 +1255,7 @@ class BlenderKitAddonPreferences(AddonPreferences):
)
thumbnail_use_gpu: BoolProperty(
name="Use GPU for Thumbnails Rendering",
description="By default this is off so you can continue your work without any lag.",
description="By default this is off so you can continue your work without any lag",
default=True
)
@ -1284,7 +1284,7 @@ class BlenderKitAddonPreferences(AddonPreferences):
# name="allow proximity data reports",
# description="This sends anonymized proximity data \n \
# and allows us to make relations between database objects \n \
# without user interaction.",
# without user interaction",
# default=False
# )

View File

@ -60,7 +60,7 @@ def check_missing():
if not os.path.exists(fp) and l.get('asset_data') is not None:
missing.append(l)
print('missing libraries', missing)
# print('missing libraries', missing)
for l in missing:
asset_data = l['asset_data']
@ -153,10 +153,10 @@ def scene_load(context):
# check for group users that have been deleted, remove the groups /files from the file...
# TODO scenes fixing part... download the assets not present on drive,
# and erase from scene linked files that aren't used in the scene.
print('continue downlaods ', time.time() - t)
# print('continue downlaods ', time.time() - t)
t = time.time()
check_missing()
print('missing check', time.time() - t)
# print('missing check', time.time() - t)
def get_scene_id():