Auto Tile Size: remove the add-on after the cycles-x merge

The new render scheduling in Cycles makes this obsolete. There can still be
reasons for tweaking tile size, mainly related to memory usage, but the add-on
is not designed for that.

Fixes T91645
This commit is contained in:
Brecht Van Lommel 2021-09-23 17:49:59 +02:00
parent c0942837ab
commit 20cbcd98e0
Notes: blender-bot 2023-02-14 18:31:23 +01:00
Referenced by issue blender/blender#95779, Missing Script Files; 3.2,  io_import_obj  and  render_auto_tile_size files
Referenced by issue #91645, Auto Tile Size addon doesn't work in Blender 3.0
1 changed files with 0 additions and 500 deletions

View File

@ -1,500 +0,0 @@
# BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# END GPL LICENSE BLOCK #####
bl_info = {
"name": "Auto Tile Size",
"description": "Estimate and set the tile size that will render the fastest",
"author": "Greg Zaal",
"version": (3, 1, 3),
"blender": (2, 80, 0),
"location": "Render Settings > Performance",
"warning": "",
"doc_url": "{BLENDER_MANUAL_URL}/addons/render/auto_tile_size.html",
"category": "Render",
}
import bpy
from bpy.types import (
Operator,
PropertyGroup,
)
from bpy.props import (
BoolProperty,
EnumProperty,
FloatVectorProperty,
IntProperty,
IntVectorProperty,
StringProperty,
PointerProperty,
)
from bpy.app.handlers import persistent
from math import (
ceil, floor,
sqrt,
)
SUPPORTED_RENDER_ENGINES = {'CYCLES', 'BLENDER_RENDER'}
TILE_SIZES = (
('16', "16", "16 x 16"),
('32', "32", "32 x 32"),
('64', "64", "64 x 64"),
('128', "128", "128 x 128"),
('256', "256", "256 x 256"),
('512', "512", "512 x 512"),
('1024', "1024", "1024 x 1024"),
)
def _update_tile_size(self, context):
do_set_tile_size(context)
class AutoTileSizeSettings(PropertyGroup):
gpu_choice: EnumProperty(
name="Target GPU Tile Size",
items=TILE_SIZES,
default='256',
description="Square dimensions of tiles for GPU rendering",
update=_update_tile_size
)
cpu_choice: EnumProperty(
name="Target CPU Tile Size",
items=TILE_SIZES,
default='32',
description="Square dimensions of tiles for CPU rendering",
update=_update_tile_size
)
bi_choice: EnumProperty(
name="Target CPU Tile Size",
items=TILE_SIZES,
default='64',
description="Square dimensions of tiles",
update=_update_tile_size
)
gpu_custom: IntProperty(
name="Target Size",
default=256,
min=8, # same as blender's own limits
max=65536,
description="Custom target tile size for GPU rendering",
update=_update_tile_size
)
cpu_custom: IntProperty(
name="Target Size",
default=32,
min=8, # same as blender's own limits
max=65536,
description="Custom target tile size for CPU rendering",
update=_update_tile_size
)
bi_custom: IntProperty(
name="Target Size",
default=64,
min=8, # same as blender's own limits
max=65536,
description="Custom target tile size",
update=_update_tile_size
)
target_type: EnumProperty(
name="Target tile size",
items=(
('po2', "Po2", "A choice between powers of 2 (16, 32, 64...)"),
('custom', "Custom", "Choose any number as the tile size target")),
default='po2',
description="Method of choosing the target tile size",
update=_update_tile_size
)
use_optimal: BoolProperty(
name="Optimal Tiles",
default=True,
description="Try to find a similar tile size for best performance, "
"instead of using exact selected one",
update=_update_tile_size
)
is_enabled: BoolProperty(
name="Auto Tile Size",
default=True,
description="Calculate the best tile size based on factors of the "
"render size and the chosen target",
update=_update_tile_size
)
use_advanced_ui: BoolProperty(
name="Advanced Settings",
default=False,
description="Show extra options for more control over the calculated tile size"
)
thread_error_correct: BoolProperty(
name="Fix",
default=True,
description="Reduce the tile size so that all your available threads are used",
update=_update_tile_size
)
# Internally used props (not for GUI)
first_run: BoolProperty(
default=True,
options={'HIDDEN'}
)
threads_error: BoolProperty(
options={'HIDDEN'}
)
num_tiles: IntVectorProperty(
default=(0, 0),
size=2,
options={'HIDDEN'}
)
prev_choice: StringProperty(
default='',
options={'HIDDEN'}
)
prev_engine: StringProperty(
default='',
options={'HIDDEN'}
)
prev_device: StringProperty(
default='',
options={'HIDDEN'}
)
prev_res: IntVectorProperty(
default=(0, 0),
size=2,
options={'HIDDEN'}
)
prev_border: BoolProperty(
default=False,
options={'HIDDEN'}
)
prev_border_res: FloatVectorProperty(
default=(0, 0, 0, 0),
size=4,
options={'HIDDEN'}
)
prev_actual_tile_size: IntVectorProperty(
default=(0, 0),
size=2,
options={'HIDDEN'}
)
prev_threads: IntProperty(
default=0,
options={'HIDDEN'}
)
def ats_poll(context):
scene = context.scene
if scene.render.engine not in SUPPORTED_RENDER_ENGINES or not scene.ats_settings.is_enabled:
return False
return True
def engine_is_gpu(engine, device, userpref):
if engine == 'CYCLES' and device == 'GPU':
return userpref.addons['cycles'].preferences.has_active_device()
return False
def get_tilesize_prop(engine, device, userpref):
target_type = "_choice" if bpy.context.scene.ats_settings.target_type == 'po2' else "_custom"
if engine_is_gpu(engine, device, userpref):
return ("gpu" + target_type)
elif engine == 'CYCLES':
return ("cpu" + target_type)
return ("bi" + target_type)
@persistent
def on_scene_update(scene):
context = bpy.context
if not ats_poll(context):
return
userpref = context.preferences
settings = scene.ats_settings
render = scene.render
engine = render.engine
# scene.cycles might not always exist (Cycles is an addon)...
device = scene.cycles.device if engine == 'CYCLES' else settings.prev_device
border = render.use_border
threads = get_threads(context, device)
choice = getattr(settings, get_tilesize_prop(engine, device, userpref))
res = get_actual_res(render)
actual_ts = (render.tile_x, render.tile_y)
border_res = (render.border_min_x, render.border_min_y, render.border_max_x, render.border_max_y)
# detect relevant changes in scene
do_change = (engine != settings.prev_engine or
device != settings.prev_device or
border != settings.prev_border or
threads != settings.prev_threads or
str(choice) != settings.prev_choice or
res != settings.prev_res[:] or
border_res != settings.prev_border_res[:] or
actual_ts != settings.prev_actual_tile_size[:])
if do_change:
do_set_tile_size(context)
def get_actual_res(render):
rend_percent = render.resolution_percentage * 0.01
# floor is implicitly done by int conversion...
return (int(render.resolution_x * rend_percent), int(render.resolution_y * rend_percent))
def get_threads(context, device):
render = context.scene.render
engine = render.engine
userpref = context.preferences
if engine_is_gpu(engine, device, userpref):
threads = userpref.addons['cycles'].preferences.get_num_gpu_devices()
else:
threads = render.threads
return threads
def max_tile_size(threads, xres, yres):
''' Give the largest tile size that will still use all threads '''
render_area = xres * yres
tile_area = render_area / threads
tile_length = sqrt(tile_area)
# lists: num x tiles, num y tiles, squareness, total tiles
perfect_attempts = [] # attempts with correct number of tiles
attempts = [] # all attempts, even if incorrect number of tiles
axes = [xres, yres]
funcs = [floor, ceil]
for axis in axes:
sec_axis = yres if axis == xres else xres
for func in funcs:
primary = func(axis / tile_length)
if primary > 0:
secondary = threads / primary
ts_p = axis / primary
ts_s = sec_axis / secondary
squareness = max(ts_p, ts_s) - min(ts_p, ts_s)
attempt = [primary if axis == xres else secondary, primary if
axis != xres else secondary, squareness, primary * secondary]
if attempt not in attempts:
attempts.append(attempt)
# will only be an integer if there are the right number of tiles
if secondary.is_integer():
perfect_attempts.append(attempt)
if perfect_attempts: # prefer to use attempt that has exactly the right number of tiles
attempts = perfect_attempts
attempt = sorted(attempts, key=lambda k: k[2])[0] # pick set with most square tiles
numtiles_x = round(attempt[0])
numtiles_y = round(attempt[1])
tile_x = ceil(xres / numtiles_x)
tile_y = ceil(yres / numtiles_y)
return (tile_x, tile_y)
def do_set_tile_size(context):
if not ats_poll(context):
return False
scene = context.scene
userpref = context.preferences
settings = scene.ats_settings
render = scene.render
engine = render.engine
device = scene.cycles.device if engine == 'CYCLES' else settings.prev_device
border = render.use_border
realxres, realyres = xres, yres = res = get_actual_res(scene.render)
if border:
xres = round(xres * (render.border_max_x - render.border_min_x))
yres = round(yres * (render.border_max_y - render.border_min_y))
choice = getattr(settings, get_tilesize_prop(engine, device, userpref))
target = int(choice)
numtiles_x = ceil(xres / target)
numtiles_y = ceil(yres / target)
settings.num_tiles = (numtiles_x, numtiles_y)
if settings.use_optimal:
tile_x = ceil(xres / numtiles_x)
tile_y = ceil(yres / numtiles_y)
else:
tile_x = target
tile_y = target
# Print tile size (for debug purposes)
# print("Tile size: %dx%d (%dx%d tiles)" % (tile_x, tile_y, ceil(xres / tile_x), ceil(yres / tile_y)))
# Detect if there are fewer tiles than available threads
threads = get_threads(context, device)
if ((numtiles_x * numtiles_y) < threads):
settings.threads_error = True
if settings.thread_error_correct:
tile_x, tile_y = max_tile_size(threads, xres, yres)
settings.num_tiles = (ceil(xres / tile_x), ceil(yres / tile_y))
else:
settings.threads_error = False
# Make sure tile sizes are within the internal limit
tile_x = max(8, tile_x)
tile_y = max(8, tile_y)
tile_x = min(65536, tile_x)
tile_y = min(65536, tile_y)
render.tile_x = tile_x
render.tile_y = tile_y
settings.prev_engine = engine
settings.prev_device = device
settings.prev_border = border
settings.prev_threads = threads
settings.prev_choice = str(choice)
settings.prev_res = res
settings.prev_border_res = (render.border_min_x, render.border_min_y,
render.border_max_x, render.border_max_y)
settings.prev_actual_tile_size = (tile_x, tile_y)
settings.first_run = False
return True
class SetTileSize(Operator):
bl_idname = "render.autotilesize_set"
bl_label = "Set"
bl_description = "The first render may not obey the tile-size set here"
@classmethod
def poll(clss, context):
return ats_poll(context)
def execute(self, context):
if do_set_tile_size(context):
return {'FINISHED'}
return {'CANCELLED'}
# ##### INTERFACE #####
def ui_layout(engine, layout, context):
scene = context.scene
userpref = context.preferences
settings = scene.ats_settings
render = scene.render
engine = render.engine
device = scene.cycles.device if engine == 'CYCLES' else settings.prev_device
col = layout.column(align=True)
sub = col.column(align=True)
row = sub.row(align=True)
row.prop(settings, "is_enabled", toggle=True)
row.prop(settings, "use_advanced_ui", toggle=True, text="", icon='PREFERENCES')
sub = col.column(align=False)
sub.enabled = settings.is_enabled
if settings.use_advanced_ui:
row = sub.row(align=True)
row.label(text="Target tile size:")
row.separator()
row.prop(settings, "target_type", expand=True)
row = sub.row(align=True)
row.prop(settings, get_tilesize_prop(engine, device, userpref), expand=True)
sub.prop(settings, "use_optimal", text="Calculate Optimal Size")
sub.label(text="Number of tiles: %s x %s (Total: %s)" %
(settings.num_tiles[0], settings.num_tiles[1],
settings.num_tiles[0] * settings.num_tiles[1])
)
if settings.first_run:
sub = layout.column(align=True)
sub.operator("render.autotilesize_set", text="First-render fix", icon='ERROR')
elif settings.prev_device != device:
sub = layout.column(align=True)
sub.operator("render.autotilesize_set", text="Device changed - fix", icon='ERROR')
# if not very square tile
if (render.tile_x / render.tile_y > 2) or (render.tile_x / render.tile_y < 0.5):
sub.label(text="Warning: Tile size is not very square", icon='ERROR')
sub.label(text=" Try a slightly different resolution")
if settings.threads_error:
row = sub.row(align=True)
row.alignment = 'CENTER'
row.label(text="Warning: Fewer tiles than threads", icon='ERROR')
row.prop(settings, 'thread_error_correct')
def menu_func_cycles(self, context):
ui_layout('CYCLES', self.layout, context)
# ##### REGISTRATION #####
classes = (
AutoTileSizeSettings,
SetTileSize
)
def register():
for cls in classes:
bpy.utils.register_class(cls)
bpy.types.Scene.ats_settings = PointerProperty(
type=AutoTileSizeSettings
)
# Note, the Cycles addon must be registered first, otherwise
# this panel doesn't exist - better be safe here!
cycles_panel = getattr(bpy.types, "CYCLES_RENDER_PT_performance", None)
if cycles_panel is not None:
cycles_panel.append(menu_func_cycles)
bpy.app.handlers.depsgraph_update_post.append(on_scene_update)
def unregister():
bpy.app.handlers.depsgraph_update_post.remove(on_scene_update)
cycles_panel = getattr(bpy.types, "CYCLES_RENDER_PT_performance", None)
if cycles_panel is not None:
cycles_panel.remove(menu_func_cycles)
del bpy.types.Scene.ats_settings
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
if __name__ == "__main__":
register()