glTF importer: fix setting root node as active when this is an armature
This commit is contained in:
parent
7565f120d5
commit
2bbc4c7264
|
@ -15,7 +15,7 @@
|
|||
bl_info = {
|
||||
'name': 'glTF 2.0 format',
|
||||
'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
|
||||
"version": (0, 9, 40),
|
||||
"version": (0, 9, 41),
|
||||
'blender': (2, 80, 0),
|
||||
'location': 'File > Import-Export',
|
||||
'description': 'Import-Export as glTF 2.0',
|
||||
|
|
|
@ -166,7 +166,11 @@ class BlenderScene():
|
|||
|
||||
# Make first root object the new active one
|
||||
if list_nodes is not None:
|
||||
bpy.context.view_layer.objects.active = bpy.data.objects[gltf.data.nodes[list_nodes[0]].blender_object]
|
||||
if gltf.data.nodes[list_nodes[0]].blender_object:
|
||||
bl_name = gltf.data.nodes[list_nodes[0]].blender_object
|
||||
else:
|
||||
bl_name = gltf.data.nodes[list_nodes[0]].blender_armature_name
|
||||
bpy.context.view_layer.objects.active = bpy.data.objects[bl_name]
|
||||
|
||||
@staticmethod
|
||||
def get_root_nodes(gltf):
|
||||
|
|
Loading…
Reference in New Issue