glTF importer: do not use same mesh instance if node has some animation on morph target

This commit is contained in:
Julien Duroure 2019-02-21 22:38:15 +01:00
parent 3f91b7f680
commit 2ee886c25b
2 changed files with 24 additions and 3 deletions

View File

@ -202,6 +202,10 @@ class BlenderGlTF():
node.transform = mat
# Weight animation management
node.weight_animation = False
# joint management
for node_idx, node in enumerate(gltf.data.nodes):
is_joint, skin_idx = gltf.is_node_joint(node_idx)
@ -229,9 +233,13 @@ class BlenderGlTF():
if anim_idx not in gltf.data.nodes[channel.target.node].animations.keys():
gltf.data.nodes[channel.target.node].animations[anim_idx] = []
gltf.data.nodes[channel.target.node].animations[anim_idx].append(channel_idx)
# Manage node with animation on weights, that are animated in meshes in Blender (ShapeKeys)
if channel.target.path == "weights":
gltf.data.nodes[channel.target.node].weight_animation = True
# Meshes
if gltf.data.meshes:
for mesh in gltf.data.meshes:
mesh.blender_name = None
mesh.is_weight_animated = False

View File

@ -39,9 +39,18 @@ class BlenderNode():
instance = False
if gltf.data.meshes[pynode.mesh].blender_name is not None:
# Mesh is already created, only create instance
instance = True
mesh = bpy.data.meshes[gltf.data.meshes[pynode.mesh].blender_name]
else:
# Except is current node is animated with path weight
# Or if previous instance is animation at node level
if pynode.weight_animation is True:
instance = False
else:
if gltf.data.meshes[pynode.mesh].is_weight_animated is True:
instance = False
else:
instance = True
mesh = bpy.data.meshes[gltf.data.meshes[pynode.mesh].blender_name]
if instance is False:
if pynode.name:
gltf.log.info("Blender create Mesh node " + pynode.name)
else:
@ -49,6 +58,10 @@ class BlenderNode():
mesh = BlenderMesh.create(gltf, pynode.mesh, node_idx, parent)
if pynode.weight_animation is True:
# flag this mesh instance as created only for this node, because of weight animation
gltf.data.meshes[pynode.mesh].is_weight_animated = True
if pynode.name:
name = pynode.name
else: