glTF exporter: Remove no more used filter on layers
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@ -205,12 +205,6 @@ class ExportGLTF2_Base:
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default=False
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)
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# export_layers: BoolProperty(
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# name='All layers',
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# description='Export all layers, rather than just the first',
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# default=True
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# )
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export_extras: BoolProperty(
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name='Custom Properties',
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description='Export custom properties as glTF extras',
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@ -25,7 +25,6 @@ FILTERED_OBJECTS = 'filtered_objects'
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FILTERED_CAMERAS = 'filtered_cameras'
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APPLY = 'gltf_apply'
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LAYERS = 'gltf_layers'
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SELECTED = 'gltf_selected'
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SKINS = 'gltf_skins'
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DISPLACEMENT = 'gltf_displacement'
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@ -71,10 +71,6 @@ def __filter_node(blender_object, export_settings):
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return False
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if export_settings[gltf2_blender_export_keys.SELECTED] and blender_object.select_get() is False:
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return False
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if not export_settings[gltf2_blender_export_keys.LAYERS] and not blender_object.layers[0]:
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return False
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if blender_object.instance_collection is not None and not blender_object.instance_collection.layers[0]:
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return False
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return True
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