update materias utils & conversion re: T48642
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{one line to give the program's name and a brief idea of what it does.}
|
||||
Copyright (C) {year} {name of author}
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
{project} Copyright (C) {year} {fullname}
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
|
@ -0,0 +1 @@
|
|||
# Materials_Utils
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,777 @@
|
|||
# -*- coding: utf-8 -*-
|
||||
|
||||
import bpy
|
||||
import mathutils
|
||||
from mathutils import Vector
|
||||
from bpy.types import Operator
|
||||
from .warning_messages_utils import (
|
||||
warning_messages,
|
||||
c_is_cycles_addon_enabled,
|
||||
c_data_has_materials,
|
||||
collect_report,
|
||||
)
|
||||
|
||||
# -----------------------------------------------------------------------------
|
||||
# Globals #
|
||||
|
||||
nodesDictionary = None
|
||||
|
||||
NODE_FRAME = 'NodeFrame'
|
||||
BI_MATERIAL_NODE = 'ShaderNodeMaterial'
|
||||
BI_OUTPUT_NODE = 'ShaderNodeOutput'
|
||||
TEXTURE_IMAGE_NODE = 'ShaderNodeTexImage'
|
||||
OUTPUT_NODE = 'ShaderNodeOutputMaterial'
|
||||
RGB_MIX_NODE = 'ShaderNodeMixRGB'
|
||||
MAPPING_NODE = 'ShaderNodeMapping'
|
||||
NORMAL_MAP_NODE = 'ShaderNodeNormalMap'
|
||||
SHADER_MIX_NODE = 'ShaderNodeMixShader'
|
||||
SHADER_ADD_NODE = 'ShaderNodeAddShader'
|
||||
COORD_NODE = 'ShaderNodeTexCoord'
|
||||
RGB_TO_BW_NODE = 'ShaderNodeRGBToBW'
|
||||
BSDF_DIFFUSE_NODE = 'ShaderNodeBsdfDiffuse'
|
||||
BSDF_EMISSION_NODE = 'ShaderNodeEmission'
|
||||
BSDF_TRANSPARENT_NODE = 'ShaderNodeBsdfTransparent'
|
||||
BSDF_GLOSSY_NODE = 'ShaderNodeBsdfGlossy'
|
||||
BSDF_GLASS_NODE = 'ShaderNodeBsdfGlass'
|
||||
|
||||
textureNodeSizeX = 150
|
||||
textureNodeSizeY = 350
|
||||
|
||||
|
||||
# -----------------------------------------------------------------------------
|
||||
# Functions #
|
||||
|
||||
def makeTextureNodeDict(cmat):
|
||||
global nodesDictionary
|
||||
nodesDictionary = {}
|
||||
textures = {textureSlot.texture for textureSlot in cmat.texture_slots if textureSlot}
|
||||
|
||||
for tex in textures:
|
||||
texNode = None
|
||||
if tex.type == 'IMAGE':
|
||||
texNode = makeNodeUsingImage1(cmat, tex)
|
||||
if texNode:
|
||||
nodesDictionary[tex] = texNode
|
||||
return nodesDictionary
|
||||
|
||||
|
||||
def getTexNodeDic(texture):
|
||||
return nodesDictionary.get(texture)
|
||||
|
||||
|
||||
def clearNodes(TreeNodes):
|
||||
TreeNodes.nodes.clear()
|
||||
|
||||
|
||||
def clearCycleMaterial(cmat):
|
||||
TreeNodes = cmat.node_tree
|
||||
clearNodes(TreeNodes)
|
||||
|
||||
|
||||
def copyMapping(textureSlot, textureMapping):
|
||||
textureMapping.scale.x = textureSlot.scale.x
|
||||
textureMapping.scale.y = textureSlot.scale.y
|
||||
textureMapping.scale.z = textureSlot.scale.z
|
||||
|
||||
|
||||
def addRGBMixNode(TreeNodes, textureSlot, mixRgbNode, prevTexNode, newTexNode, nodeType, textureIdx):
|
||||
try:
|
||||
links = TreeNodes.links
|
||||
mixRgbNode.name = '{} Mix {:d}'.format(nodeType, textureIdx)
|
||||
mixRgbNode.blend_type = textureSlot.blend_type
|
||||
mixRgbNode.inputs['Fac'].default_value = textureSlot.diffuse_color_factor
|
||||
links.new(prevTexNode.outputs['Color'], mixRgbNode.inputs['Color2'])
|
||||
links.new(newTexNode.outputs['Color'], mixRgbNode.inputs['Color1'])
|
||||
except:
|
||||
collect_report("ERROR: Failure to find link with a Mix node")
|
||||
|
||||
|
||||
def makeBiNodes(cmat):
|
||||
# Create Blender Internal Material Nodes
|
||||
TreeNodes = cmat.node_tree
|
||||
links = TreeNodes.links
|
||||
|
||||
BIFrame = TreeNodes.nodes.new(NODE_FRAME)
|
||||
BIFrame.name = 'BI Frame'
|
||||
BIFrame.label = 'BI Material'
|
||||
|
||||
biShaderNodeMaterial = TreeNodes.nodes.new(BI_MATERIAL_NODE)
|
||||
biShaderNodeMaterial.parent = BIFrame
|
||||
biShaderNodeMaterial.name = 'BI Material'
|
||||
biShaderNodeMaterial.material = cmat
|
||||
biShaderNodeMaterial.location = 0, 600
|
||||
|
||||
biShaderNodeOutput = TreeNodes.nodes.new(BI_OUTPUT_NODE)
|
||||
biShaderNodeOutput.parent = BIFrame
|
||||
biShaderNodeOutput.name = 'BI Output'
|
||||
biShaderNodeOutput.location = 200, 600
|
||||
try:
|
||||
links.new(biShaderNodeMaterial.outputs['Color'], biShaderNodeOutput.inputs['Color'])
|
||||
links.new(biShaderNodeMaterial.outputs['Alpha'], biShaderNodeOutput.inputs['Alpha'])
|
||||
except:
|
||||
collect_report("ERROR: Failure to find links with the BI Shader Material")
|
||||
|
||||
|
||||
def placeNode(node, posX, posY, deltaX, deltaY, countX, countY):
|
||||
nodeX = posX - (deltaX * countX)
|
||||
nodeY = posY - (deltaY * countY)
|
||||
node.location = nodeX, nodeY
|
||||
|
||||
|
||||
def makeImageTextureNode(TreeNodes, img):
|
||||
texNode = TreeNodes.nodes.new(TEXTURE_IMAGE_NODE)
|
||||
texNode.image = img
|
||||
return texNode
|
||||
|
||||
|
||||
def makeNodeUsingImage1(cmat, texture):
|
||||
TreeNodes = cmat.node_tree
|
||||
img = texture.image
|
||||
texNode = makeImageTextureNode(TreeNodes, img)
|
||||
return texNode
|
||||
|
||||
|
||||
def makeMainShader(TreeNodes):
|
||||
mainShader = TreeNodes.nodes.new(BSDF_DIFFUSE_NODE)
|
||||
mainShader.name = 'Diffuse BSDF'
|
||||
mainShader.location = 0, 0
|
||||
return mainShader
|
||||
|
||||
|
||||
def makeEmissionShader(TreeNodes):
|
||||
mainShader = TreeNodes.nodes.new(BSDF_EMISSION_NODE)
|
||||
mainShader.name = 'Emmission'
|
||||
mainShader.location = 0, 0
|
||||
return mainShader
|
||||
|
||||
|
||||
def makeMaterialOutput(TreeNodes):
|
||||
shout = TreeNodes.nodes.new(OUTPUT_NODE)
|
||||
shout.location = 200, 0
|
||||
return shout
|
||||
|
||||
|
||||
def replaceNode(oldNode, newNode):
|
||||
newNode.location = oldNode.location
|
||||
try:
|
||||
for link in oldNode.outputs['BSDF'].links:
|
||||
links.new(newNode.outputs['BSDF'], link.to_socket)
|
||||
for link in oldNode.inputs['Color'].links:
|
||||
links.new(newNode.inputs['Color'], link.from_socket)
|
||||
for link in oldNode.inputs['Normal'].links:
|
||||
links.new(newNode.inputs['Normal'], link.from_socket)
|
||||
except:
|
||||
collect_report("ERROR: Failure to replace node")
|
||||
|
||||
|
||||
def BIToCycleTexCoord(links, textureSlot, texCoordNode, textureMappingNode):
|
||||
# Texture Coordinates
|
||||
linkOutput = None
|
||||
if textureSlot.texture_coords in {'TANGENT', 'STRESS', 'STRAND'}:
|
||||
linkOutput = None
|
||||
elif textureSlot.texture_coords == 'REFLECTION':
|
||||
linkOutput = 'Reflection'
|
||||
elif textureSlot.texture_coords == 'NORMAL':
|
||||
linkOutput = 'Normal'
|
||||
elif textureSlot.texture_coords == 'WINDOW':
|
||||
linkOutput = 'Window'
|
||||
elif textureSlot.texture_coords == 'UV':
|
||||
linkOutput = 'UV'
|
||||
elif textureSlot.texture_coords == 'ORCO':
|
||||
linkOutput = 'Generated'
|
||||
elif textureSlot.texture_coords == 'OBJECT':
|
||||
linkOutput = 'Object'
|
||||
elif textureSlot.texture_coords == 'GLOBAL':
|
||||
linkOutput = 'Camera'
|
||||
|
||||
if linkOutput:
|
||||
links.new(texCoordNode.outputs[linkOutput], textureMappingNode.inputs['Vector'])
|
||||
|
||||
|
||||
def createDiffuseNodes(cmat, texCoordNode, mainShader, materialOutput):
|
||||
TreeNodes = cmat.node_tree
|
||||
links = TreeNodes.links
|
||||
texCount = len([node for node in TreeNodes.nodes if node.type == 'MAPPING'])
|
||||
currPosY = -textureNodeSizeY * texCount
|
||||
|
||||
textureSlots = [textureSlot for textureSlot in cmat.texture_slots if
|
||||
(textureSlot and textureSlot.use_map_color_diffuse)]
|
||||
|
||||
texCount = len(textureSlots)
|
||||
texNode = None
|
||||
latestNode = None
|
||||
groupName = 'Diffuse'
|
||||
|
||||
if any(textureSlots):
|
||||
diffuseFrame = TreeNodes.nodes.new(NODE_FRAME)
|
||||
diffuseFrame.name = '{} Frame'.format(groupName)
|
||||
diffuseFrame.label = '{}'.format(groupName)
|
||||
|
||||
for textureIdx, textureSlot in enumerate(textureSlots):
|
||||
texNode = getTexNodeDic(textureSlot.texture)
|
||||
if texNode:
|
||||
tex_node_name = getattr(texNode.image, "name", "")
|
||||
collect_report("INFO: Generating {} Nodes for: ".format(groupName) + tex_node_name)
|
||||
texNode.parent = diffuseFrame
|
||||
placeNode(texNode, -500 - ((texCount - 1) * 200),
|
||||
currPosY, textureNodeSizeX, textureNodeSizeY, 0, textureIdx)
|
||||
|
||||
# Add mapping node
|
||||
textureMapping = TreeNodes.nodes.new(MAPPING_NODE)
|
||||
textureMapping.parent = diffuseFrame
|
||||
renameNode(textureMapping, '{} Mapping'.format(groupName), texCount, textureIdx)
|
||||
textureMapping.location = texNode.location + Vector((-400, 0))
|
||||
copyMapping(textureSlot, textureMapping)
|
||||
|
||||
# Texture Coordinates
|
||||
BIToCycleTexCoord(links, textureSlot, texCoordNode, textureMapping)
|
||||
|
||||
# Place the texture node
|
||||
renameNode(texNode, '{} Texture'.format(groupName), texCount, textureIdx)
|
||||
links.new(textureMapping.outputs['Vector'], texNode.inputs['Vector'])
|
||||
|
||||
# Add multiply node
|
||||
colorMult = TreeNodes.nodes.new(RGB_MIX_NODE)
|
||||
colorMult.parent = diffuseFrame
|
||||
renameNode(colorMult, 'Color Mult', texCount, textureIdx)
|
||||
colorMult.blend_type = 'MIX'
|
||||
colorMult.inputs['Fac'].default_value = 1
|
||||
colorMult.inputs['Color1'].default_value = (1, 1, 1, 1)
|
||||
|
||||
colorMult.location = texNode.location + Vector((200, 0))
|
||||
links.new(texNode.outputs['Color'], colorMult.inputs['Color2'])
|
||||
|
||||
texNode = colorMult
|
||||
if textureSlot.use and textureIdx == 0:
|
||||
latestNode = texNode
|
||||
|
||||
if textureSlot.use and textureIdx > 0:
|
||||
try:
|
||||
# Create a node to mix multiple texture nodes
|
||||
mixRgbNode = TreeNodes.nodes.new(RGB_MIX_NODE)
|
||||
mixRgbNode.parent = diffuseFrame
|
||||
addRGBMixNode(TreeNodes, textureSlot, mixRgbNode, texNode, latestNode,
|
||||
'{}'.format(groupName), textureIdx)
|
||||
mixRgbNode.location = Vector((max(texNode.location.x, latestNode.location.x),
|
||||
(texNode.location.y + latestNode.location.y) / 2)) + Vector((200, 0))
|
||||
latestNode = mixRgbNode
|
||||
except:
|
||||
continue
|
||||
|
||||
if latestNode:
|
||||
links.new(latestNode.outputs['Color'], mainShader.inputs['Color'])
|
||||
|
||||
# Y Position next texture node
|
||||
currPosY = currPosY - (textureNodeSizeY * (texCount))
|
||||
|
||||
# BI Material to Cycles - Alpha Transparency
|
||||
textureSlots = [textureSlot for textureSlot in cmat.texture_slots if
|
||||
(textureSlot and textureSlot.use_map_alpha)]
|
||||
texCount = len(textureSlots)
|
||||
texNode = None
|
||||
latestNode = None
|
||||
for textureIdx, textureSlot in enumerate(textureSlots):
|
||||
texNode = getTexNodeDic(textureSlot.texture)
|
||||
if texNode:
|
||||
tex_node_name = getattr(texNode.image, "name", "")
|
||||
collect_report("INFO: Generating Transparency Nodes for: " + tex_node_name)
|
||||
if textureSlot.use and textureIdx == 0:
|
||||
latestNode = texNode
|
||||
|
||||
if textureSlot.use and textureIdx > 0:
|
||||
try:
|
||||
# Create a node to mix multiple texture nodes
|
||||
mixAlphaNode = TreeNodes.nodes.new(RGB_MIX_NODE)
|
||||
mixAlphaNode.name = 'Alpha Mix {:d}'.format(textureIdx)
|
||||
mixAlphaNode.blend_type = textureSlot.blend_type
|
||||
mixAlphaNode.inputs['Fac'].default_value = textureSlot.diffuse_color_factor
|
||||
placeNode(mixAlphaNode, -200 - ((texCount - textureIdx - 1) * 200), 400 - 240,
|
||||
textureNodeSizeX, textureNodeSizeY, 0, 0)
|
||||
links.new(texNode.outputs['Alpha'], mixAlphaNode.inputs['Color2'])
|
||||
links.new(latestNode.outputs['Alpha'], mixAlphaNode.inputs['Color1'])
|
||||
latestNode = mixAlphaNode
|
||||
except:
|
||||
continue
|
||||
if latestNode:
|
||||
alphaMixShader = TreeNodes.nodes.get('Alpha Mix Shader')
|
||||
if alphaMixShader:
|
||||
if latestNode.type == 'TEX_IMAGE':
|
||||
outputLink = 'Alpha'
|
||||
else:
|
||||
outputLink = 'Color'
|
||||
links.new(latestNode.outputs[outputLink], alphaMixShader.inputs['Fac'])
|
||||
|
||||
|
||||
def createNormalNodes(cmat, texCoordNode, mainShader, materialOutput):
|
||||
TreeNodes = cmat.node_tree
|
||||
links = TreeNodes.links
|
||||
texCount = len([node for node in TreeNodes.nodes if node.type == 'MAPPING'])
|
||||
currPosY = -textureNodeSizeY * texCount
|
||||
|
||||
textureSlots = [textureSlot for textureSlot in cmat.texture_slots if
|
||||
(textureSlot and textureSlot.use_map_normal)]
|
||||
texCount = len(textureSlots)
|
||||
texNode = None
|
||||
latestNode = None
|
||||
groupName = 'Normal'
|
||||
if any(textureSlots):
|
||||
normalFrame = TreeNodes.nodes.new(NODE_FRAME)
|
||||
normalFrame.name = '{} Frame'.format(groupName)
|
||||
normalFrame.label = '{}'.format(groupName)
|
||||
|
||||
for textureIdx, textureSlot in enumerate(textureSlots):
|
||||
texNode = getTexNodeDic(textureSlot.texture)
|
||||
if texNode:
|
||||
tex_node_name = getattr(texNode.image, "name", "")
|
||||
collect_report("INFO: Generating Normal Nodes for: " + tex_node_name)
|
||||
texNode.parent = normalFrame
|
||||
placeNode(texNode, -500 - ((texCount) * 200), currPosY, textureNodeSizeX, textureNodeSizeY, 0, textureIdx)
|
||||
|
||||
# Add mapping node
|
||||
normalMapping = TreeNodes.nodes.new(MAPPING_NODE)
|
||||
normalMapping.parent = normalFrame
|
||||
renameNode(normalMapping, '{} Mapping'.format(groupName), texCount, textureIdx)
|
||||
normalMapping.location = texNode.location + Vector((-400, 0))
|
||||
copyMapping(textureSlot, normalMapping)
|
||||
|
||||
# Texture Coordinates
|
||||
BIToCycleTexCoord(links, textureSlot, texCoordNode, normalMapping)
|
||||
|
||||
# Place the texture node
|
||||
renameNode(texNode, '{} Texture'.format(groupName), texCount, textureIdx)
|
||||
texNode.color_space = 'NONE'
|
||||
links.new(normalMapping.outputs['Vector'], texNode.inputs['Vector'])
|
||||
|
||||
# Add multiply node
|
||||
normalMult = TreeNodes.nodes.new(RGB_MIX_NODE)
|
||||
normalMult.parent = normalFrame
|
||||
renameNode(normalMult, 'Normal Mult', texCount, textureIdx)
|
||||
normalMult.blend_type = 'MIX'
|
||||
normalMult.inputs['Fac'].default_value = 1
|
||||
normalMult.inputs['Color1'].default_value = (.5, .5, 1, 1)
|
||||
|
||||
normalMult.location = texNode.location + Vector((200, 0))
|
||||
links.new(texNode.outputs['Color'], normalMult.inputs['Color2'])
|
||||
|
||||
texNode = normalMult
|
||||
if textureSlot.use and textureIdx == 0:
|
||||
latestNode = texNode
|
||||
|
||||
if textureSlot.use and textureIdx > 0:
|
||||
try:
|
||||
# Create a node to mix multiple texture nodes
|
||||
mixRgbNode = TreeNodes.nodes.new(RGB_MIX_NODE)
|
||||
mixRgbNode.parent = normalFrame
|
||||
addRGBMixNode(TreeNodes, textureSlot, mixRgbNode, texNode, latestNode,
|
||||
'{}'.format(groupName), textureIdx)
|
||||
mixRgbNode.location = Vector((max(texNode.location.x, latestNode.location.x),
|
||||
(texNode.location.y + latestNode.location.y) / 2)) + Vector((200, 0))
|
||||
latestNode = mixRgbNode
|
||||
except:
|
||||
continue
|
||||
|
||||
if latestNode:
|
||||
normalMapNode = TreeNodes.nodes.new(NORMAL_MAP_NODE)
|
||||
normalMapNode.parent = normalFrame
|
||||
normalMapNode.location = latestNode.location + Vector((200, 0))
|
||||
links.new(latestNode.outputs['Color'], normalMapNode.inputs['Color'])
|
||||
links.new(normalMapNode.outputs['Normal'], mainShader.inputs['Normal'])
|
||||
|
||||
|
||||
def createSpecularNodes(cmat, texCoordNode, mainShader, mainDiffuse, materialOutput):
|
||||
TreeNodes = cmat.node_tree
|
||||
links = TreeNodes.links
|
||||
texCount = len([node for node in TreeNodes.nodes if node.type == 'MAPPING'])
|
||||
currPosY = -textureNodeSizeY * texCount
|
||||
|
||||
textureSlots = [textureSlot for textureSlot in cmat.texture_slots if
|
||||
(textureSlot and textureSlot.use_map_color_spec)]
|
||||
texCount = len(textureSlots)
|
||||
texNode = None
|
||||
latestNode = None
|
||||
groupName = 'Specular'
|
||||
if any(textureSlots):
|
||||
specularFrame = TreeNodes.nodes.new(NODE_FRAME)
|
||||
specularFrame.name = '{} Frame'.format(groupName)
|
||||
specularFrame.label = '{}'.format(groupName)
|
||||
|
||||
for textureIdx, textureSlot in enumerate(textureSlots):
|
||||
texNode = getTexNodeDic(textureSlot.texture)
|
||||
if texNode:
|
||||
tex_node_name = getattr(texNode.image, "name", "")
|
||||
collect_report("INFO: Generating {} Nodes for: ".format(groupName) + tex_node_name)
|
||||
texNode.parent = specularFrame
|
||||
placeNode(texNode, -500 - ((texCount) * 200), currPosY, textureNodeSizeX, textureNodeSizeY, 0, textureIdx)
|
||||
|
||||
# Add mapping node
|
||||
specularMapping = TreeNodes.nodes.new(MAPPING_NODE)
|
||||
specularMapping.parent = specularFrame
|
||||
renameNode(specularMapping, '{} Mapping'.format(groupName), texCount, textureIdx)
|
||||
specularMapping.location = texNode.location + Vector((-400, 0))
|
||||
copyMapping(textureSlot, specularMapping)
|
||||
|
||||
# Texture Coordinates
|
||||
BIToCycleTexCoord(links, textureSlot, texCoordNode, specularMapping)
|
||||
|
||||
# Place the texture node
|
||||
renameNode(texNode, '{} Texture'.format(groupName), texCount, textureIdx)
|
||||
links.new(specularMapping.outputs['Vector'], texNode.inputs['Vector'])
|
||||
|
||||
# Add multiply node
|
||||
specularMult = TreeNodes.nodes.new(RGB_MIX_NODE)
|
||||
specularMult.parent = specularFrame
|
||||
renameNode(specularMult, 'Specular Mult', texCount, textureIdx)
|
||||
specularMult.blend_type = 'MULTIPLY'
|
||||
specularMult.inputs['Fac'].default_value = 1
|
||||
specularMult.inputs['Color1'].default_value = (1, 1, 1, 1)
|
||||
|
||||
specularMult.location = texNode.location + Vector((200, 0))
|
||||
links.new(texNode.outputs['Color'], specularMult.inputs['Color2'])
|
||||
|
||||
texNode = specularMult
|
||||
if textureSlot.use and textureIdx == 0:
|
||||
latestNode = texNode
|
||||
|
||||
if textureSlot.use and textureIdx > 0:
|
||||
try:
|
||||
# Create a node to mix multiple texture nodes
|
||||
mixRgbNode = TreeNodes.nodes.new(RGB_MIX_NODE)
|
||||
mixRgbNode.parent = specularFrame
|
||||
addRGBMixNode(TreeNodes, textureSlot, mixRgbNode, texNode, latestNode,
|
||||
'{}'.format(groupName), textureIdx)
|
||||
mixRgbNode.location = Vector((max(texNode.location.x, latestNode.location.x),
|
||||
(texNode.location.y + latestNode.location.y) / 2)) + Vector((200, 0))
|
||||
latestNode = mixRgbNode
|
||||
except:
|
||||
continue
|
||||
|
||||
if latestNode:
|
||||
try:
|
||||
glossShader = TreeNodes.nodes.new(BSDF_GLOSSY_NODE)
|
||||
RGBToBW = TreeNodes.nodes.new(RGB_TO_BW_NODE)
|
||||
RGBToBW.location = Vector((0, latestNode.location.y)) + Vector((0, 0))
|
||||
glossShader.location = Vector((0, latestNode.location.y)) + Vector((0, -80))
|
||||
|
||||
links.new(latestNode.outputs['Color'], glossShader.inputs['Color'])
|
||||
links.new(latestNode.outputs['Color'], RGBToBW.inputs['Color'])
|
||||
|
||||
outputNode = TreeNodes.nodes.get('Material Output')
|
||||
spec_mixer_1 = TreeNodes.nodes.new(SHADER_MIX_NODE)
|
||||
spec_mixer_1.location = outputNode.location
|
||||
spec_mixer_2 = TreeNodes.nodes.new(SHADER_MIX_NODE)
|
||||
spec_mixer_2.inputs['Fac'].default_value = .4
|
||||
spec_mixer_2.location = outputNode.location + Vector((180, 0))
|
||||
links.new(spec_mixer_1.outputs['Shader'], spec_mixer_2.inputs[2])
|
||||
links.new(spec_mixer_2.outputs['Shader'], outputNode.inputs['Surface'])
|
||||
links.new(RGBToBW.outputs['Val'], spec_mixer_1.inputs['Fac'])
|
||||
|
||||
links.new(glossShader.outputs['BSDF'], spec_mixer_1.inputs[2])
|
||||
|
||||
outputNode.location += Vector((360, 0))
|
||||
normalMapNode = TreeNodes.nodes.get('Normal Map')
|
||||
links.new(normalMapNode.outputs['Normal'], glossShader.inputs['Normal'])
|
||||
|
||||
if mainDiffuse.type == 'BSDF_DIFFUSE':
|
||||
outputLink = 'BSDF'
|
||||
else:
|
||||
outputLink = 'Shader'
|
||||
|
||||
links.new(mainDiffuse.outputs[outputLink], spec_mixer_1.inputs[1])
|
||||
links.new(mainDiffuse.outputs[outputLink], spec_mixer_2.inputs[1])
|
||||
except:
|
||||
return
|
||||
|
||||
|
||||
def createEmissionNodes(cmat, texCoordNode, mainShader, materialOutput):
|
||||
TreeNodes = cmat.node_tree
|
||||
links = TreeNodes.links
|
||||
texCount = len([node for node in TreeNodes.nodes if node.type == 'MAPPING'])
|
||||
currPosY = -textureNodeSizeY * texCount
|
||||
|
||||
textureSlots = [textureSlot for textureSlot in cmat.texture_slots if
|
||||
(textureSlot and textureSlot.use_map_emit)]
|
||||
texCount = len(textureSlots)
|
||||
texNode = None
|
||||
latestNode = None
|
||||
groupName = 'Emission'
|
||||
if any(textureSlots):
|
||||
emissionFrame = TreeNodes.nodes.new(NODE_FRAME)
|
||||
emissionFrame.name = '{} Frame'.format(groupName)
|
||||
emissionFrame.label = '{}'.format(groupName)
|
||||
|
||||
for textureIdx, textureSlot in enumerate(textureSlots):
|
||||
texNode = getTexNodeDic(textureSlot.texture)
|
||||
if texNode:
|
||||
tex_node_name = getattr(texNode.image, "name", "")
|
||||
collect_report("INFO: Generating {} Nodes for: ".format(groupName) + tex_node_name)
|
||||
texNode.parent = emissionFrame
|
||||
placeNode(texNode, -500 - ((texCount) * 200), currPosY, textureNodeSizeX, textureNodeSizeY, 0, textureIdx)
|
||||
|
||||
# Add mapping node
|
||||
emissionMapping = TreeNodes.nodes.new(MAPPING_NODE)
|
||||
emissionMapping.parent = emissionFrame
|
||||
renameNode(emissionMapping, '{} Mapping'.format(groupName), texCount, textureIdx)
|
||||
emissionMapping.location = texNode.location + Vector((-400, 0))
|
||||
copyMapping(textureSlot, emissionMapping)
|
||||
|
||||
# Texture Coordinates
|
||||
BIToCycleTexCoord(links, textureSlot, texCoordNode, emissionMapping)
|
||||
|
||||
# Place the texture node
|
||||
renameNode(texNode, '{} Texture'.format(groupName), texCount, textureIdx)
|
||||
texNode.color_space = 'NONE'
|
||||
links.new(emissionMapping.outputs['Vector'], texNode.inputs['Vector'])
|
||||
|
||||
# Add multiply node
|
||||
emissionMult = TreeNodes.nodes.new(RGB_MIX_NODE)
|
||||
emissionMult.parent = emissionFrame
|
||||
renameNode(emissionMult, 'Emission Mult', texCount, textureIdx)
|
||||
emissionMult.blend_type = 'MIX'
|
||||
emissionMult.inputs['Fac'].default_value = 1
|
||||
emissionMult.inputs['Color1'].default_value = (0, 0, 0, 1)
|
||||
|
||||
emissionMult.location = texNode.location + Vector((200, 0))
|
||||
links.new(texNode.outputs['Color'], emissionMult.inputs['Color2'])
|
||||
|
||||
texNode = emissionMult
|
||||
if textureSlot.use and textureIdx == 0:
|
||||
latestNode = texNode
|
||||
|
||||
if textureSlot.use and textureIdx > 0:
|
||||
try:
|
||||
# Create a node to mix multiple texture nodes
|
||||
mixRgbNode = TreeNodes.nodes.new(RGB_MIX_NODE)
|
||||
mixRgbNode.parent = emissionFrame
|
||||
addRGBMixNode(TreeNodes, textureSlot, mixRgbNode, texNode, latestNode,
|
||||
'{}'.format(groupName), textureIdx)
|
||||
mixRgbNode.location = Vector((max(texNode.location.x, latestNode.location.x),
|
||||
(texNode.location.y + latestNode.location.y) / 2)) + Vector((200, 0))
|
||||
latestNode = mixRgbNode
|
||||
except:
|
||||
continue
|
||||
|
||||
if latestNode:
|
||||
try:
|
||||
emissionNode = TreeNodes.nodes.new(BSDF_EMISSION_NODE)
|
||||
emissionNode.inputs['Strength'].default_value = 1
|
||||
addShaderNode = TreeNodes.nodes.new(SHADER_ADD_NODE)
|
||||
addShaderNode.location = materialOutput.location + Vector((0, -100))
|
||||
xPos = mainShader.location.x
|
||||
yPos = latestNode.location.y
|
||||
|
||||
emissionNode.location = Vector((xPos, yPos))
|
||||
materialOutput.location += Vector((400, 0))
|
||||
|
||||
node = materialOutput.inputs[0].links[0].from_node
|
||||
node.location += Vector((400, 0))
|
||||
|
||||
links.new(latestNode.outputs['Color'], emissionNode.inputs['Color'])
|
||||
links.new(emissionNode.outputs['Emission'], addShaderNode.inputs[1])
|
||||
links.new(mainShader.outputs['BSDF'], addShaderNode.inputs[0])
|
||||
links.new(addShaderNode.outputs['Shader'], node.inputs[2])
|
||||
except:
|
||||
return
|
||||
|
||||
|
||||
def renameNode(node, baseName, nodesCount, nodeIndex):
|
||||
if nodesCount == 1:
|
||||
node.name = baseName
|
||||
else:
|
||||
node.name = '{} {:d}'.format(baseName, nodeIndex + 1)
|
||||
|
||||
|
||||
def hasAlphaTex(cmat):
|
||||
tex_is_transp = False
|
||||
for textureSlot in cmat.texture_slots:
|
||||
if textureSlot:
|
||||
if textureSlot.use:
|
||||
if textureSlot.use_map_alpha:
|
||||
tex_is_transp = tex_is_transp or True
|
||||
return tex_is_transp
|
||||
|
||||
|
||||
def AutoNode(active=False, operator=None):
|
||||
collect_report("________________________________________", True, False)
|
||||
collect_report("START CYCLES CONVERSION")
|
||||
|
||||
if active:
|
||||
materials = [mat for obj in bpy.context.selected_objects if
|
||||
obj.type == 'MESH' for mat in obj.data.materials]
|
||||
else:
|
||||
materials = bpy.data.materials
|
||||
|
||||
# No Materials for the chosen action - abort
|
||||
if not materials:
|
||||
if operator:
|
||||
if active:
|
||||
warning_messages(operator, 'CONV_NO_SEL_MAT')
|
||||
else:
|
||||
warning_messages(operator, 'CONV_NO_SC_MAT')
|
||||
return
|
||||
|
||||
for cmat in materials:
|
||||
# check for empty material (it will fall through the first check)
|
||||
test_empty = getattr(cmat, "name", None)
|
||||
if test_empty is None:
|
||||
collect_report("INFO: An empty material was hit, skipping")
|
||||
continue
|
||||
else:
|
||||
cmat.use_nodes = True
|
||||
clearCycleMaterial(cmat)
|
||||
makeBiNodes(cmat)
|
||||
makeCyclesFromBI(cmat)
|
||||
|
||||
collect_report("Conversion finished !", False, True)
|
||||
|
||||
bpy.context.scene.render.engine = 'CYCLES'
|
||||
|
||||
|
||||
def makeCyclesFromBI(cmat):
|
||||
mat_name = getattr(cmat, "name", "NO NAME")
|
||||
collect_report("Converting Material: " + mat_name)
|
||||
|
||||
global nodesDictionary
|
||||
TreeNodes = cmat.node_tree
|
||||
links = TreeNodes.links
|
||||
|
||||
# Convert this material from non-nodes to Cycles nodes
|
||||
mainShader = None
|
||||
mainDiffuse = None
|
||||
Mix_Alpha = None
|
||||
|
||||
tex_is_transp = hasAlphaTex(cmat)
|
||||
|
||||
cmat_use_transp = cmat.use_transparency and cmat.alpha < 1
|
||||
cmat_trans_method = cmat.transparency_method
|
||||
cmat_ior = cmat.raytrace_transparency.ior
|
||||
cmat_transp_z = cmat_use_transp and cmat_trans_method == 'Z_TRANSPARENCY'
|
||||
cmat_transp_ray = cmat_use_transp and cmat_trans_method == 'RAYTRACE' and cmat_ior == 1
|
||||
cmat_mirror = cmat.raytrace_mirror.use
|
||||
cmat_mirror_fac = cmat.raytrace_mirror.reflect_factor
|
||||
|
||||
# --------------------------------------
|
||||
# Material Shaders
|
||||
# Diffuse nodes
|
||||
# --------------------------------------
|
||||
|
||||
# Make Diffuse and Output nodes
|
||||
mainShader = makeMainShader(TreeNodes)
|
||||
mainShader.inputs['Roughness'].default_value = cmat.specular_intensity
|
||||
mainDiffuse = mainShader
|
||||
materialOutput = makeMaterialOutput(TreeNodes)
|
||||
links.new(mainShader.outputs['BSDF'], materialOutput.inputs['Surface'])
|
||||
|
||||
texCoordNode = TreeNodes.nodes.new(COORD_NODE)
|
||||
texCoordNode.name = 'Texture Coordinate'
|
||||
|
||||
# Material Transparent
|
||||
if not cmat_mirror and cmat_use_transp and tex_is_transp and (cmat_transp_z or cmat_transp_ray):
|
||||
collect_report("INFO: Make TRANSPARENT material nodes: " + cmat.name)
|
||||
Mix_Alpha = TreeNodes.nodes.new(SHADER_MIX_NODE)
|
||||
Mix_Alpha.name = 'Alpha Mix Shader'
|
||||
Mix_Alpha.location = materialOutput.location
|
||||
materialOutput.location += Vector((180, 0))
|
||||
Mix_Alpha.inputs['Fac'].default_value = cmat.alpha
|
||||
transparentShader = TreeNodes.nodes.new(BSDF_TRANSPARENT_NODE)
|
||||
transparentShader.location = mainShader.location
|
||||
mainShader.location += Vector((0, -100))
|
||||
links.new(transparentShader.outputs['BSDF'], Mix_Alpha.inputs[1])
|
||||
links.new(mainShader.outputs['BSDF'], Mix_Alpha.inputs[2])
|
||||
links.new(Mix_Alpha.outputs['Shader'], materialOutput.inputs['Surface'])
|
||||
mainDiffuse = Mix_Alpha
|
||||
|
||||
if cmat_mirror and cmat_mirror_fac > 0.001:
|
||||
if cmat_use_transp:
|
||||
# Material Glass
|
||||
collect_report("INFO: Make GLASS shader node: " + cmat.name)
|
||||
newShader = TreeNodes.nodes.new(BSDF_GLASS_NODE)
|
||||
shader = newShader
|
||||
replaceNode(shader, newShader)
|
||||
TreeNodes.nodes.remove(shader)
|
||||
else:
|
||||
# Material Mirror
|
||||
collect_report("INFO: Make MIRROR shader node: " + cmat.name)
|
||||
newShader = TreeNodes.nodes.new(BSDF_GLOSSY_NODE)
|
||||
shader = newShader
|
||||
replaceNode(shader, newShader)
|
||||
TreeNodes.nodes.remove(shader)
|
||||
|
||||
nodesDictionary = makeTextureNodeDict(cmat)
|
||||
|
||||
# --------------------------------------
|
||||
# Texture nodes
|
||||
|
||||
# BI Material to Cycles - Diffuse Textures
|
||||
createDiffuseNodes(cmat, texCoordNode, mainShader, materialOutput)
|
||||
|
||||
# BI Material to Cycles - Normal map
|
||||
createNormalNodes(cmat, texCoordNode, mainShader, materialOutput)
|
||||
|
||||
# BI Material to Cycles - Specular map
|
||||
createSpecularNodes(cmat, texCoordNode, mainShader, mainDiffuse, materialOutput)
|
||||
|
||||
# BI Material to Cycles - Emission map
|
||||
createEmissionNodes(cmat, texCoordNode, mainShader, materialOutput)
|
||||
|
||||
# Texture coordinates
|
||||
# list all nodes conected to outputs
|
||||
mappingNodes = [link.to_node for output in texCoordNode.outputs for link in output.links]
|
||||
mappingNodesCount = len(mappingNodes)
|
||||
|
||||
if mappingNodes:
|
||||
xList = [node.location.x for node in mappingNodes]
|
||||
yList = [node.location.y for node in mappingNodes]
|
||||
minPosX = min(xList) - 400
|
||||
avgPosY = sum(yList) / mappingNodesCount
|
||||
texCoordNode.location = Vector((minPosX, avgPosY))
|
||||
|
||||
|
||||
# -----------------------------------------------------------------------------
|
||||
# Operator Classes #
|
||||
|
||||
class material_convert_all(Operator):
|
||||
bl_idname = "xps_tools.convert_to_cycles_all"
|
||||
bl_label = "Convert All Materials"
|
||||
bl_description = "Convert All Materials to BI and Cycles Nodes"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return (c_is_cycles_addon_enabled() and c_data_has_materials())
|
||||
|
||||
def execute(self, context):
|
||||
AutoNode(False, self)
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class material_convert_selected(Operator):
|
||||
bl_idname = "xps_tools.convert_to_cycles_selected"
|
||||
bl_label = "Convert All Materials From Selected Objects"
|
||||
bl_description = "Convert All Materials on Selected Objects to BI and Cycles Nodes"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return (c_data_has_materials() and c_is_cycles_addon_enabled() and
|
||||
bool(
|
||||
next((obj for obj in context.selected_objects if obj.type == 'MESH'),
|
||||
None)
|
||||
)
|
||||
)
|
||||
|
||||
def execute(self, context):
|
||||
AutoNode(True, self)
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
def register():
|
||||
bpy.utils.register_module(__name__)
|
||||
pass
|
||||
|
||||
|
||||
def unregister():
|
||||
bpy.utils.unregister_module(__name__)
|
||||
pass
|
||||
|
||||
if __name__ == "__main__":
|
||||
register()
|
|
@ -0,0 +1,683 @@
|
|||
# gpl: author Silvio Falcinelli. Fixes by angavrilov and others.
|
||||
# special thanks to user blenderartists.org cmomoney
|
||||
# -*- coding: utf-8 -*-
|
||||
|
||||
import bpy
|
||||
import os
|
||||
from os import path as os_path
|
||||
from bpy.types import Operator
|
||||
from bpy.props import (
|
||||
BoolProperty,
|
||||
EnumProperty,
|
||||
)
|
||||
from .warning_messages_utils import (
|
||||
warning_messages,
|
||||
c_is_cycles_addon_enabled,
|
||||
c_data_has_materials,
|
||||
collect_report,
|
||||
)
|
||||
|
||||
# -----------------------------------------------------------------------------
|
||||
# Globals #
|
||||
|
||||
# switch for operator's function called after AutoNodeInitiate
|
||||
CHECK_AUTONODE = False
|
||||
|
||||
# set the node color for baked textures (default greenish)
|
||||
NODE_COLOR = (0.32, 0.75, 0.32)
|
||||
|
||||
# -----------------------------------------------------------------------------
|
||||
# Functions #
|
||||
|
||||
|
||||
def AutoNodeSwitch(renderer="CYCLES", switch="OFF", operator=None):
|
||||
mats = bpy.data.materials
|
||||
use_nodes = (True if switch in ("ON") else False)
|
||||
warn_message = ('BI_SW_NODES_ON' if switch in ("ON") else
|
||||
'BI_SW_NODES_OFF')
|
||||
warn_message_2 = ('CYC_SW_NODES_ON' if switch in ("ON") else
|
||||
'CYC_SW_NODES_OFF')
|
||||
for cmat in mats:
|
||||
cmat.use_nodes = use_nodes
|
||||
renders = ('CYCLES' if renderer and renderer == "CYCLES" else
|
||||
'BLENDER_RENDER')
|
||||
bpy.context.scene.render.engine = renders
|
||||
if operator:
|
||||
warning_messages(operator, (warn_message_2 if renders in ('CYCLES') else
|
||||
warn_message))
|
||||
|
||||
|
||||
def SetFakeUserTex():
|
||||
images = bpy.data.images
|
||||
for image in images:
|
||||
has_user = getattr(image, "users", -1)
|
||||
image_name = getattr(image, "name", "NONAME")
|
||||
|
||||
if has_user == 0:
|
||||
image.use_fake_user = True
|
||||
collect_report("INFO: Set fake user for unused image: " + image_name)
|
||||
|
||||
|
||||
def BakingText(tex, mode, tex_type=None):
|
||||
collect_report("INFO: start bake texture named: " + tex.name)
|
||||
saved_img_path = None
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
sc = bpy.context.scene
|
||||
tmat = ''
|
||||
img = ''
|
||||
Robj = bpy.context.active_object
|
||||
for n in bpy.data.materials:
|
||||
if n.name == 'TMP_BAKING':
|
||||
tmat = n
|
||||
if not tmat:
|
||||
tmat = bpy.data.materials.new('TMP_BAKING')
|
||||
tmat.name = "TMP_BAKING"
|
||||
|
||||
bpy.ops.mesh.primitive_plane_add()
|
||||
tm = bpy.context.active_object
|
||||
tm.name = "TMP_BAKING"
|
||||
tm.data.name = "TMP_BAKING"
|
||||
bpy.ops.object.select_pattern(extend=False, pattern="TMP_BAKING",
|
||||
case_sensitive=False)
|
||||
sc.objects.active = tm
|
||||
bpy.context.scene.render.engine = 'BLENDER_RENDER'
|
||||
tm.data.materials.append(tmat)
|
||||
if len(tmat.texture_slots.items()) == 0:
|
||||
tmat.texture_slots.add()
|
||||
tmat.texture_slots[0].texture_coords = 'UV'
|
||||
tmat.texture_slots[0].use_map_alpha = True
|
||||
tmat.texture_slots[0].texture = tex.texture
|
||||
tmat.texture_slots[0].use_map_alpha = True
|
||||
tmat.texture_slots[0].use_map_color_diffuse = False
|
||||
tmat.use_transparency = True
|
||||
tmat.alpha = 0
|
||||
tmat.use_nodes = False
|
||||
tmat.diffuse_color = 1, 1, 1
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
bpy.ops.uv.unwrap()
|
||||
|
||||
# clean up temporary baking images if any
|
||||
for n in bpy.data.images:
|
||||
if n.name == 'TMP_BAKING':
|
||||
n.user_clear()
|
||||
bpy.data.images.remove(n)
|
||||
|
||||
if mode == "ALPHA" and tex.texture.type == 'IMAGE':
|
||||
sizeX = tex.texture.image.size[0]
|
||||
sizeY = tex.texture.image.size[1]
|
||||
else:
|
||||
bake_size = (int(sc.mat_specials.img_bake_size) if
|
||||
sc.mat_specials.img_bake_size else 1024)
|
||||
sizeX = bake_size
|
||||
sizeY = bake_size
|
||||
|
||||
bpy.ops.image.new(name="TMP_BAKING", width=sizeX, height=sizeY,
|
||||
color=(0.0, 0.0, 0.0, 1.0), alpha=True, float=False)
|
||||
bpy.data.screens['UV Editing'].areas[1].spaces[0].image = bpy.data.images["TMP_BAKING"]
|
||||
sc.render.engine = 'BLENDER_RENDER'
|
||||
img = bpy.data.images["TMP_BAKING"]
|
||||
img = bpy.data.images.get("TMP_BAKING")
|
||||
img.file_format = ("JPEG" if not mode == "ALPHA" else "PNG")
|
||||
|
||||
paths = bpy.path.abspath(sc.mat_specials.conv_path)
|
||||
tex_name = getattr(getattr(tex.texture, "image", None), "name", None)
|
||||
texture_name = (tex_name.rpartition(".")[0] if tex_name else tex.texture.name)
|
||||
new_tex_name = "baked"
|
||||
name_append = ("_BAKING" if mode == "ALPHA" and
|
||||
tex.texture.type == 'IMAGE' else "_PTEXT")
|
||||
new_appendix = (".jpg" if not mode == "ALPHA" else ".png")
|
||||
|
||||
if name_append in texture_name:
|
||||
new_tex_name = texture_name
|
||||
elif tex_type:
|
||||
new_tex_name = tex_type + name_append
|
||||
else:
|
||||
new_tex_name = texture_name + name_append
|
||||
|
||||
img.filepath_raw = paths + new_tex_name + new_appendix
|
||||
saved_img_path = img.filepath_raw
|
||||
|
||||
sc.render.bake_type = 'ALPHA'
|
||||
sc.render.use_bake_selected_to_active = True
|
||||
sc.render.use_bake_clear = True
|
||||
|
||||
# try to bake if it fails give report
|
||||
try:
|
||||
bpy.ops.object.bake_image()
|
||||
img.save()
|
||||
except:
|
||||
# no return value so the image loading is skipped
|
||||
saved_img_path = None
|
||||
collect_report("ERROR: Baking could not be completed. "
|
||||
"Check System Console for info")
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
bpy.ops.object.delete()
|
||||
bpy.ops.object.select_pattern(extend=False, pattern=Robj.name, case_sensitive=False)
|
||||
sc.objects.active = Robj
|
||||
img.user_clear()
|
||||
bpy.data.images.remove(img)
|
||||
|
||||
if tmat.users == 0:
|
||||
bpy.data.materials.remove(tmat)
|
||||
|
||||
if saved_img_path:
|
||||
collect_report("________________________________________")
|
||||
return saved_img_path
|
||||
|
||||
|
||||
def AutoNodeInitiate(active=False, operator=None):
|
||||
# Checks with bpy.ops.material.check_converter_path
|
||||
# if it's possible to write in the output path
|
||||
# if it passes procedes with calling AutoNode
|
||||
|
||||
# if CheckImagePath(operator):
|
||||
check_path = bpy.ops.material.check_converter_path()
|
||||
|
||||
global CHECK_AUTONODE
|
||||
|
||||
if 'FINISHED' in check_path:
|
||||
sc = bpy.context.scene
|
||||
CHECK_AUTONODE = True
|
||||
collect_report("________________________________________", True, False)
|
||||
AutoNode(active, operator)
|
||||
if sc.mat_specials.SET_FAKE_USER:
|
||||
SetFakeUserTex()
|
||||
collect_report("Conversion finished !", False, True)
|
||||
else:
|
||||
warning_messages(operator, 'DIR_PATH_CONVERT')
|
||||
|
||||
|
||||
def AutoNode(active=False, operator=None):
|
||||
global CHECK_AUTONODE
|
||||
sc = bpy.context.scene
|
||||
if active:
|
||||
# fix for empty slots by angavrilov
|
||||
mats = [slot.material for slot in bpy.context.active_object.material_slots if
|
||||
slot.material]
|
||||
else:
|
||||
mats = bpy.data.materials
|
||||
|
||||
# No Materials for the chosen action - abort
|
||||
if not mats:
|
||||
CHECK_AUTONODE = False
|
||||
if operator:
|
||||
if active:
|
||||
act_obj = bpy.context.active_object
|
||||
warning_messages(operator, 'CONV_NO_OBJ_MAT', act_obj.name)
|
||||
else:
|
||||
warning_messages(operator, 'CONV_NO_SC_MAT')
|
||||
return
|
||||
|
||||
for cmat in mats:
|
||||
# check for empty material (it will fall through the first check)
|
||||
test_empty = getattr(cmat, "name", None)
|
||||
if test_empty is None:
|
||||
collect_report("An empty material was hit, skipping")
|
||||
continue
|
||||
|
||||
cmat.use_nodes = True
|
||||
TreeNodes = cmat.node_tree
|
||||
links = TreeNodes.links
|
||||
|
||||
# Don't alter nodes of locked materials
|
||||
locked = False
|
||||
for n in TreeNodes.nodes:
|
||||
if n.type == 'ShaderNodeOutputMaterial':
|
||||
if n.label == 'Locked':
|
||||
locked = True
|
||||
break
|
||||
|
||||
if not locked:
|
||||
# Convert this material from non-nodes to Cycles nodes
|
||||
shader = ''
|
||||
shtsl = ''
|
||||
Add_Emission = ''
|
||||
Add_Translucent = ''
|
||||
Mix_Alpha = ''
|
||||
sT = False
|
||||
|
||||
for n in TreeNodes.nodes:
|
||||
TreeNodes.nodes.remove(n)
|
||||
|
||||
# Starting point is diffuse BSDF and output material
|
||||
shader = TreeNodes.nodes.new('ShaderNodeBsdfDiffuse')
|
||||
shader.location = 0, 470
|
||||
shout = TreeNodes.nodes.new('ShaderNodeOutputMaterial')
|
||||
shout.location = 200, 400
|
||||
links.new(shader.outputs[0], shout.inputs[0])
|
||||
|
||||
cmat_is_transp = cmat.use_transparency and cmat.alpha < 1
|
||||
|
||||
if not cmat.raytrace_mirror.use and not cmat_is_transp:
|
||||
if not shader.type == 'ShaderNodeBsdfDiffuse':
|
||||
collect_report("INFO: Make DIFFUSE shader node for: " + cmat.name)
|
||||
TreeNodes.nodes.remove(shader)
|
||||
shader = TreeNodes.nodes.new('ShaderNodeBsdfDiffuse')
|
||||
shader.location = 0, 470
|
||||
links.new(shader.outputs[0], shout.inputs[0])
|
||||
|
||||
if cmat.raytrace_mirror.use and cmat.raytrace_mirror.reflect_factor > 0.001 and cmat_is_transp:
|
||||
if not shader.type == 'ShaderNodeBsdfGlass':
|
||||
collect_report("INFO: Make GLASS shader node for: " + cmat.name)
|
||||
TreeNodes.nodes.remove(shader)
|
||||
shader = TreeNodes.nodes.new('ShaderNodeBsdfGlass')
|
||||
shader.location = 0, 470
|
||||
links.new(shader.outputs[0], shout.inputs[0])
|
||||
|
||||
if cmat.raytrace_mirror.use and not cmat_is_transp and cmat.raytrace_mirror.reflect_factor > 0.001:
|
||||
if not shader.type == 'ShaderNodeBsdfGlossy':
|
||||
collect_report("INFO: Make MIRROR shader node for: " + cmat.name)
|
||||
TreeNodes.nodes.remove(shader)
|
||||
shader = TreeNodes.nodes.new('ShaderNodeBsdfGlossy')
|
||||
shader.location = 0, 520
|
||||
links.new(shader.outputs[0], shout.inputs[0])
|
||||
|
||||
if cmat.emit > 0.001:
|
||||
if (not shader.type == 'ShaderNodeEmission' and not
|
||||
cmat.raytrace_mirror.reflect_factor > 0.001 and not cmat_is_transp):
|
||||
|
||||
collect_report("INFO: Mix EMISSION shader node for: " + cmat.name)
|
||||
TreeNodes.nodes.remove(shader)
|
||||
shader = TreeNodes.nodes.new('ShaderNodeEmission')
|
||||
shader.location = 0, 450
|
||||
links.new(shader.outputs[0], shout.inputs[0])
|
||||
else:
|
||||
if not Add_Emission:
|
||||
collect_report("INFO: Add EMISSION shader node for: " + cmat.name)
|
||||
shout.location = 550, 330
|
||||
Add_Emission = TreeNodes.nodes.new('ShaderNodeAddShader')
|
||||
Add_Emission.location = 370, 490
|
||||
|
||||
shem = TreeNodes.nodes.new('ShaderNodeEmission')
|
||||
shem.location = 180, 380
|
||||
|
||||
links.new(Add_Emission.outputs[0], shout.inputs[0])
|
||||
links.new(shem.outputs[0], Add_Emission.inputs[1])
|
||||
links.new(shader.outputs[0], Add_Emission.inputs[0])
|
||||
|
||||
shem.inputs['Color'].default_value = (cmat.diffuse_color.r,
|
||||
cmat.diffuse_color.g,
|
||||
cmat.diffuse_color.b, 1)
|
||||
shem.inputs['Strength'].default_value = cmat.emit
|
||||
|
||||
if cmat.translucency > 0.001:
|
||||
collect_report("INFO: Add BSDF_TRANSLUCENT shader node for: " + cmat.name)
|
||||
shout.location = 770, 330
|
||||
Add_Translucent = TreeNodes.nodes.new('ShaderNodeAddShader')
|
||||
Add_Translucent.location = 580, 490
|
||||
|
||||
shtsl = TreeNodes.nodes.new('ShaderNodeBsdfTranslucent')
|
||||
shtsl.location = 400, 350
|
||||
|
||||
links.new(Add_Translucent.outputs[0], shout.inputs[0])
|
||||
links.new(shtsl.outputs[0], Add_Translucent.inputs[1])
|
||||
|
||||
if Add_Emission:
|
||||
links.new(Add_Emission.outputs[0], Add_Translucent.inputs[0])
|
||||
pass
|
||||
else:
|
||||
links.new(shader.outputs[0], Add_Translucent.inputs[0])
|
||||
pass
|
||||
shtsl.inputs['Color'].default_value = (cmat.translucency,
|
||||
cmat.translucency,
|
||||
cmat.translucency, 1)
|
||||
|
||||
shader.inputs['Color'].default_value = (cmat.diffuse_color.r,
|
||||
cmat.diffuse_color.g,
|
||||
cmat.diffuse_color.b, 1)
|
||||
|
||||
if shader.type == 'ShaderNodeBsdfDiffuse':
|
||||
shader.inputs['Roughness'].default_value = cmat.specular_intensity
|
||||
|
||||
if shader.type == 'ShaderNodeBsdfGlossy':
|
||||
shader.inputs['Roughness'].default_value = 1 - cmat.raytrace_mirror.gloss_factor
|
||||
|
||||
if shader.type == 'ShaderNodeBsdfGlass':
|
||||
shader.inputs['Roughness'].default_value = 1 - cmat.raytrace_mirror.gloss_factor
|
||||
shader.inputs['IOR'].default_value = cmat.raytrace_transparency.ior
|
||||
|
||||
if shader.type == 'ShaderNodeEmission':
|
||||
shader.inputs['Strength'].default_value = cmat.emit
|
||||
|
||||
# texture frame check and tex count (if bigger than 1 add frame)
|
||||
frame_check, tex_count, node_frame = False, 0, None
|
||||
|
||||
for tex in cmat.texture_slots:
|
||||
if tex:
|
||||
tex_count += 1
|
||||
if not frame_check:
|
||||
frame_check = True
|
||||
if tex_count > 1:
|
||||
break
|
||||
|
||||
if frame_check:
|
||||
if tex_count > 1:
|
||||
node_frame = TreeNodes.nodes.new('NodeFrame')
|
||||
node_frame.name = 'Converter Textures'
|
||||
node_frame.label = 'Converter Textures'
|
||||
|
||||
# count the number of texture nodes created
|
||||
# for spreading a bit the texture nodes
|
||||
row_node, col_node = -1, False
|
||||
sM = True
|
||||
baked_path = None
|
||||
|
||||
for tex in cmat.texture_slots:
|
||||
sT = False
|
||||
tex_use = getattr(tex, "use", None)
|
||||
if tex_use:
|
||||
row_node = (row_node + 1 if not col_node else row_node)
|
||||
col_node = not col_node
|
||||
tex_node_loc = -(200 + (row_node * 150)), (400 if col_node else 650)
|
||||
ma_alpha = getattr(tex, "use_map_alpha", None)
|
||||
sM = (False if ma_alpha else True)
|
||||
|
||||
if tex.texture.type == 'IMAGE':
|
||||
if sc.mat_specials.EXTRACT_ALPHA and tex.texture.use_alpha:
|
||||
if (not
|
||||
os_path.exists(bpy.path.abspath(tex.texture.image.filepath + "_BAKING.png")) or
|
||||
sc.mat_specials.EXTRACT_OW):
|
||||
baked_path = BakingText(tex, 'ALPHA')
|
||||
try:
|
||||
if baked_path:
|
||||
img = bpy.data.images.load(baked_path)
|
||||
collect_report("INFO: Loading Baked texture path:")
|
||||
collect_report(baked_path)
|
||||
else:
|
||||
img = tex.texture.image
|
||||
|
||||
img_name = (img.name if hasattr(img, "name") else "NO NAME")
|
||||
shtext = TreeNodes.nodes.new('ShaderNodeTexImage')
|
||||
shtext.location = tex_node_loc
|
||||
shtext.image = img
|
||||
shtext.name = img_name
|
||||
shtext.label = "Image " + img_name
|
||||
if baked_path:
|
||||
shtext.use_custom_color = True
|
||||
shtext.color = NODE_COLOR
|
||||
collect_report("INFO: Creating Image Node for image: " + img_name)
|
||||
if node_frame:
|
||||
shtext.parent = node_frame
|
||||
sT = True
|
||||
except:
|
||||
collect_report("ERROR: A problem occured with loading an image for {} "
|
||||
"(possibly missing)".format(tex.texture.name))
|
||||
else:
|
||||
if sc.mat_specials.EXTRACT_PTEX or (sc.mat_specials.EXTRACT_ALPHA and ma_alpha):
|
||||
if (not os_path.exists(bpy.path.abspath(tex.texture.name + "_PTEXT.jpg")) or
|
||||
sc.mat_specials.EXTRACT_OW):
|
||||
tex_type = tex.texture.type.lower()
|
||||
collect_report("Attempting to Extract Procedural Texture type: " + tex_type)
|
||||
baked_path = BakingText(tex, 'PTEX', tex_type)
|
||||
|
||||
if baked_path:
|
||||
try:
|
||||
img = bpy.data.images.load(baked_path)
|
||||
collect_report("Loading Baked texture path:")
|
||||
collect_report(baked_path)
|
||||
img_name = (img.name if hasattr(img, "name") else "NO NAME")
|
||||
shtext = TreeNodes.nodes.new('ShaderNodeTexImage')
|
||||
shtext.location = tex_node_loc
|
||||
shtext.image = img
|
||||
shtext.name = img_name
|
||||
shtext.label = "Baked Image " + img_name
|
||||
shtext.use_custom_color = True
|
||||
shtext.color = NODE_COLOR
|
||||
collect_report("Creating Image Node for baked image: " + img_name)
|
||||
if node_frame:
|
||||
shtext.parent = node_frame
|
||||
sT = True
|
||||
except:
|
||||
collect_report("ERROR: Failure to load baked image: " + img_name)
|
||||
else:
|
||||
collect_report("ERROR: Failure during baking, no images loaded")
|
||||
|
||||
if cmat_is_transp and cmat.raytrace_transparency.ior == 1 and not cmat.raytrace_mirror.use and sM:
|
||||
if not shader.type == 'ShaderNodeBsdfTransparent':
|
||||
collect_report("INFO: Make TRANSPARENT shader node for: " + cmat.name)
|
||||
TreeNodes.nodes.remove(shader)
|
||||
shader = TreeNodes.nodes.new('ShaderNodeBsdfTransparent')
|
||||
shader.location = 0, 470
|
||||
links.new(shader.outputs[0], shout.inputs[0])
|
||||
|
||||
shader.inputs['Color'].default_value = (cmat.diffuse_color.r,
|
||||
cmat.diffuse_color.g,
|
||||
cmat.diffuse_color.b, 1)
|
||||
|
||||
if sT:
|
||||
if tex.use_map_color_diffuse:
|
||||
links.new(shtext.outputs[0], shader.inputs[0])
|
||||
|
||||
if tex.use_map_emit:
|
||||
if not Add_Emission:
|
||||
collect_report("INFO: Mix EMISSION + Texture shader node for: " + cmat.name)
|
||||
intensity = 0.5 + (tex.emit_factor / 2)
|
||||
|
||||
shout.location = 550, 330
|
||||
Add_Emission = TreeNodes.nodes.new('ShaderNodeAddShader')
|
||||
Add_Emission.name = "Add_Emission"
|
||||
Add_Emission.location = 370, 490
|
||||
|
||||
shem = TreeNodes.nodes.new('ShaderNodeEmission')
|
||||
shem.location = 180, 380
|
||||
|
||||
links.new(Add_Emission.outputs[0], shout.inputs[0])
|
||||
links.new(shem.outputs[0], Add_Emission.inputs[1])
|
||||
links.new(shader.outputs[0], Add_Emission.inputs[0])
|
||||
|
||||
shem.inputs['Color'].default_value = (cmat.diffuse_color.r,
|
||||
cmat.diffuse_color.g,
|
||||
cmat.diffuse_color.b, 1)
|
||||
shem.inputs['Strength'].default_value = intensity * 2
|
||||
|
||||
links.new(shtext.outputs[0], shem.inputs[0])
|
||||
|
||||
if tex.use_map_mirror:
|
||||
links.new(shader.inputs[0], shtext.outputs[0])
|
||||
|
||||
if tex.use_map_translucency:
|
||||
if not Add_Translucent:
|
||||
collect_report("INFO: Add Translucency + Texture shader node for: " + cmat.name)
|
||||
|
||||
intensity = 0.5 + (tex.emit_factor / 2)
|
||||
shout.location = 550, 330
|
||||
Add_Translucent = TreeNodes.nodes.new('ShaderNodeAddShader')
|
||||
Add_Translucent.name = "Add_Translucent"
|
||||
Add_Translucent.location = 370, 290
|
||||
|
||||
shtsl = TreeNodes.nodes.new('ShaderNodeBsdfTranslucent')
|
||||
shtsl.location = 180, 240
|
||||
|
||||
links.new(shtsl.outputs[0], Add_Translucent.inputs[1])
|
||||
|
||||
if Add_Emission:
|
||||
links.new(Add_Translucent.outputs[0], shout.inputs[0])
|
||||
links.new(Add_Emission.outputs[0], Add_Translucent.inputs[0])
|
||||
pass
|
||||
else:
|
||||
links.new(Add_Translucent.outputs[0], shout.inputs[0])
|
||||
links.new(shader.outputs[0], Add_Translucent.inputs[0])
|
||||
|
||||
links.new(shtext.outputs[0], shtsl.inputs[0])
|
||||
|
||||
if tex.use_map_alpha:
|
||||
if not Mix_Alpha:
|
||||
collect_report("INFO: Mix Alpha + Texture shader node for: " + cmat.name)
|
||||
|
||||
shout.location = 750, 330
|
||||
Mix_Alpha = TreeNodes.nodes.new('ShaderNodeMixShader')
|
||||
Mix_Alpha.name = "Add_Alpha"
|
||||
Mix_Alpha.location = 570, 290
|
||||
sMask = TreeNodes.nodes.new('ShaderNodeBsdfTransparent')
|
||||
sMask.location = 250, 180
|
||||
tMask, imask = None, None
|
||||
|
||||
# search if the texture node already exists, if not create
|
||||
nodes = getattr(cmat.node_tree, "nodes", None)
|
||||
img_name = getattr(img, "name", "NO NAME")
|
||||
for node in nodes:
|
||||
if type(node) == bpy.types.ShaderNodeTexImage:
|
||||
node_name = getattr(node, "name")
|
||||
if img_name in node_name:
|
||||
tMask = node
|
||||
collect_report("INFO: Using existing Texture Node for Mask: " + node_name)
|
||||
break
|
||||
|
||||
if tMask is None:
|
||||
tMask = TreeNodes.nodes.new('ShaderNodeTexImage')
|
||||
|
||||
if node_frame:
|
||||
tMask.parent = node_frame
|
||||
tex_node_loc = -(200 + ((row_node + 1) * 150)), (650 if col_node else 400)
|
||||
tMask.location = tex_node_loc
|
||||
|
||||
try:
|
||||
file_path = getattr(img, "filepath", None)
|
||||
if file_path:
|
||||
imask = bpy.data.images.load(file_path)
|
||||
else:
|
||||
imask = bpy.data.images.get(img_name)
|
||||
collect_report("INFO: Attempting to load image for Mask: " + img_name)
|
||||
except:
|
||||
collect_report("ERROR: Failure to load image for Mask: " + img_name)
|
||||
|
||||
if imask:
|
||||
tMask.image = imask
|
||||
|
||||
if tMask:
|
||||
links.new(Mix_Alpha.inputs[0], tMask.outputs[1])
|
||||
links.new(shout.inputs[0], Mix_Alpha.outputs[0])
|
||||
links.new(sMask.outputs[0], Mix_Alpha.inputs[1])
|
||||
|
||||
if not Add_Translucent:
|
||||
if Add_Emission:
|
||||
links.new(Mix_Alpha.inputs[2], Add_Emission.outputs[0])
|
||||
else:
|
||||
links.new(Mix_Alpha.inputs[2], shader.outputs[0])
|
||||
else:
|
||||
links.new(Mix_Alpha.inputs[2], Add_Translucent.outputs[0])
|
||||
else:
|
||||
collect_report("ERROR: Mix Alpha could not be created "
|
||||
"(mask image could not be loaded)")
|
||||
|
||||
if tex.use_map_normal:
|
||||
t = TreeNodes.nodes.new('ShaderNodeRGBToBW')
|
||||
t.location = -0, 300
|
||||
links.new(t.outputs[0], shout.inputs[2])
|
||||
links.new(shtext.outputs[0], t.inputs[0])
|
||||
else:
|
||||
collect_report("No textures in the Scene, no Image Nodes to add")
|
||||
|
||||
bpy.context.scene.render.engine = 'CYCLES'
|
||||
|
||||
|
||||
# -----------------------------------------------------------------------------
|
||||
# Operator Classes #
|
||||
|
||||
class mllock(Operator):
|
||||
bl_idname = "ml.lock"
|
||||
bl_label = "Lock"
|
||||
bl_description = "Lock/unlock this material against modification by conversions"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return (c_is_cycles_addon_enabled() and c_data_has_materials())
|
||||
|
||||
def execute(self, context):
|
||||
cmat = bpy.context.selected_objects[0].active_material
|
||||
TreeNodes = cmat.node_tree
|
||||
for n in TreeNodes.nodes:
|
||||
if n.type == 'ShaderNodeOutputMaterial':
|
||||
if n.label == 'Locked':
|
||||
n.label = ''
|
||||
else:
|
||||
n.label = 'Locked'
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class mlrefresh(Operator):
|
||||
bl_idname = "ml.refresh"
|
||||
bl_label = "Convert All Materials"
|
||||
bl_description = "Convert All Materials in the scene from non-nodes to Cycles"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return (c_is_cycles_addon_enabled() and c_data_has_materials())
|
||||
|
||||
def execute(self, context):
|
||||
AutoNodeInitiate(False, self)
|
||||
|
||||
if CHECK_AUTONODE is True:
|
||||
bpy.ops.object.editmode_toggle()
|
||||
bpy.ops.uv.unwrap(method='ANGLE_BASED', margin=0.001)
|
||||
bpy.ops.object.editmode_toggle()
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class mlrefresh_active(Operator):
|
||||
bl_idname = "ml.refresh_active"
|
||||
bl_label = "Convert All Materials From Active Object"
|
||||
bl_description = "Convert all Active Object's Materials from non-nodes to Cycles"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return (c_is_cycles_addon_enabled() and c_data_has_materials() and
|
||||
context.active_object is not None)
|
||||
|
||||
def execute(self, context):
|
||||
AutoNodeInitiate(True, self)
|
||||
if CHECK_AUTONODE is True:
|
||||
bpy.ops.object.editmode_toggle()
|
||||
bpy.ops.uv.unwrap(method='ANGLE_BASED', margin=0.001)
|
||||
bpy.ops.object.editmode_toggle()
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class mlrestore(Operator):
|
||||
bl_idname = "ml.restore"
|
||||
bl_label = "Switch Between Renderers"
|
||||
bl_description = ("Switch between Renderers \n"
|
||||
"(Doesn't create new nor converts existing materials)")
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
switcher = BoolProperty(
|
||||
name="Use Nodes",
|
||||
description="When restoring, switch Use Nodes On/Off",
|
||||
default=True
|
||||
)
|
||||
renderer = EnumProperty(
|
||||
name="Renderer",
|
||||
description="Choose Cycles or Blender Internal",
|
||||
items=(('CYCLES', "Cycles", "Switch to Cycles"),
|
||||
('BI', "Blender Internal", "Switch to Blender Internal")),
|
||||
default='CYCLES',
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return c_is_cycles_addon_enabled()
|
||||
|
||||
def execute(self, context):
|
||||
if self.switcher:
|
||||
AutoNodeSwitch(self.renderer, "ON", self)
|
||||
else:
|
||||
AutoNodeSwitch(self.renderer, "OFF", self)
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
def register():
|
||||
bpy.utils.register_module(__name__)
|
||||
pass
|
||||
|
||||
|
||||
def unregister():
|
||||
bpy.utils.unregister_module(__name__)
|
||||
pass
|
||||
|
||||
if __name__ == "__main__":
|
||||
register()
|
|
@ -0,0 +1,112 @@
|
|||
# gpl: author Yadoob
|
||||
# -*- coding: utf-8 -*-
|
||||
|
||||
import bpy
|
||||
from bpy.types import (
|
||||
Operator,
|
||||
Panel,
|
||||
)
|
||||
from bpy.props import StringProperty
|
||||
from .warning_messages_utils import (
|
||||
warning_messages,
|
||||
c_data_has_images,
|
||||
)
|
||||
|
||||
|
||||
class TEXTURE_OT_patern_rename(Operator):
|
||||
bl_idname = "texture.patern_rename"
|
||||
bl_label = "Texture Renamer"
|
||||
bl_description = ("Replace the Texture names pattern with \n"
|
||||
"the attached Image ones. \n"
|
||||
"Works on all Textures (Including Brushes) \n \n"
|
||||
"The First field - the name pattern to replace \n"
|
||||
"The Second - searches for existing names \n")
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
def_name = "Texture" # default name
|
||||
is_not_undo = False # prevent drawing props on undo
|
||||
named = StringProperty(
|
||||
name="Search for name",
|
||||
default=def_name
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return c_data_has_images()
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
if self.is_not_undo is True:
|
||||
box = layout.box()
|
||||
|
||||
box.prop(self, "named", text="Name pattern", icon="SYNTAX_ON")
|
||||
layout.separator()
|
||||
boxs = layout.box()
|
||||
boxs.prop_search(self, "named", bpy.data, "textures")
|
||||
else:
|
||||
layout.label(text="**Only Undo is available**", icon="INFO")
|
||||
|
||||
def invoke(self, context, event):
|
||||
self.is_not_undo = True
|
||||
return context.window_manager.invoke_props_dialog(self)
|
||||
|
||||
def execute(self, context):
|
||||
errors = [] # collect texture names without images attached
|
||||
tex_count = 0 # check if there is textures at all
|
||||
|
||||
for texture in bpy.data.textures:
|
||||
try:
|
||||
if texture and self.named in texture.name and texture.type in {"IMAGE"}:
|
||||
tex_count += 1
|
||||
textname = ""
|
||||
img = (bpy.data.textures[texture.name].image if bpy.data.textures[texture.name] else None)
|
||||
if not img:
|
||||
errors.append(str(texture.name))
|
||||
for word in img.name:
|
||||
if word != ".":
|
||||
textname = textname + word
|
||||
else:
|
||||
break
|
||||
texture.name = textname
|
||||
if texture.type != "IMAGE": # rename specific textures as clouds, environnement map,...
|
||||
texture.name = texture.type.lower()
|
||||
except:
|
||||
continue
|
||||
|
||||
if tex_count == 0:
|
||||
warning_messages(self, 'NO_TEX_RENAME')
|
||||
elif errors:
|
||||
warning_messages(self, 'TEX_RENAME_F', errors, 'TEX')
|
||||
|
||||
# reset name to default
|
||||
self.named = self.def_name
|
||||
|
||||
self.is_not_undo = False
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class TEXTURE_PT_rename_panel(Panel):
|
||||
# Creates a Panel in the scene context of the properties editor
|
||||
bl_label = "Texture Rename"
|
||||
bl_idname = "SCENE_PT_layout"
|
||||
bl_space_type = 'PROPERTIES'
|
||||
bl_region_type = 'WINDOW'
|
||||
bl_context = "texture"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.operator("texture.patern_rename")
|
||||
|
||||
|
||||
def register():
|
||||
bpy.utils.register_module(__name__)
|
||||
pass
|
||||
|
||||
|
||||
def unregister():
|
||||
bpy.utils.unregister_module(__name__)
|
||||
pass
|
||||
|
||||
if __name__ == "__main__":
|
||||
register()
|
|
@ -0,0 +1,177 @@
|
|||
# gpl: author lijenstina
|
||||
# -*- coding: utf-8 -*-
|
||||
|
||||
import bpy
|
||||
|
||||
# -----------------------------------------------------------------------------
|
||||
# Globals #
|
||||
|
||||
# change the name for the properties settings
|
||||
MAT_SPEC_NAME = "materials_specials"
|
||||
|
||||
# collect messages for the report operator
|
||||
COLLECT_REPORT = []
|
||||
|
||||
|
||||
# -----------------------------------------------------------------------------
|
||||
# Functions #
|
||||
|
||||
def warning_messages(operator=None, warn='DEFAULT', object_name="", is_mat=None, fake=""):
|
||||
# Enter warning messages to the message dictionary
|
||||
# warn - if nothing passed falls back to DEFAULT
|
||||
# a list of strings can be passed and concatenated in obj_name too
|
||||
# is_mat a switch to change to materials or textures for obj_name('MAT','TEX', 'FILE', None)
|
||||
# fake - optional string that can be passed
|
||||
# MAX_COUNT - max members of an list to be displayed
|
||||
|
||||
# pass the show_warnings bool to enable/disable them
|
||||
addon = bpy.context.user_preferences.addons[MAT_SPEC_NAME]
|
||||
show_warn = (addon.preferences.show_warnings if addon else False)
|
||||
|
||||
if show_warn and operator:
|
||||
obj_name = ""
|
||||
MAX_COUNT = 6
|
||||
gramma_s, gramma_p = " - has ", " - have "
|
||||
|
||||
if is_mat:
|
||||
if is_mat in ('MAT'):
|
||||
gramma_s, gramma_p = " - Material has ", " - Materials have "
|
||||
elif is_mat in ('TEX'):
|
||||
gramma_s, gramma_p = " - Texture has ", " - Textures have "
|
||||
elif is_mat in ('FILE'):
|
||||
gramma_s, gramma_p = " - File ", " - Files "
|
||||
|
||||
# print the whole list in the console if abbreviated
|
||||
obj_size_big = False
|
||||
|
||||
if object_name:
|
||||
if type(object_name) is list:
|
||||
obj_name = ", ".join(object_name)
|
||||
obj_size = len(object_name)
|
||||
|
||||
# compare string list size
|
||||
if (1 < obj_size <= MAX_COUNT):
|
||||
obj_name = "{}{}".format(obj_name, gramma_p)
|
||||
elif (obj_size > MAX_COUNT):
|
||||
abbrevation = ("(Multiple)" if is_mat else "(Multiple Objects)")
|
||||
obj_size_big = True
|
||||
obj_name = "{}{}".format(abbrevation, gramma_p)
|
||||
elif (obj_size == 1):
|
||||
obj_name = "{}{}".format(obj_name, gramma_s)
|
||||
else:
|
||||
obj_name = "{}{}".format(object_name, gramma_s)
|
||||
|
||||
message = {
|
||||
'DEFAULT': "No editable selected objects, could not finish",
|
||||
'PLACEHOLDER': "{}{}".format(warn, " - Message key is not present in the warning_message_utils"),
|
||||
'RMV_EDIT': "{}{}".format(obj_name, "Unable to remove material slot in edit mode)"),
|
||||
'A_OB_MIX_NO_MAT': "{}{}".format(obj_name, "No Material applied. Object type can't have materials"),
|
||||
'A_MAT_NAME_EDIT': "{}{}".format(obj_name, " been applied to selection"),
|
||||
'C_OB_NO_MAT': "{}{}".format(obj_name, "No Materials. Unused material slots are "
|
||||
"not cleaned"),
|
||||
'C_OB_MIX_NO_MAT': "{}{}".format(obj_name, "No Materials or an Object type that "
|
||||
"can't have Materials (Clean Material Slots)"),
|
||||
'R_OB_NO_MAT': "{}{}".format(obj_name, "No Materials. Nothing to remove"),
|
||||
'R_OB_FAIL_MAT': "{}{}".format(obj_name, "Failed to remove materials - (Operator Error)"),
|
||||
'R_NO_SL_MAT': "No Selection. Material slots are not removed",
|
||||
'R_ALL_SL_MAT': "All materials removed from selected objects",
|
||||
'R_ALL_NO_MAT': "Object(s) have no materials to remove",
|
||||
'R_ACT_MAT': "{}{}".format(obj_name, "Removed active Material"),
|
||||
'R_ACT_MAT_ALL': "{}{}".format(obj_name, "Removed all Material from the Object"),
|
||||
'SL_MAT_BY_NAME': "{}{}{}".format("Objects with the Material ", obj_name, "been selected"),
|
||||
'OB_CANT_MAT': "{}{}".format(obj_name, "Object type that can't have Materials"),
|
||||
'REP_MAT_NONE': "Replace Material: No materials replaced",
|
||||
'FAKE_SET_ON': "{}{}{}".format(obj_name, "set Fake user ", fake),
|
||||
'FAKE_SET_OFF': "{}{}{}".format(obj_name, "disabled Fake user ", fake),
|
||||
'FAKE_NO_MAT': "Fake User Settings: Object(s) with no Materials or no changes needed",
|
||||
'CPY_MAT_MIX_OB': "Copy Materials to others: Some of the Object types can't have Materials",
|
||||
'CPY_MAT_ONE_OB': "Copy Materials to others: Only one object selected",
|
||||
'CPY_MAT_FAIL': "Copy Materials to others: (Operator Error)",
|
||||
'CPY_MAT_DONE': "Materials are copied from active to selected objects",
|
||||
'TEX_MAT_NO_SL': "Texface to Material: No Selected Objects",
|
||||
'TEX_MAT_NO_CRT': "{}{}".format(obj_name, "not met the conditions for the tool (UVs, Active Images)"),
|
||||
'MAT_TEX_NO_SL': "Material to Texface: No Selected Objects",
|
||||
'MAT_TEX_NO_MESH': "{}{}".format(obj_name, "not met the conditions for the tool (Mesh)"),
|
||||
'MAT_TEX_NO_MAT': "{}{}".format(obj_name, "not met the conditions for the tool (Material)"),
|
||||
'BI_SW_NODES_OFF': "Switching to Blender Render, Use Nodes disabled",
|
||||
'BI_SW_NODES_ON': "Switching to Blender Render, Use Nodes enabled",
|
||||
'CYC_SW_NODES_ON': "Switching back to Cycles, Use Nodes enabled",
|
||||
'CYC_SW_NODES_OFF': "Switching back to Cycles, Use Nodes disabled",
|
||||
'TEX_RENAME_F': "{}{}".format(obj_name, "no Images assigned, skipping"),
|
||||
'NO_TEX_RENAME': "No Textures in Data, nothing to rename",
|
||||
'DIR_PATH_W_ERROR': "ERROR: Directory without writing privileges",
|
||||
'DIR_PATH_N_ERROR': "ERROR: Directory not existing",
|
||||
'DIR_PATH_A_ERROR': "ERROR: Directory not accessible",
|
||||
'DIR_PATH_W_OK': "Directory has writing privileges",
|
||||
'DIR_PATH_CONVERT': "Conversion Cancelled. Problem with chosen Directory, check System Console",
|
||||
'MAT_LINK_ERROR': "{}{}".format(obj_name, "not be renamed or set as Base(s)"),
|
||||
'MAT_LINK_NO_NAME': "No Base name given, No changes applied",
|
||||
'MOVE_SLOT_UP': "{}{}".format(obj_name, "been moved on top of the stack"),
|
||||
'MOVE_SLOT_DOWN': "{}{}".format(obj_name, "been moved to the bottom of the stack"),
|
||||
'MAT_TRNSP_BACK': "{}{}".format(obj_name, "been set with Alpha connected to Front/Back Geometry node"),
|
||||
'E_MAT_TRNSP_BACK': "Transparent back (BI): Failure to set the action",
|
||||
'CONV_NO_OBJ_MAT': "{}{}".format(obj_name, "has no Materials. Nothing to convert"),
|
||||
'CONV_NO_SC_MAT': "No Materials in the Scene. Nothing to convert",
|
||||
'CONV_NO_SEL_MAT': "No Materials on Selected Objects. Nothing to convert",
|
||||
}
|
||||
|
||||
# doh! did we passed an non existing dict key
|
||||
warn = (warn if warn in message else 'PLACEHOLDER')
|
||||
|
||||
operator.report({'INFO'}, message[warn])
|
||||
|
||||
if obj_size_big is True:
|
||||
print("\n** MATERIAL SPECIALS **: \n Full list for the Info message is: \n",
|
||||
", ".join(object_name), "\n")
|
||||
|
||||
|
||||
def collect_report(collection="", is_start=False, is_final=False):
|
||||
# collection passes a string for appending to COLLECT_REPORT global
|
||||
# is_final swithes to the final report with the operator in __init__
|
||||
global COLLECT_REPORT
|
||||
|
||||
if is_start:
|
||||
# there was a crash somewhere before the is_final call
|
||||
COLLECT_REPORT = []
|
||||
|
||||
if collection and type(collection) is str:
|
||||
COLLECT_REPORT.append(collection)
|
||||
print(collection)
|
||||
|
||||
if is_final:
|
||||
# final operator pass uses * as delimiter for splitting into new lines
|
||||
messages = "*".join(COLLECT_REPORT)
|
||||
bpy.ops.mat_converter.reports('INVOKE_DEFAULT', message=messages)
|
||||
COLLECT_REPORT = []
|
||||
|
||||
|
||||
# -----------------------------------------------------------------------------
|
||||
# utility functions:
|
||||
|
||||
def c_is_cycles_addon_enabled():
|
||||
# checks if Cycles is enabled
|
||||
# thanks to ideasman42
|
||||
return ('cycles' in bpy.context.user_preferences.addons.keys())
|
||||
|
||||
|
||||
def c_data_has_materials():
|
||||
# check for material presence in data
|
||||
return (len(bpy.data.materials) > 0)
|
||||
|
||||
|
||||
def c_data_has_images():
|
||||
# check for image presence in data
|
||||
return (len(bpy.data.images) > 0)
|
||||
|
||||
|
||||
def register():
|
||||
bpy.utils.register_module(__name__)
|
||||
pass
|
||||
|
||||
|
||||
def unregister():
|
||||
bpy.utils.unregister_module(__name__)
|
||||
pass
|
||||
|
||||
if __name__ == "__main__":
|
||||
register()
|
|
@ -1,855 +0,0 @@
|
|||
# (c) 2010 Michael Williamson (michaelw)
|
||||
# ported from original by Michael Williamson
|
||||
|
||||
# ##### BEGIN GPL LICENSE BLOCK #####
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
#
|
||||
# ##### END GPL LICENSE BLOCK #####
|
||||
|
||||
bl_info = {
|
||||
"name": "Material Utils",
|
||||
"author": "michaelw",
|
||||
"version": (1, 6),
|
||||
"blender": (2, 74, 0),
|
||||
"location": "View3D > shift-Q key",
|
||||
"description": "Menu of material tools (assign, select..) in the 3D View",
|
||||
"warning": "",
|
||||
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
|
||||
"Scripts/3D interaction/Materials Utils",
|
||||
"category": "Material",
|
||||
}
|
||||
|
||||
"""
|
||||
This script has several functions and operators, grouped for convenience:
|
||||
|
||||
* assign material:
|
||||
offers the user a list of ALL the materials in the blend file and an
|
||||
additional "new" entry the chosen material will be assigned to all the
|
||||
selected objects in object mode.
|
||||
|
||||
in edit mode the selected polygons get the selected material applied.
|
||||
|
||||
if the user chose "new" the new material can be renamed using the
|
||||
"last operator" section of the toolbox.
|
||||
After assigning the material "clean material slots" and
|
||||
"material to texface" are auto run to keep things tidy
|
||||
(see description bellow)
|
||||
|
||||
|
||||
* select by material
|
||||
in object mode this offers the user a menu of all materials in the blend
|
||||
file any objects using the selected material will become selected, any
|
||||
objects without the material will be removed from selection.
|
||||
|
||||
in edit mode: the menu offers only the materials attached to the current
|
||||
object. It will select the polygons that use the material and deselect those
|
||||
that do not.
|
||||
|
||||
* clean material slots
|
||||
for all selected objects any empty material slots or material slots with
|
||||
materials that are not used by the mesh polygons will be removed.
|
||||
|
||||
* remove material slots
|
||||
removes all material slots of the active object.
|
||||
|
||||
* material to texface
|
||||
transfers material assignments to the UV editor. This is useful if you
|
||||
assigned materials in the properties editor, as it will use the already
|
||||
set up materials to assign the UV images per-face. It will use the first
|
||||
enabled image texture it finds.
|
||||
|
||||
* texface to materials
|
||||
creates texture materials from images assigned in UV editor.
|
||||
|
||||
* replace materials
|
||||
lets your replace one material by another. Optionally for all objects in
|
||||
the blend, otherwise for selected editable objects only. An additional
|
||||
option allows you to update object selection, to indicate which objects
|
||||
were affected and which not.
|
||||
|
||||
* set fake user
|
||||
enable/disable fake user for materials. You can chose for which materials
|
||||
it shall be set, materials of active / selected / objects in current scene
|
||||
or used / unused / all materials.
|
||||
|
||||
"""
|
||||
|
||||
|
||||
import bpy
|
||||
from bpy.props import StringProperty, BoolProperty, EnumProperty
|
||||
|
||||
|
||||
def fake_user_set(fake_user='ON', materials='UNUSED'):
|
||||
if materials == 'ALL':
|
||||
mats = (mat for mat in bpy.data.materials if mat.library is None)
|
||||
elif materials == 'UNUSED':
|
||||
mats = (mat for mat in bpy.data.materials if mat.library is None and mat.users == 0)
|
||||
else:
|
||||
mats = []
|
||||
if materials == 'ACTIVE':
|
||||
objs = [bpy.context.active_object]
|
||||
elif materials == 'SELECTED':
|
||||
objs = bpy.context.selected_objects
|
||||
elif materials == 'SCENE':
|
||||
objs = bpy.context.scene.objects
|
||||
else: # materials == 'USED'
|
||||
objs = bpy.data.objects
|
||||
# Maybe check for users > 0 instead?
|
||||
|
||||
""" more reable than the following generator:
|
||||
for ob in objs:
|
||||
if hasattr(ob.data, "materials"):
|
||||
for mat in ob.data.materials:
|
||||
if mat.library is None: #and not in mats:
|
||||
mats.append(mat)
|
||||
"""
|
||||
mats = (mat for ob in objs if hasattr(ob.data, "materials") for mat in ob.data.materials if mat.library is None)
|
||||
|
||||
for mat in mats:
|
||||
mat.use_fake_user = fake_user == 'ON'
|
||||
|
||||
for area in bpy.context.screen.areas:
|
||||
if area.type in ('PROPERTIES', 'NODE_EDITOR'):
|
||||
area.tag_redraw()
|
||||
|
||||
|
||||
def replace_material(m1, m2, all_objects=False, update_selection=False):
|
||||
# replace material named m1 with material named m2
|
||||
# m1 is the name of original material
|
||||
# m2 is the name of the material to replace it with
|
||||
# 'all' will replace throughout the blend file
|
||||
|
||||
matorg = bpy.data.materials.get(m1)
|
||||
matrep = bpy.data.materials.get(m2)
|
||||
|
||||
if matorg != matrep and None not in (matorg, matrep):
|
||||
#store active object
|
||||
scn = bpy.context.scene
|
||||
|
||||
if all_objects:
|
||||
objs = bpy.data.objects
|
||||
|
||||
else:
|
||||
objs = bpy.context.selected_editable_objects
|
||||
|
||||
for ob in objs:
|
||||
if ob.type == 'MESH':
|
||||
|
||||
match = False
|
||||
|
||||
for m in ob.material_slots:
|
||||
if m.material == matorg:
|
||||
m.material = matrep
|
||||
# don't break the loop as the material can be
|
||||
# ref'd more than once
|
||||
|
||||
# Indicate which objects were affected
|
||||
if update_selection:
|
||||
ob.select = True
|
||||
match = True
|
||||
|
||||
if update_selection and not match:
|
||||
ob.select = False
|
||||
|
||||
#else:
|
||||
# print('Replace material: nothing to replace')
|
||||
|
||||
|
||||
def select_material_by_name(find_mat_name):
|
||||
#in object mode selects all objects with material find_mat_name
|
||||
#in edit mode selects all polygons with material find_mat_name
|
||||
|
||||
find_mat = bpy.data.materials.get(find_mat_name)
|
||||
|
||||
if find_mat is None:
|
||||
return
|
||||
|
||||
#check for editmode
|
||||
editmode = False
|
||||
|
||||
scn = bpy.context.scene
|
||||
|
||||
#set selection mode to polygons
|
||||
scn.tool_settings.mesh_select_mode = False, False, True
|
||||
|
||||
actob = bpy.context.active_object
|
||||
if actob.mode == 'EDIT':
|
||||
editmode = True
|
||||
bpy.ops.object.mode_set()
|
||||
|
||||
if not editmode:
|
||||
objs = bpy.data.objects
|
||||
for ob in objs:
|
||||
if ob.type in {'MESH', 'CURVE', 'SURFACE', 'FONT', 'META'}:
|
||||
ms = ob.material_slots
|
||||
for m in ms:
|
||||
if m.material == find_mat:
|
||||
ob.select = True
|
||||
# the active object may not have the mat!
|
||||
# set it to one that does!
|
||||
scn.objects.active = ob
|
||||
break
|
||||
else:
|
||||
ob.select = False
|
||||
|
||||
#deselect non-meshes
|
||||
else:
|
||||
ob.select = False
|
||||
|
||||
else:
|
||||
#it's editmode, so select the polygons
|
||||
ob = actob
|
||||
ms = ob.material_slots
|
||||
|
||||
#same material can be on multiple slots
|
||||
slot_indeces = []
|
||||
i = 0
|
||||
# found = False # UNUSED
|
||||
for m in ms:
|
||||
if m.material == find_mat:
|
||||
slot_indeces.append(i)
|
||||
# found = True # UNUSED
|
||||
i += 1
|
||||
me = ob.data
|
||||
for f in me.polygons:
|
||||
if f.material_index in slot_indeces:
|
||||
f.select = True
|
||||
else:
|
||||
f.select = False
|
||||
me.update()
|
||||
if editmode:
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
|
||||
|
||||
def mat_to_texface():
|
||||
# assigns the first image in each material to the polygons in the active
|
||||
# uvlayer for all selected objects
|
||||
|
||||
#check for editmode
|
||||
editmode = False
|
||||
|
||||
actob = bpy.context.active_object
|
||||
if actob.mode == 'EDIT':
|
||||
editmode = True
|
||||
bpy.ops.object.mode_set()
|
||||
|
||||
for ob in bpy.context.selected_editable_objects:
|
||||
if ob.type == 'MESH':
|
||||
#get the materials from slots
|
||||
ms = ob.material_slots
|
||||
|
||||
#build a list of images, one per material
|
||||
images = []
|
||||
#get the textures from the mats
|
||||
for m in ms:
|
||||
if m.material is None:
|
||||
continue
|
||||
gotimage = False
|
||||
textures = zip(m.material.texture_slots, m.material.use_textures)
|
||||
for t, enabled in textures:
|
||||
if enabled and t is not None:
|
||||
tex = t.texture
|
||||
if tex.type == 'IMAGE':
|
||||
img = tex.image
|
||||
images.append(img)
|
||||
gotimage = True
|
||||
break
|
||||
|
||||
if not gotimage:
|
||||
print('noimage on', m.name)
|
||||
images.append(None)
|
||||
|
||||
# now we have the images
|
||||
# applythem to the uvlayer
|
||||
|
||||
me = ob.data
|
||||
#got uvs?
|
||||
if not me.uv_textures:
|
||||
scn = bpy.context.scene
|
||||
scn.objects.active = ob
|
||||
bpy.ops.mesh.uv_texture_add()
|
||||
scn.objects.active = actob
|
||||
|
||||
#get active uvlayer
|
||||
for t in me.uv_textures:
|
||||
if t.active:
|
||||
uvtex = t.data
|
||||
for f in me.polygons:
|
||||
#check that material had an image!
|
||||
if images[f.material_index] is not None:
|
||||
uvtex[f.index].image = images[f.material_index]
|
||||
else:
|
||||
uvtex[f.index].image = None
|
||||
|
||||
me.update()
|
||||
|
||||
if editmode:
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
|
||||
|
||||
def assignmatslots(ob, matlist):
|
||||
#given an object and a list of material names
|
||||
#removes all material slots form the object
|
||||
#adds new ones for each material in matlist
|
||||
#adds the materials to the slots as well.
|
||||
|
||||
scn = bpy.context.scene
|
||||
ob_active = bpy.context.active_object
|
||||
scn.objects.active = ob
|
||||
|
||||
for s in ob.material_slots:
|
||||
bpy.ops.object.material_slot_remove()
|
||||
|
||||
# re-add them and assign material
|
||||
i = 0
|
||||
for m in matlist:
|
||||
mat = bpy.data.materials[m]
|
||||
ob.data.materials.append(mat)
|
||||
i += 1
|
||||
|
||||
# restore active object:
|
||||
scn.objects.active = ob_active
|
||||
|
||||
|
||||
def cleanmatslots():
|
||||
#check for edit mode
|
||||
editmode = False
|
||||
actob = bpy.context.active_object
|
||||
if actob.mode == 'EDIT':
|
||||
editmode = True
|
||||
bpy.ops.object.mode_set()
|
||||
|
||||
objs = bpy.context.selected_editable_objects
|
||||
|
||||
for ob in objs:
|
||||
if ob.type == 'MESH':
|
||||
mats = ob.material_slots.keys()
|
||||
|
||||
#check the polygons on the mesh to build a list of used materials
|
||||
usedMatIndex = [] # we'll store used materials indices here
|
||||
faceMats = []
|
||||
me = ob.data
|
||||
for f in me.polygons:
|
||||
#get the material index for this face...
|
||||
faceindex = f.material_index
|
||||
|
||||
#indices will be lost: Store face mat use by name
|
||||
currentfacemat = mats[faceindex]
|
||||
faceMats.append(currentfacemat)
|
||||
|
||||
# check if index is already listed as used or not
|
||||
found = 0
|
||||
for m in usedMatIndex:
|
||||
if m == faceindex:
|
||||
found = 1
|
||||
#break
|
||||
|
||||
if found == 0:
|
||||
#add this index to the list
|
||||
usedMatIndex.append(faceindex)
|
||||
|
||||
#re-assign the used mats to the mesh and leave out the unused
|
||||
ml = []
|
||||
mnames = []
|
||||
for u in usedMatIndex:
|
||||
ml.append(mats[u])
|
||||
#we'll need a list of names to get the face indices...
|
||||
mnames.append(mats[u])
|
||||
|
||||
assignmatslots(ob, ml)
|
||||
|
||||
# restore face indices:
|
||||
i = 0
|
||||
for f in me.polygons:
|
||||
matindex = mnames.index(faceMats[i])
|
||||
f.material_index = matindex
|
||||
i += 1
|
||||
|
||||
if editmode:
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
|
||||
|
||||
def assign_mat(matname="Default"):
|
||||
# get active object so we can restore it later
|
||||
actob = bpy.context.active_object
|
||||
|
||||
# check if material exists, if it doesn't then create it
|
||||
found = False
|
||||
for m in bpy.data.materials:
|
||||
if m.name == matname:
|
||||
target = m
|
||||
found = True
|
||||
break
|
||||
if not found:
|
||||
target = bpy.data.materials.new(matname)
|
||||
|
||||
# if objectmode then set all polygons
|
||||
editmode = False
|
||||
allpolygons = True
|
||||
if actob.mode == 'EDIT':
|
||||
editmode = True
|
||||
allpolygons = False
|
||||
bpy.ops.object.mode_set()
|
||||
|
||||
objs = bpy.context.selected_editable_objects
|
||||
|
||||
for ob in objs:
|
||||
# set the active object to our object
|
||||
scn = bpy.context.scene
|
||||
scn.objects.active = ob
|
||||
|
||||
if ob.type in {'CURVE', 'SURFACE', 'FONT', 'META'}:
|
||||
found = False
|
||||
i = 0
|
||||
for m in bpy.data.materials:
|
||||
if m.name == matname:
|
||||
found = True
|
||||
index = i
|
||||
break
|
||||
i += 1
|
||||
if not found:
|
||||
index = i - 1
|
||||
targetlist = [index]
|
||||
assignmatslots(ob, targetlist)
|
||||
|
||||
elif ob.type == 'MESH':
|
||||
# check material slots for matname material
|
||||
found = False
|
||||
i = 0
|
||||
mats = ob.material_slots
|
||||
for m in mats:
|
||||
if m.name == matname:
|
||||
found = True
|
||||
index = i
|
||||
#make slot active
|
||||
ob.active_material_index = i
|
||||
break
|
||||
i += 1
|
||||
|
||||
if not found:
|
||||
index = i
|
||||
#the material is not attached to the object
|
||||
ob.data.materials.append(target)
|
||||
|
||||
#now assign the material:
|
||||
me = ob.data
|
||||
if allpolygons:
|
||||
for f in me.polygons:
|
||||
f.material_index = index
|
||||
elif allpolygons == False:
|
||||
for f in me.polygons:
|
||||
if f.select:
|
||||
f.material_index = index
|
||||
me.update()
|
||||
|
||||
#restore the active object
|
||||
bpy.context.scene.objects.active = actob
|
||||
if editmode:
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
|
||||
|
||||
def check_texture(img, mat):
|
||||
#finds a texture from an image
|
||||
#makes a texture if needed
|
||||
#adds it to the material if it isn't there already
|
||||
|
||||
tex = bpy.data.textures.get(img.name)
|
||||
|
||||
if tex is None:
|
||||
tex = bpy.data.textures.new(name=img.name, type='IMAGE')
|
||||
|
||||
tex.image = img
|
||||
|
||||
#see if the material already uses this tex
|
||||
#add it if needed
|
||||
found = False
|
||||
for m in mat.texture_slots:
|
||||
if m and m.texture == tex:
|
||||
found = True
|
||||
break
|
||||
if not found and mat:
|
||||
mtex = mat.texture_slots.add()
|
||||
mtex.texture = tex
|
||||
mtex.texture_coords = 'UV'
|
||||
mtex.use_map_color_diffuse = True
|
||||
|
||||
|
||||
def texface_to_mat():
|
||||
# editmode check here!
|
||||
editmode = False
|
||||
ob = bpy.context.object
|
||||
if ob.mode == 'EDIT':
|
||||
editmode = True
|
||||
bpy.ops.object.mode_set()
|
||||
|
||||
for ob in bpy.context.selected_editable_objects:
|
||||
|
||||
faceindex = []
|
||||
unique_images = []
|
||||
|
||||
# get the texface images and store indices
|
||||
if (ob.data.uv_textures):
|
||||
for f in ob.data.uv_textures.active.data:
|
||||
if f.image:
|
||||
img = f.image
|
||||
#build list of unique images
|
||||
if img not in unique_images:
|
||||
unique_images.append(img)
|
||||
faceindex.append(unique_images.index(img))
|
||||
|
||||
else:
|
||||
img = None
|
||||
faceindex.append(None)
|
||||
|
||||
# check materials for images exist; create if needed
|
||||
matlist = []
|
||||
for i in unique_images:
|
||||
if i:
|
||||
try:
|
||||
m = bpy.data.materials[i.name]
|
||||
except:
|
||||
m = bpy.data.materials.new(name=i.name)
|
||||
continue
|
||||
|
||||
finally:
|
||||
matlist.append(m.name)
|
||||
# add textures if needed
|
||||
check_texture(i, m)
|
||||
|
||||
# set up the object material slots
|
||||
assignmatslots(ob, matlist)
|
||||
|
||||
#set texface indices to material slot indices..
|
||||
me = ob.data
|
||||
|
||||
i = 0
|
||||
for f in faceindex:
|
||||
if f is not None:
|
||||
me.polygons[i].material_index = f
|
||||
i += 1
|
||||
if editmode:
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
|
||||
def remove_materials():
|
||||
for ob in bpy.data.objects:
|
||||
try:
|
||||
bpy.ops.object.material_slot_remove()
|
||||
print ("removed material from " + ob.name)
|
||||
except:
|
||||
print (ob.name + " does not have materials.")
|
||||
|
||||
# -----------------------------------------------------------------------------
|
||||
# operator classes:
|
||||
|
||||
class VIEW3D_OT_texface_to_material(bpy.types.Operator):
|
||||
"""Create texture materials for images assigned in UV editor"""
|
||||
bl_idname = "view3d.texface_to_material"
|
||||
bl_label = "Texface Images to Material/Texture (Material Utils)"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.active_object is not None
|
||||
|
||||
def execute(self, context):
|
||||
if context.selected_editable_objects:
|
||||
texface_to_mat()
|
||||
return {'FINISHED'}
|
||||
else:
|
||||
self.report({'WARNING'},
|
||||
"No editable selected objects, could not finish")
|
||||
return {'CANCELLED'}
|
||||
|
||||
|
||||
class VIEW3D_OT_assign_material(bpy.types.Operator):
|
||||
"""Assign a material to the selection"""
|
||||
bl_idname = "view3d.assign_material"
|
||||
bl_label = "Assign Material (Material Utils)"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
matname = StringProperty(
|
||||
name='Material Name',
|
||||
description='Name of Material to Assign',
|
||||
default="",
|
||||
maxlen=63,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.active_object is not None
|
||||
|
||||
def execute(self, context):
|
||||
mn = self.matname
|
||||
print(mn)
|
||||
assign_mat(mn)
|
||||
cleanmatslots()
|
||||
mat_to_texface()
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class VIEW3D_OT_clean_material_slots(bpy.types.Operator):
|
||||
"""Removes any material slots from selected objects """ \
|
||||
"""that are not used by the mesh"""
|
||||
bl_idname = "view3d.clean_material_slots"
|
||||
bl_label = "Clean Material Slots (Material Utils)"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.active_object is not None
|
||||
|
||||
def execute(self, context):
|
||||
cleanmatslots()
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class VIEW3D_OT_material_to_texface(bpy.types.Operator):
|
||||
"""Transfer material assignments to UV editor"""
|
||||
bl_idname = "view3d.material_to_texface"
|
||||
bl_label = "Material Images to Texface (Material Utils)"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.active_object is not None
|
||||
|
||||
def execute(self, context):
|
||||
mat_to_texface()
|
||||
return {'FINISHED'}
|
||||
|
||||
class VIEW3D_OT_material_remove(bpy.types.Operator):
|
||||
"""Remove all material slots from active objects"""
|
||||
bl_idname = "view3d.material_remove"
|
||||
bl_label = "Remove All Material Slots (Material Utils)"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.active_object is not None
|
||||
|
||||
def execute(self, context):
|
||||
remove_materials()
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class VIEW3D_OT_select_material_by_name(bpy.types.Operator):
|
||||
"""Select geometry with this material assigned to it"""
|
||||
bl_idname = "view3d.select_material_by_name"
|
||||
bl_label = "Select Material By Name (Material Utils)"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
matname = StringProperty(
|
||||
name='Material Name',
|
||||
description='Name of Material to Select',
|
||||
maxlen=63,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.active_object is not None
|
||||
|
||||
def execute(self, context):
|
||||
mn = self.matname
|
||||
select_material_by_name(mn)
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class VIEW3D_OT_replace_material(bpy.types.Operator):
|
||||
"""Replace a material by name"""
|
||||
bl_idname = "view3d.replace_material"
|
||||
bl_label = "Replace Material (Material Utils)"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
matorg = StringProperty(
|
||||
name="Original",
|
||||
description="Material to replace",
|
||||
maxlen=63,
|
||||
)
|
||||
matrep = StringProperty(name="Replacement",
|
||||
description="Replacement material",
|
||||
maxlen=63,
|
||||
)
|
||||
all_objects = BoolProperty(
|
||||
name="All objects",
|
||||
description="Replace for all objects in this blend file",
|
||||
default=True,
|
||||
)
|
||||
update_selection = BoolProperty(
|
||||
name="Update Selection",
|
||||
description="Select affected objects and deselect unaffected",
|
||||
default=True,
|
||||
)
|
||||
|
||||
# Allow to replace all objects even without a selection / active object
|
||||
#@classmethod
|
||||
#def poll(cls, context):
|
||||
# return context.active_object is not None
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.prop_search(self, "matorg", bpy.data, "materials")
|
||||
layout.prop_search(self, "matrep", bpy.data, "materials")
|
||||
layout.prop(self, "all_objects")
|
||||
layout.prop(self, "update_selection")
|
||||
|
||||
def invoke(self, context, event):
|
||||
return context.window_manager.invoke_props_dialog(self)
|
||||
|
||||
def execute(self, context):
|
||||
replace_material(self.matorg, self.matrep, self.all_objects, self.update_selection)
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class VIEW3D_OT_fake_user_set(bpy.types.Operator):
|
||||
"""Enable/disable fake user for materials"""
|
||||
bl_idname = "view3d.fake_user_set"
|
||||
bl_label = "Set Fake User (Material Utils)"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
fake_user = EnumProperty(
|
||||
name="Fake User",
|
||||
description="Turn fake user on or off",
|
||||
items=(('ON', "On", "Enable fake user"),('OFF', "Off", "Disable fake user")),
|
||||
default='ON'
|
||||
)
|
||||
|
||||
materials = EnumProperty(
|
||||
name="Materials",
|
||||
description="Which materials of objects to affect",
|
||||
items=(('ACTIVE', "Active object", "Materials of active object only"),
|
||||
('SELECTED', "Selected objects", "Materials of selected objects"),
|
||||
('SCENE', "Scene objects", "Materials of objects in current scene"),
|
||||
('USED', "Used", "All materials used by objects"),
|
||||
('UNUSED', "Unused", "Currently unused materials"),
|
||||
('ALL', "All", "All materials in this blend file")),
|
||||
default='UNUSED'
|
||||
)
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.prop(self, "fake_user", expand=True)
|
||||
layout.prop(self, "materials")
|
||||
|
||||
def invoke(self, context, event):
|
||||
return context.window_manager.invoke_props_dialog(self)
|
||||
|
||||
def execute(self, context):
|
||||
fake_user_set(self.fake_user, self.materials)
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
# -----------------------------------------------------------------------------
|
||||
# menu classes
|
||||
|
||||
class VIEW3D_MT_master_material(bpy.types.Menu):
|
||||
bl_label = "Material Utils Menu"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.operator_context = 'INVOKE_REGION_WIN'
|
||||
|
||||
layout.menu("VIEW3D_MT_assign_material", icon='ZOOMIN')
|
||||
layout.menu("VIEW3D_MT_select_material", icon='HAND')
|
||||
layout.separator()
|
||||
layout.operator("view3d.clean_material_slots",
|
||||
text="Clean Material Slots",
|
||||
icon='CANCEL')
|
||||
layout.operator("view3d.material_remove",
|
||||
text="Remove Material Slots",
|
||||
icon='CANCEL')
|
||||
layout.operator("view3d.material_to_texface",
|
||||
text="Material to Texface",
|
||||
icon='MATERIAL_DATA')
|
||||
layout.operator("view3d.texface_to_material",
|
||||
text="Texface to Material",
|
||||
icon='MATERIAL_DATA')
|
||||
|
||||
layout.separator()
|
||||
layout.operator("view3d.replace_material",
|
||||
text='Replace Material',
|
||||
icon='ARROW_LEFTRIGHT')
|
||||
|
||||
layout.operator("view3d.fake_user_set",
|
||||
text='Set Fake User',
|
||||
icon='UNPINNED')
|
||||
|
||||
|
||||
class VIEW3D_MT_assign_material(bpy.types.Menu):
|
||||
bl_label = "Assign Material"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.operator_context = 'INVOKE_REGION_WIN'
|
||||
for material_name in bpy.data.materials.keys():
|
||||
layout.operator("view3d.assign_material",
|
||||
text=material_name,
|
||||
icon='MATERIAL_DATA').matname = material_name
|
||||
|
||||
layout.operator("view3d.assign_material",
|
||||
text="Add New",
|
||||
icon='ZOOMIN')
|
||||
|
||||
|
||||
class VIEW3D_MT_select_material(bpy.types.Menu):
|
||||
bl_label = "Select by Material"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.operator_context = 'INVOKE_REGION_WIN'
|
||||
|
||||
ob = context.object
|
||||
layout.label
|
||||
if ob.mode == 'OBJECT':
|
||||
#show all used materials in entire blend file
|
||||
for material_name, material in bpy.data.materials.items():
|
||||
if material.users > 0:
|
||||
layout.operator("view3d.select_material_by_name",
|
||||
text=material_name,
|
||||
icon='MATERIAL_DATA',
|
||||
).matname = material_name
|
||||
|
||||
elif ob.mode == 'EDIT':
|
||||
#show only the materials on this object
|
||||
mats = ob.material_slots.keys()
|
||||
for m in mats:
|
||||
layout.operator("view3d.select_material_by_name",
|
||||
text=m,
|
||||
icon='MATERIAL_DATA').matname = m
|
||||
|
||||
|
||||
def register():
|
||||
bpy.utils.register_module(__name__)
|
||||
|
||||
kc = bpy.context.window_manager.keyconfigs.addon
|
||||
if kc:
|
||||
km = kc.keymaps.new(name="3D View", space_type="VIEW_3D")
|
||||
kmi = km.keymap_items.new('wm.call_menu', 'Q', 'PRESS', shift=True)
|
||||
kmi.properties.name = "VIEW3D_MT_master_material"
|
||||
|
||||
|
||||
def unregister():
|
||||
bpy.utils.unregister_module(__name__)
|
||||
|
||||
kc = bpy.context.window_manager.keyconfigs.addon
|
||||
if kc:
|
||||
km = kc.keymaps["3D View"]
|
||||
for kmi in km.keymap_items:
|
||||
if kmi.idname == 'wm.call_menu':
|
||||
if kmi.properties.name == "VIEW3D_MT_master_material":
|
||||
km.keymap_items.remove(kmi)
|
||||
break
|
||||
|
||||
if __name__ == "__main__":
|
||||
register()
|
Loading…
Reference in New Issue