io_coat3D: fix vox scaling issue

This commit is contained in:
Kalle-Samuli Riihikoski 2020-10-27 19:36:18 +02:00
parent 65ef52639e
commit 3c670394b5
1 changed files with 1 additions and 1 deletions

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@ -717,7 +717,7 @@ class SCENE_OT_export(bpy.types.Operator):
if(coat3D.type == 'autopo'):
coat3D.bring_retopo = True
coat3D.bring_retopo_path = checkname
bpy.ops.export_scene.fbx(filepath=checkname, global_scale = 0.01, use_selection=True, use_mesh_modifiers=coat3D.exportmod, axis_forward='-Z', axis_up='Y')
bpy.ops.export_scene.fbx(filepath=checkname, global_scale = 1, use_selection=True, use_mesh_modifiers=coat3D.exportmod, axis_forward='-Z', axis_up='Y')
elif (coat3D.type == 'vox'):
coat3D.bring_retopo = False