io_coat3D: fixed prefix update bug
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@ -280,35 +280,36 @@ def createnodes(active_mat,texcoat, create_group_node, objekti, ind, is_new, udi
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act_material = node.node_tree
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applink_tree = node
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break
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for node in act_material.nodes:
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if (node.type != 'GROUP'):
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if (node.type != 'GROUP_OUTPUT'):
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if (node.type == 'TEX_IMAGE'):
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if (node.name == '3DC_color'):
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bring_color = False
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updateimage.update(texcoat, 'color', node)
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updateimage.update(texcoat, 'color', node, udim_textures, udim_len)
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elif (node.name == '3DC_metalness'):
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bring_metalness = False
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updateimage.update(texcoat, 'metalness', node)
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updateimage.update(texcoat, 'metalness', node, udim_textures, udim_len)
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elif (node.name == '3DC_rough'):
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bring_roughness = False
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updateimage.update(texcoat, 'rough', node)
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updateimage.update(texcoat, 'rough', node, udim_textures, udim_len)
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elif (node.name == '3DC_nmap'):
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bring_normal = False
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updateimage.update(texcoat, 'nmap', node)
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updateimage.update(texcoat, 'nmap', node, udim_textures, udim_len)
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elif (node.name == '3DC_displacement'):
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bring_displacement = False
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updateimage.update(texcoat, 'displacement', node)
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updateimage.update(texcoat, 'displacement', node, udim_textures, udim_len)
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elif (node.name == '3DC_emissive'):
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bring_emissive = False
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updateimage.update(texcoat, 'emissive', node)
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updateimage.update(texcoat, 'emissive', node, udim_textures, udim_len)
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elif (node.name == '3DC_AO'):
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bring_AO = False
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updateimage.update(texcoat, 'ao', node)
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updateimage.update(texcoat, 'ao', node, udim_textures, udim_len)
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elif (node.name == '3DC_alpha'):
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bring_alpha = False
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updateimage.update(texcoat, 'alpha', node)
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updateimage.update(texcoat, 'alpha', node, udim_textures, udim_len)
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elif (node.type == 'GROUP' and node.name.startswith('3DC_')):
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@ -1,16 +1,26 @@
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import bpy
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import os
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def update(texcoat,tex_type,node):
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def update(texcoat,tex_type,node, udim_textures, udim_len):
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if (os.path.normpath(texcoat[tex_type][0]) != os.path.normpath(node.image.filepath)):
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tex_found = False
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for image in bpy.data.images:
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if (os.path.normpath(image.filepath) == os.path.normpath(texcoat[tex_type][0])):
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node.image = image
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node.image.reload()
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tex_found = True
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break
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if (tex_found == False):
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node.image = bpy.data.images.load(texcoat[tex_type][0])
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if(udim_textures):
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node.image.source = 'TILED'
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for udim_index in udim_len:
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if (udim_index != 1001):
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node.image.tiles.new(udim_index)
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