glTF exporter: Manage material at object level: instances with different colors

This commit is contained in:
Julien Duroure 2019-06-06 21:25:29 +02:00
parent ae500d2891
commit 42493a36ed
5 changed files with 94 additions and 52 deletions

View File

@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (0, 9, 23),
"version": (0, 9, 24),
'blender': (2, 80, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

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@ -423,26 +423,23 @@ def extract_primitives(glTF, blender_mesh, blender_vertex_groups, modifiers, exp
# Directory of materials with its primitive.
#
no_material_primitives = {
MATERIAL_ID: '',
MATERIAL_ID: 0,
INDICES_ID: [],
ATTRIBUTES_ID: no_material_attributes
}
material_name_to_primitives = {'': no_material_primitives}
material_idx_to_primitives = {0: no_material_primitives}
#
vertex_index_to_new_indices = {}
material_map[''] = vertex_index_to_new_indices
material_map[0] = vertex_index_to_new_indices
#
# Create primitive for each material.
#
for blender_material in blender_mesh.materials:
if blender_material is None:
continue
for (mat_idx, _) in enumerate(blender_mesh.materials):
attributes = {
POSITION_ATTRIBUTE: [],
NORMAL_ATTRIBUTE: []
@ -452,18 +449,18 @@ def extract_primitives(glTF, blender_mesh, blender_vertex_groups, modifiers, exp
attributes[TANGENT_ATTRIBUTE] = []
primitive = {
MATERIAL_ID: blender_material.name,
MATERIAL_ID: mat_idx,
INDICES_ID: [],
ATTRIBUTES_ID: attributes
}
material_name_to_primitives[blender_material.name] = primitive
material_idx_to_primitives[mat_idx] = primitive
#
vertex_index_to_new_indices = {}
material_map[blender_material.name] = vertex_index_to_new_indices
material_map[mat_idx] = vertex_index_to_new_indices
tex_coord_max = 0
if blender_mesh.uv_layers.active:
@ -519,13 +516,12 @@ def extract_primitives(glTF, blender_mesh, blender_vertex_groups, modifiers, exp
#
if blender_polygon.material_index < 0 or blender_polygon.material_index >= len(blender_mesh.materials) or \
blender_mesh.materials[blender_polygon.material_index] is None:
primitive = material_name_to_primitives['']
vertex_index_to_new_indices = material_map['']
if not blender_polygon.material_index in material_idx_to_primitives:
primitive = material_idx_to_primitives[0]
vertex_index_to_new_indices = material_map[0]
else:
primitive = material_name_to_primitives[blender_mesh.materials[blender_polygon.material_index].name]
vertex_index_to_new_indices = material_map[blender_mesh.materials[blender_polygon.material_index].name]
primitive = material_idx_to_primitives[blender_polygon.material_index]
vertex_index_to_new_indices = material_map[blender_polygon.material_index]
#
attributes = primitive[ATTRIBUTES_ID]
@ -920,7 +916,7 @@ def extract_primitives(glTF, blender_mesh, blender_vertex_groups, modifiers, exp
result_primitives = []
for material_name, primitive in material_name_to_primitives.items():
for material_idx, primitive in material_idx_to_primitives.items():
export_color = True
#
@ -993,7 +989,7 @@ def extract_primitives(glTF, blender_mesh, blender_vertex_groups, modifiers, exp
pending_attributes[TANGENT_ATTRIBUTE] = []
pending_primitive = {
MATERIAL_ID: material_name,
MATERIAL_ID: material_idx,
INDICES_ID: [],
ATTRIBUTES_ID: pending_attributes
}

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@ -13,7 +13,7 @@
# limitations under the License.
import bpy
from typing import Optional, Dict, List, Any
from typing import Optional, Dict, List, Any, Tuple
from .gltf2_blender_export_keys import MORPH
from io_scene_gltf2.blender.exp.gltf2_blender_gather_cache import cached
from io_scene_gltf2.io.com import gltf2_io
@ -23,21 +23,22 @@ from io_scene_gltf2.io.com.gltf2_io_debug import print_console
@cached
def gather_mesh(blender_mesh: bpy.types.Mesh,
def gather_mesh(blender_mesh_name: str,
vertex_groups: Optional[bpy.types.VertexGroups],
modifiers: Optional[bpy.types.ObjectModifiers],
skip_filter: bool,
material_names: Tuple[str],
export_settings
) -> Optional[gltf2_io.Mesh]:
if not skip_filter and not __filter_mesh(blender_mesh, vertex_groups, modifiers, export_settings):
if not skip_filter and not __filter_mesh(blender_mesh_name, vertex_groups, modifiers, export_settings):
return None
mesh = gltf2_io.Mesh(
extensions=__gather_extensions(blender_mesh, vertex_groups, modifiers, export_settings),
extras=__gather_extras(blender_mesh, vertex_groups, modifiers, export_settings),
name=__gather_name(blender_mesh, vertex_groups, modifiers, export_settings),
primitives=__gather_primitives(blender_mesh, vertex_groups, modifiers, export_settings),
weights=__gather_weights(blender_mesh, vertex_groups, modifiers, export_settings)
extensions=__gather_extensions(blender_mesh_name, vertex_groups, modifiers, export_settings),
extras=__gather_extras(blender_mesh_name, vertex_groups, modifiers, export_settings),
name=__gather_name(blender_mesh_name, vertex_groups, modifiers, export_settings),
primitives=__gather_primitives(blender_mesh_name, vertex_groups, modifiers, material_names, export_settings),
weights=__gather_weights(blender_mesh_name, vertex_groups, modifiers, export_settings)
)
if len(mesh.primitives) == 0:
@ -46,17 +47,18 @@ def gather_mesh(blender_mesh: bpy.types.Mesh,
return mesh
def __filter_mesh(blender_mesh: bpy.types.Mesh,
def __filter_mesh(blender_mesh_name: str,
vertex_groups: Optional[bpy.types.VertexGroups],
modifiers: Optional[bpy.types.ObjectModifiers],
export_settings
) -> bool:
blender_mesh = bpy.data.meshes[blender_mesh_name]
if blender_mesh.users == 0:
return False
return True
def __gather_extensions(blender_mesh: bpy.types.Mesh,
def __gather_extensions(blender_mesh_name: str,
vertex_groups: Optional[bpy.types.VertexGroups],
modifiers: Optional[bpy.types.ObjectModifiers],
export_settings
@ -64,11 +66,12 @@ def __gather_extensions(blender_mesh: bpy.types.Mesh,
return None
def __gather_extras(blender_mesh: bpy.types.Mesh,
def __gather_extras(blender_mesh_name: str,
vertex_groups: Optional[bpy.types.VertexGroups],
modifiers: Optional[bpy.types.ObjectModifiers],
export_settings
) -> Optional[Dict[Any, Any]]:
blender_mesh = bpy.data.meshes[blender_mesh_name]
extras = {}
if export_settings['gltf_extras']:
@ -89,28 +92,33 @@ def __gather_extras(blender_mesh: bpy.types.Mesh,
return None
def __gather_name(blender_mesh: bpy.types.Mesh,
def __gather_name(blender_mesh_name: str,
vertex_groups: Optional[bpy.types.VertexGroups],
modifiers: Optional[bpy.types.ObjectModifiers],
export_settings
) -> str:
return blender_mesh.name
return blender_mesh_name
def __gather_primitives(blender_mesh: bpy.types.Mesh,
def __gather_primitives(blender_mesh_name: str,
vertex_groups: Optional[bpy.types.VertexGroups],
modifiers: Optional[bpy.types.ObjectModifiers],
material_names: Tuple[str],
export_settings
) -> List[gltf2_io.MeshPrimitive]:
return gltf2_blender_gather_primitives.gather_primitives(blender_mesh, vertex_groups, modifiers, export_settings)
return gltf2_blender_gather_primitives.gather_primitives(blender_mesh_name,
vertex_groups,
modifiers,
material_names,
export_settings)
def __gather_weights(blender_mesh: bpy.types.Mesh,
def __gather_weights(blender_mesh_name: str,
vertex_groups: Optional[bpy.types.VertexGroups],
modifiers: Optional[bpy.types.ObjectModifiers],
export_settings
) -> Optional[List[float]]:
blender_mesh = bpy.data.meshes[blender_mesh_name]
if not export_settings[MORPH] or not blender_mesh.shape_keys:
return None

View File

@ -241,7 +241,13 @@ def __gather_mesh(blender_object, export_settings):
blender_mesh = blender_object.data
skip_filter = False
result = gltf2_blender_gather_mesh.gather_mesh(blender_mesh, vertex_groups, modifiers, skip_filter, export_settings)
material_names = tuple([ms.material.name for ms in blender_object.material_slots])
result = gltf2_blender_gather_mesh.gather_mesh(blender_mesh.name,
vertex_groups,
modifiers,
skip_filter,
material_names,
export_settings)
if export_settings[gltf2_blender_export_keys.APPLY]:
blender_mesh_owner.to_mesh_clear()

View File

@ -13,7 +13,7 @@
# limitations under the License.
import bpy
from typing import List, Optional
from typing import List, Optional, Tuple
from .gltf2_blender_export_keys import NORMALS, MORPH_NORMAL, TANGENTS, MORPH_TANGENT, MORPH
@ -32,9 +32,10 @@ from io_scene_gltf2.io.com.gltf2_io_debug import print_console
@cached
def gather_primitives(
blender_mesh: bpy.types.Mesh,
blender_mesh_name: str,
vertex_groups: Optional[bpy.types.VertexGroups],
modifiers: Optional[bpy.types.ObjectModifiers],
material_names: Tuple[str],
export_settings
) -> List[gltf2_io.MeshPrimitive]:
"""
@ -43,33 +44,64 @@ def gather_primitives(
:return: a list of glTF2 primitives
"""
primitives = []
blender_primitives = gltf2_blender_extract.extract_primitives(
None, blender_mesh, vertex_groups, modifiers, export_settings)
blender_primitives = __gather_cache_primitives(blender_mesh_name,
vertex_groups, modifiers, export_settings)
for internal_primitive in blender_primitives:
material_idx = internal_primitive['material']
double_sided = False
material = None
try:
blender_material = bpy.data.materials[material_names[material_idx]]
double_sided = not blender_material.use_backface_culling
material = gltf2_blender_gather_materials.gather_material(blender_material,
double_sided,
export_settings)
except IndexError:
# no material at that index
pass
primitive = gltf2_io.MeshPrimitive(
attributes=__gather_attributes(internal_primitive, blender_mesh, modifiers, export_settings),
attributes=internal_primitive['attributes'],
extensions=None,
extras=None,
indices=__gather_indices(internal_primitive, blender_mesh, modifiers, export_settings),
material=__gather_materials(internal_primitive, modifiers, export_settings),
indices=internal_primitive['indices'],
material=material,
mode=None,
targets=__gather_targets(internal_primitive, blender_mesh, modifiers, export_settings)
targets=internal_primitive['targets']
)
primitives.append(primitive)
return primitives
@cached
def __gather_cache_primitives(
blender_mesh_name: str,
vertex_groups: Optional[bpy.types.VertexGroups],
modifiers: Optional[bpy.types.ObjectModifiers],
export_settings
) -> List[dict]:
"""
Gather parts that are identical for instances, i.e. excluding materials
"""
blender_mesh = bpy.data.meshes[blender_mesh_name]
primitives = []
def __gather_materials(blender_primitive, modifiers, export_settings):
if not blender_primitive['material']:
# TODO: fix 'extract_primitives' so that the value of 'material' is None and not empty string
return None
material = bpy.data.materials[blender_primitive['material']]
material_double_sided = not material.use_backface_culling
return gltf2_blender_gather_materials.gather_material(material, material_double_sided, export_settings)
blender_primitives = gltf2_blender_extract.extract_primitives(
None, blender_mesh, vertex_groups, modifiers, export_settings)
for internal_primitive in blender_primitives:
primitive = {
"attributes": __gather_attributes(internal_primitive, blender_mesh, modifiers, export_settings),
"indices": __gather_indices(internal_primitive, blender_mesh, modifiers, export_settings),
"material": internal_primitive['material'],
"targets": __gather_targets(internal_primitive, blender_mesh, modifiers, export_settings)
}
primitives.append(primitive)
return primitives
def __gather_indices(blender_primitive, blender_mesh, modifiers, export_settings):
indices = blender_primitive['indices']