Cleanup: io_scene_obj, unused imports, vars
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@ -47,9 +47,6 @@ def mesh_triangulate(me):
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def write_mtl(scene, filepath, path_mode, copy_set, mtl_dict):
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world = scene.world
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world_amb = Color((0.8, 0.8, 0.8))
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source_dir = os.path.dirname(bpy.data.filepath)
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dest_dir = os.path.dirname(filepath)
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@ -510,9 +510,9 @@ def split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OB_OR_GROUP):
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face_vert_nor_indices,
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face_vert_tex_indices,
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context_material,
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context_smooth_group,
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_context_smooth_group,
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context_object_key,
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face_invalid_blenpoly,
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_face_invalid_blenpoly,
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) = face
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key = context_object_key
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@ -956,8 +956,6 @@ def load(context,
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if use_split_objects or use_split_groups:
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use_groups_as_vgroups = False
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time_main = time.time()
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verts_loc = []
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verts_nor = []
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verts_tex = []
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@ -1245,7 +1243,6 @@ def load(context,
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if bpy.ops.object.select_all.poll():
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bpy.ops.object.select_all(action='DESELECT')
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scene = context.scene
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new_objects = [] # put new objects here
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# Split the mesh by objects/materials, may
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