io_scene_gltf2: update for change to tessellate_polygon

This commit is contained in:
Campbell Barton 2019-10-09 17:36:39 +11:00
parent a1dbf26e37
commit 64d638b2ad
1 changed files with 2 additions and 4 deletions

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@ -605,9 +605,8 @@ def extract_primitives(glTF, blender_mesh, blender_object, blender_vertex_groups
triangles = tessellate_polygon((polyline,))
for triangle in triangles:
loop_index_list.append(blender_polygon.loop_indices[triangle[0]])
loop_index_list.append(blender_polygon.loop_indices[triangle[2]])
loop_index_list.append(blender_polygon.loop_indices[triangle[1]])
for triangle_index in triangle:
loop_index_list.append(blender_polygon.loop_indices[triangle_index])
else:
continue
@ -1163,4 +1162,3 @@ def extract_primitives(glTF, blender_mesh, blender_object, blender_vertex_groups
print_console('INFO', 'Primitives created: ' + str(len(result_primitives)))
return result_primitives