io_scene_gltf2: update for change to tessellate_polygon
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@ -605,9 +605,8 @@ def extract_primitives(glTF, blender_mesh, blender_object, blender_vertex_groups
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triangles = tessellate_polygon((polyline,))
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for triangle in triangles:
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loop_index_list.append(blender_polygon.loop_indices[triangle[0]])
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loop_index_list.append(blender_polygon.loop_indices[triangle[2]])
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loop_index_list.append(blender_polygon.loop_indices[triangle[1]])
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for triangle_index in triangle:
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loop_index_list.append(blender_polygon.loop_indices[triangle_index])
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else:
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continue
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@ -1163,4 +1162,3 @@ def extract_primitives(glTF, blender_mesh, blender_object, blender_vertex_groups
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print_console('INFO', 'Primitives created: ' + str(len(result_primitives)))
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return result_primitives
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