support for udim textures and buttons for easily remove applink nodes
This commit is contained in:
parent
7137867f34
commit
68867dbb2b
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@ -210,7 +210,7 @@ def make_texture_list(texturefolder):
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#Updating objects MESH part ( Mesh, Vertex Groups, Vertex Colors )
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'''
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def updatemesh(objekti, proxy):
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def updatemesh(objekti, proxy, texturelist):
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# Vertex colors
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if(len(proxy.data.vertex_colors) > 0):
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@ -243,42 +243,35 @@ def updatemesh(objekti, proxy):
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# UV -Sets
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udim_textures = False
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if(texturelist[0][0].startswith('100')):
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udim_textures =True
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proxy.select_set(True)
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objekti.select_set(True)
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Create_uv = True
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if(len(proxy.data.uv_layers) > 0):
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for proxy_layer in proxy.data.uv_layers:
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for objekti_layer in objekti.data.uv_layers:
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uv_new_name = '3DC_' + proxy_layer.name
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if(objekti_layer.name == uv_new_name):
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for poly in objekti.data.polygons:
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for indi in poly.loop_indices:
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objekti_layer.data[indi].uv[0] = proxy_layer.data[indi].uv[0]
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objekti_layer.data[indi].uv[1] = proxy_layer.data[indi].uv[1]
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Create_uv = False
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break
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if(Create_uv):
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name = '3DC_' + proxy_layer.name
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objekti.data.uv_layers.new(name=name)
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for poly in objekti.data.polygons:
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for indi in poly.loop_indices:
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objekti.data.uv_layers[-1].data[indi].uv[0] = proxy_layer.data[indi].uv[0]
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objekti.data.uv_layers[-1].data[indi].uv[1] = proxy_layer.data[indi].uv[1]
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uv_count = len(proxy.data.uv_layers)
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index = 0
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while(index < uv_count):
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for poly in proxy.data.polygons:
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for indi in poly.loop_indices:
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if(proxy.data.uv_layers[index].data[indi].uv[0] != -1):
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if(udim_textures):
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udim = proxy.data.uv_layers[index].name
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udim_index = int(udim[2:]) - 1
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objekti.data.uv_layers[0].data[indi].uv[0] = proxy.data.uv_layers[index].data[indi].uv[0]
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objekti.data.uv_layers[0].data[indi].uv[1] = proxy.data.uv_layers[index].data[indi].uv[1]
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if(udim_textures):
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objekti.data.uv_layers[0].data[indi].uv[0] += udim_index
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index = index + 1
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# Mesh Copy
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for ind, v in enumerate(objekti.data.vertices):
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v.co = proxy.data.vertices[ind].co
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'''
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proxy.select_set(True)
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obj_data = objekti.data.id_data
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objekti.data = proxy.data.id_data
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objekti.data.id_data.name = obj_data.name
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if (bpy.data.meshes[obj_data.name].users == 0):
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bpy.data.meshes.remove(obj_data)
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'''
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def running():
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n=0# number of instances of the program running
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prog=[line.split() for line in subprocess.check_output("tasklist").splitlines()]
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@ -363,6 +356,170 @@ class SCENE_OT_opencoat(bpy.types.Operator):
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return {'FINISHED'}
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def deleteNodes(type):
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deletelist = []
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deleteimages = []
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deletegroup =[]
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delete_images = bpy.context.scene.coat3D.delete_images
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if type == 'Material':
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if(len(bpy.context.selected_objects) == 1):
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material = bpy.context.selected_objects[0].active_material
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if(material.use_nodes):
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for node in material.node_tree.nodes:
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if(node.name.startswith('3DC')):
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if (node.type == 'GROUP'):
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deletegroup.append(node.node_tree.name)
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deletelist.append(node.name)
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if node.type == 'TEX_IMAGE' and delete_images == True:
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deleteimages.append(node.image.name)
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if deletelist:
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for node in deletelist:
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material.node_tree.nodes.remove(material.node_tree.nodes[node])
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if deleteimages:
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for image in deleteimages:
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bpy.data.images.remove(bpy.data.images[image])
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elif type == 'Object':
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if (len(bpy.context.selected_objects) > 0):
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for objekti in bpy.context.selected_objects:
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for material in objekti.material_slots:
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if (material.material.use_nodes):
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for node in material.material.node_tree.nodes:
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if (node.name.startswith('3DC')):
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if(node.type == 'GROUP'):
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deletegroup.append(node.node_tree.name)
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deletelist.append(node.name)
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if node.type == 'TEX_IMAGE' and delete_images == True:
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deleteimages.append(node.image.name)
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if deletelist:
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for node in deletelist:
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material.material.node_tree.nodes.remove(material.material.node_tree.nodes[node])
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deletelist = []
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if deleteimages:
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for image in deleteimages:
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bpy.data.images.remove(bpy.data.images[image])
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deleteimages = []
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elif type == 'Collection':
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for collection_object in bpy.context.view_layer.active_layer_collection.collection.all_objects:
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if(collection_object.type == 'MESH'):
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for material in collection_object.material_slots:
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if (material.material.use_nodes):
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for node in material.material.node_tree.nodes:
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if (node.name.startswith('3DC')):
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if (node.type == 'GROUP'):
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deletegroup.append(node.node_tree.name)
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deletelist.append(node.name)
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if node.type == 'TEX_IMAGE' and delete_images == True:
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deleteimages.append(node.image.name)
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if deletelist:
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for node in deletelist:
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material.material.node_tree.nodes.remove(material.material.node_tree.nodes[node])
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deletelist = []
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if deleteimages:
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for image in deleteimages:
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bpy.data.images.remove(bpy.data.images[image])
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deleteimages = []
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elif type == 'Scene':
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for collection in bpy.data.collections:
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for collection_object in collection.all_objects:
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if (collection_object.type == 'MESH'):
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for material in collection_object.material_slots:
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if (material.material.use_nodes):
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for node in material.material.node_tree.nodes:
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if (node.name.startswith('3DC')):
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if (node.type == 'GROUP'):
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deletegroup.append(node.node_tree.name)
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deletelist.append(node.name)
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if node.type == 'TEX_IMAGE' and delete_images == True:
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deleteimages.append(node.image.name)
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if deletelist:
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for node in deletelist:
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material.material.node_tree.nodes.remove(material.material.node_tree.nodes[node])
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deletelist = []
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if deleteimages:
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for image in deleteimages:
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bpy.data.images.remove(bpy.data.images[image])
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deleteimages = []
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if(deletelist):
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for node in deletelist:
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bpy.data.node_groups.remove(bpy.data.node_groups[node])
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for image in bpy.data.images:
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if (image.name.startswith('3DC') and image.name[6] == '_'):
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deleteimages.append(image.name)
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if(deletegroup):
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for node in deletegroup:
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bpy.data.node_groups.remove(bpy.data.node_groups[node])
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if deleteimages:
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for image in deleteimages:
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bpy.data.images.remove(bpy.data.images[image])
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''' DELETE NODES BUTTONS'''
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class SCENE_OT_delete_material_nodes(bpy.types.Operator):
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bl_idname = "delete_material_nodes.pilgway_3d_coat"
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bl_label = "Delete material nodes"
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bl_description = "Delete material nodes"
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bl_options = {'UNDO'}
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def invoke(self, context, event):
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type = bpy.context.scene.coat3D.deleteMode = 'Material'
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deleteNodes(type)
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return {'FINISHED'}
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class SCENE_OT_delete_object_nodes(bpy.types.Operator):
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bl_idname = "delete_object_nodes.pilgway_3d_coat"
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bl_label = "Delete material nodes"
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bl_description = "Delete material nodes"
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bl_options = {'UNDO'}
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def invoke(self, context, event):
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type = bpy.context.scene.coat3D.deleteMode = 'Object'
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deleteNodes(type)
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return {'FINISHED'}
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class SCENE_OT_delete_collection_nodes(bpy.types.Operator):
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bl_idname = "delete_collection_nodes.pilgway_3d_coat"
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bl_label = "Delete material nodes"
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bl_description = "Delete material nodes"
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bl_options = {'UNDO'}
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def invoke(self, context, event):
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type = bpy.context.scene.coat3D.deleteMode = 'Collection'
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deleteNodes(type)
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return {'FINISHED'}
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class SCENE_OT_delete_scene_nodes(bpy.types.Operator):
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bl_idname = "delete_scene_nodes.pilgway_3d_coat"
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bl_label = "Delete material nodes"
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bl_description = "Delete material nodes"
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bl_options = {'UNDO'}
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def invoke(self, context, event):
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type = bpy.context.scene.coat3D.deleteMode = 'Scene'
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deleteNodes(type)
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return {'FINISHED'}
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''' TRANSFER AND UPDATE BUTTONS'''
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class SCENE_OT_export(bpy.types.Operator):
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bl_idname = "export_applink.pilgway_3d_coat"
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bl_label = "Export your custom property"
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@ -614,6 +771,8 @@ class SCENE_OT_export(bpy.types.Operator):
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objekti.coat3D.type = coat3D.type
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objekti.coat3D.applink_mesh = True
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objekti.coat3D.obj_mat = ''
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objekti.coat3D.applink_index = ("3DC%.3d" % (object_index))
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objekti.coat3D.applink_firsttime = True
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if(coat3D.type != 'autopo'):
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objekti.coat3D.applink_address = coa.applink_address
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@ -667,6 +826,16 @@ class SCENE_OT_import(bpy.types.Operator):
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bpy.data.materials.remove(material)
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image_del_list = []
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for image in bpy.data.images:
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if (image.name.startswith('3DC')):
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if image.users == 0:
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image_del_list.append(image.name)
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if (image_del_list != []):
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for image in image_del_list:
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bpy.data.images.remove(bpy.data.images[image])
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coat3D = bpy.context.scene.coat3D
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coat = bpy.coat3D
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coat3D.exchangedir = set_exchange_folder()
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@ -850,7 +1019,7 @@ class SCENE_OT_import(bpy.types.Operator):
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for index, material in enumerate(objekti.material_slots):
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obj_proxy.material_slots[index-1].material = material.material
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updatemesh(objekti,obj_proxy)
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updatemesh(objekti,obj_proxy, texturelist)
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bpy.context.view_layer.objects.active = objekti
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@ -1150,6 +1319,32 @@ class SCENE_PT_Settings_Folders(ObjectButtonsPanel, bpy.types.Panel):
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col = flow.column()
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col.prop(coat3D, "coat3D_exe", text="3D-Coat.exe")
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class SCENE_PT_Settings_DeleteNodes(ObjectButtonsPanel, bpy.types.Panel):
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bl_label = "Delete 3DC nodes from selected..."
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bl_parent_id = "SCENE_PT_Settings"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = False
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coat3D = bpy.context.scene.coat3D
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layout.active = True
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=False, even_rows=False, align=True)
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col = flow.column()
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col.operator("delete_material_nodes.pilgway_3d_coat", text="Material")
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col.operator("delete_object_nodes.pilgway_3d_coat", text="Object(s)")
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col = flow.column()
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col.operator("delete_collection_nodes.pilgway_3d_coat", text="Collection")
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col.operator("delete_scene_nodes.pilgway_3d_coat", text="Scene")
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col = flow.column()
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col.prop(coat3D, "delete_images", text="Delete nodes images")
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# 3D-Coat Dynamic Menu
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@ -1164,19 +1359,38 @@ class VIEW3D_MT_Coat_Dynamic_Menu(bpy.types.Menu):
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ob = context
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if ob.mode == 'OBJECT':
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if(len(context.selected_objects) > 0):
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layout.operator("import_applink.pilgway_3d_coat", text="Update Scene")
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layout.operator("import_applink.pilgway_3d_coat",
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text="Update Scene")
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layout.separator()
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layout.operator("export_applink.pilgway_3d_coat", text="Copy selected object(s) into 3D-Coat")
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layout.operator("export_applink.pilgway_3d_coat",
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text="Copy selected object(s) into 3D-Coat")
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layout.separator()
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if(context.selected_objects[0].coat3D.applink_3b_path != ''):
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layout.operator("open_3dcoat.pilgway_3d_coat", text="Open .3b file" +context.selected_objects[0].coat3D.applink_3b_just_name)
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layout.operator("open_3dcoat.pilgway_3d_coat",
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text="Open .3b file" +context.selected_objects[0].coat3D.applink_3b_just_name)
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layout.separator()
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else:
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layout.operator("import_applink.pilgway_3d_coat", text="Update Scene")
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layout.operator("import_applink.pilgway_3d_coat",
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text="Update Scene")
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layout.separator()
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if (len(context.selected_objects) > 0):
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layout.operator("delete_material_nodes.pilgway_3d_coat",
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text="Delete 3D-Coat nodes from active material")
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layout.operator("delete_object_nodes.pilgway_3d_coat",
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text="Delete 3D-Coat nodes from selected obejcts")
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layout.operator("delete_object_nodes.pilgway_3d_coat",
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text="Delete 3D-Coat nodes from active collection")
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layout.operator("delete_object_nodes.pilgway_3d_coat",
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text="Delete all 3D-Coat nodes")
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layout.separator()
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class ObjectCoat3D(PropertyGroup):
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@ -1188,6 +1402,9 @@ class ObjectCoat3D(PropertyGroup):
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applink_address: StringProperty(
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name="Object_Applink_address"
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)
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applink_index: StringProperty(
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name="Object_Applink_address"
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)
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applink_3b_path: StringProperty(
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name="Object_3B_Path"
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)
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@ -1263,6 +1480,11 @@ class SceneCoat3D(PropertyGroup):
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name="FilePath",
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subtype="DIR_PATH",
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)
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deleteMode: StringProperty(
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name="FilePath",
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subtype="DIR_PATH",
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default=''
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)
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coat3D_exe: StringProperty(
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name="FilePath",
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subtype="FILE_PATH",
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@ -1280,6 +1502,11 @@ class SceneCoat3D(PropertyGroup):
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description="Allows to skip import dialog",
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default=False
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)
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delete_images: BoolProperty(
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name="Import window",
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description="Allows to skip import dialog",
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default=True
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)
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bring_retopo_path: StringProperty(
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name="FilePath",
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subtype="DIR_PATH",
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@ -1447,10 +1674,15 @@ classes = (
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SCENE_PT_Settings_Update,
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SCENE_PT_Bake_Settings,
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SCENE_PT_Settings_Folders,
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SCENE_PT_Settings_DeleteNodes,
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SCENE_OT_folder,
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SCENE_OT_opencoat,
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SCENE_OT_export,
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SCENE_OT_import,
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SCENE_OT_delete_material_nodes,
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SCENE_OT_delete_object_nodes,
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SCENE_OT_delete_collection_nodes,
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SCENE_OT_delete_scene_nodes,
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VIEW3D_MT_Coat_Dynamic_Menu,
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ObjectCoat3D,
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SceneCoat3D,
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@ -15,7 +15,7 @@
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"metalness": {
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"name": "metalness",
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"colorspace": "color",
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"colorspace": "noncolor",
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"normal": "no",
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"displacement": "no",
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"find_input": [ "Metallic" ],
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@ -28,7 +28,7 @@
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"rough": {
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"name": "rough",
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"colorspace": "color",
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"colorspace": "noncolor",
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"normal": "no",
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"displacement": "no",
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"find_input": [ "Roughness" ],
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@ -55,11 +55,12 @@
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"displacement": {
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"name": "displacement",
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"colorspace": "color",
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"colorspace": "noncolor",
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"normal": "no",
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"displacement": "yes",
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"rampnode": "yes",
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"huenode": "no",
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"node_location": [ 100, 100 ],
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"input": 5,
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"node_color": [ 0.608, 0.591, 0.498 ]
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},
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@ -72,6 +73,7 @@
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"find_input": [ "Emissive" ],
|
||||
"rampnode": "no",
|
||||
"huenode": "yes",
|
||||
"node_location": [ 100, 100 ],
|
||||
"input": 4,
|
||||
"node_color": [ 0.0, 0.0, 0.0 ]
|
||||
},
|
||||
|
@ -83,16 +85,18 @@
|
|||
"displacement": "no",
|
||||
"rampnode": "no",
|
||||
"huenode": "no",
|
||||
"node_location": [ 100, 100 ],
|
||||
"node_color": [ 0.0, 0.0, 0.0 ]
|
||||
},
|
||||
|
||||
"ao": {
|
||||
"name": "ao",
|
||||
"colorspace": "color",
|
||||
"colorspace": "noncolor",
|
||||
"normal": "no",
|
||||
"displacement": "no",
|
||||
"rampnode": "yes",
|
||||
"huenode": "no",
|
||||
"node_location": [ 100, 100 ],
|
||||
"node_color": [ 0.1, 0.5, 0.1 ]
|
||||
}
|
||||
|
||||
|
|
303
io_coat3D/tex.py
303
io_coat3D/tex.py
|
@ -46,32 +46,41 @@ def RemoveFbxNodes(objekti):
|
|||
Node_Tree.links.new(Prin_mat.outputs[0], output.inputs[0])
|
||||
|
||||
|
||||
def UVTiling(objekti, texturelist):
|
||||
""" Checks what materials are linked into UV """
|
||||
def UVTiling(objekti, index, texturelist):
|
||||
""" Checks what Tiles are linked with Material """
|
||||
|
||||
objekti.coat3D.applink_scale = objekti.scale
|
||||
final_material_indexs = []
|
||||
uvtiles_index = []
|
||||
|
||||
tiles_index = []
|
||||
tile_number =''
|
||||
for poly in objekti.data.polygons:
|
||||
if (poly.material_index not in final_material_indexs):
|
||||
final_material_indexs.append(poly.material_index)
|
||||
if (poly.material_index == (index)):
|
||||
loop_index = poly.loop_indices[0]
|
||||
uvtiles_index.append([poly.material_index, objekti.data.uv_layers.active.data[loop_index].uv[0]])
|
||||
if (len(final_material_indexs) == len(objekti.material_slots)):
|
||||
break
|
||||
uv_x = objekti.data.uv_layers.active.data[loop_index].uv[0]
|
||||
if(uv_x >= 0 and uv_x <=1):
|
||||
tile_number = '1001'
|
||||
elif (uv_x >= 1 and uv_x <= 2):
|
||||
tile_number = '1002'
|
||||
elif (uv_x >= 2 and uv_x <= 3):
|
||||
tile_number = '1003'
|
||||
elif (uv_x >= 3 and uv_x <= 4):
|
||||
tile_number = '1004'
|
||||
elif (uv_x >= 4 and uv_x <= 5):
|
||||
tile_number = '1005'
|
||||
elif (uv_x >= 5 and uv_x <= 6):
|
||||
tile_number = '1006'
|
||||
elif (uv_x >= 6 and uv_x <= 7):
|
||||
tile_number = '1007'
|
||||
elif (uv_x >= 7 and uv_x <= 8):
|
||||
tile_number = '1008'
|
||||
elif (uv_x >= 8 and uv_x <= 9):
|
||||
tile_number = '1009'
|
||||
elif (uv_x >= 9 and uv_x <= 10):
|
||||
tile_number = '1010'
|
||||
|
||||
for texture_info in texturelist:
|
||||
name = texture_info[0]
|
||||
final_name = name[1:]
|
||||
tiling_number = int(final_name)
|
||||
if tile_number not in tiles_index:
|
||||
tiles_index.append(tile_number)
|
||||
|
||||
for list_tiles in uvtiles_index:
|
||||
if(list_tiles[1] >= (tiling_number - 1) and list_tiles[1] <= tiling_number ):
|
||||
texture_info[0] = objekti.material_slots[list_tiles[0]].material.name
|
||||
break
|
||||
|
||||
return texturelist
|
||||
return tiles_index
|
||||
|
||||
def updatetextures(objekti): # Update 3DC textures
|
||||
|
||||
|
@ -113,25 +122,28 @@ def updatetextures(objekti): # Update 3DC textures
|
|||
elif (node.name == '3DC_AO'):
|
||||
node.image.reload()
|
||||
|
||||
def link_material_into_uvset(objekti, material, material_index):
|
||||
|
||||
def readtexturefolder(objekti, mat_list, texturelist, is_new): #read textures from texture file
|
||||
for layer in objekti.data.uv_layers:
|
||||
for face in objekti.data.polygons:
|
||||
for vert_idx, loop_idx in zip(face.vertices, face.loop_indices):
|
||||
uv_coords = layer.data[loop_idx].uv
|
||||
|
||||
|
||||
def readtexturefolder(objekti, mat_list, texturelist, is_new, udim_textures): #read textures from texture file
|
||||
|
||||
# Let's check are we UVSet or MATERIAL mode
|
||||
|
||||
uv_name = texturelist[0][0]
|
||||
Main_mode = ''
|
||||
for uv_set in objekti.data.uv_layers:
|
||||
if(uv_name == uv_set.name):
|
||||
Main_mode = uv_set.name
|
||||
break
|
||||
|
||||
|
||||
create_nodes = False
|
||||
if texturelist[0][0].startswith('100'):
|
||||
print('This is UVTiling')
|
||||
texturelist = UVTiling(objekti, texturelist)
|
||||
|
||||
for index_mat in objekti.material_slots:
|
||||
for ind, index_mat in enumerate(objekti.material_slots):
|
||||
|
||||
active_uvset = link_material_into_uvset(objekti, index_mat, ind)
|
||||
|
||||
if(udim_textures):
|
||||
tile_list = UVTiling(objekti,ind, texturelist)
|
||||
else:
|
||||
tile_list = []
|
||||
|
||||
texcoat = {}
|
||||
texcoat['color'] = []
|
||||
|
@ -144,33 +156,66 @@ def readtexturefolder(objekti, mat_list, texturelist, is_new): #read textures fr
|
|||
texcoat['displacement'] = []
|
||||
|
||||
create_group_node = False
|
||||
for texture_info in texturelist:
|
||||
if texture_info[0] == index_mat.name:
|
||||
if(udim_textures == False):
|
||||
for texture_info in texturelist:
|
||||
|
||||
if texture_info[0] == index_mat.name:
|
||||
if texture_info[2] == 'color' or texture_info[2] == 'diffuse':
|
||||
texcoat['color'].append(texture_info[3])
|
||||
create_nodes = True
|
||||
elif texture_info[2] == 'metalness' or texture_info[2] == 'specular' or texture_info[2] == 'reflection':
|
||||
texcoat['metalness'].append(texture_info[3])
|
||||
create_nodes = True
|
||||
elif texture_info[2] == 'rough' or texture_info[2] == 'roughness':
|
||||
texcoat['rough'].append(texture_info[3])
|
||||
create_nodes = True
|
||||
elif texture_info[2] == 'nmap' or texture_info[2] == 'normalmap' or texture_info[2] == 'normal_map' or texture_info[2] == 'normal':
|
||||
texcoat['nmap'].append(texture_info[3])
|
||||
create_nodes = True
|
||||
elif texture_info[2] == 'emissive':
|
||||
texcoat['emissive'].append(texture_info[3])
|
||||
create_nodes = True
|
||||
elif texture_info[2] == 'emissive_power':
|
||||
texcoat['emissive_power'].append(texture_info[3])
|
||||
create_nodes = True
|
||||
elif texture_info[2] == 'ao':
|
||||
texcoat['ao'].append(texture_info[3])
|
||||
create_nodes = True
|
||||
elif texture_info[2].startswith('displacement'):
|
||||
texcoat['displacement'].append(texture_info[3])
|
||||
create_nodes = True
|
||||
create_group_node = True
|
||||
else:
|
||||
for texture_info in texturelist:
|
||||
|
||||
if texture_info[2] == 'color' or texture_info[2] == 'diffuse':
|
||||
texcoat['color'].append(texture_info[3])
|
||||
texcoat['color'].append([texture_info[0],texture_info[3]])
|
||||
create_nodes = True
|
||||
elif texture_info[2] == 'metalness' or texture_info[2] == 'specular' or texture_info[2] == 'reflection':
|
||||
texcoat['metalness'].append(texture_info[3])
|
||||
elif texture_info[2] == 'metalness' or texture_info[2] == 'specular' or texture_info[
|
||||
2] == 'reflection':
|
||||
texcoat['metalness'].append([texture_info[0],texture_info[3]])
|
||||
create_nodes = True
|
||||
elif texture_info[2] == 'rough' or texture_info[2] == 'roughness':
|
||||
texcoat['rough'].append(texture_info[3])
|
||||
texcoat['rough'].append([texture_info[0],texture_info[3]])
|
||||
create_nodes = True
|
||||
elif texture_info[2] == 'nmap' or texture_info[2] == 'normalmap' or texture_info[2] == 'normal_map' or texture_info[2] == 'normal':
|
||||
texcoat['nmap'].append(texture_info[3])
|
||||
elif texture_info[2] == 'nmap' or texture_info[2] == 'normalmap' or texture_info[
|
||||
2] == 'normal_map' or texture_info[2] == 'normal':
|
||||
texcoat['nmap'].append([texture_info[0],texture_info[3]])
|
||||
create_nodes = True
|
||||
elif texture_info[2] == 'emissive':
|
||||
texcoat['emissive'].append(texture_info[3])
|
||||
texcoat['emissive'].append([texture_info[0],texture_info[3]])
|
||||
create_nodes = True
|
||||
elif texture_info[2] == 'emissive_power':
|
||||
texcoat['emissive_power'].append(texture_info[3])
|
||||
texcoat['emissive_power'].append([texture_info[0],texture_info[3]])
|
||||
create_nodes = True
|
||||
elif texture_info[2] == 'ao':
|
||||
texcoat['ao'].append(texture_info[3])
|
||||
texcoat['ao'].append([texture_info[0],texture_info[3]])
|
||||
create_nodes = True
|
||||
elif texture_info[2].startswith('displacement'):
|
||||
texcoat['displacement'].append(texture_info[3])
|
||||
texcoat['displacement'].append([texture_info[0],texture_info[3]])
|
||||
create_nodes = True
|
||||
create_group_node = True
|
||||
|
||||
if(create_nodes):
|
||||
coat3D = bpy.context.scene.coat3D
|
||||
path3b_n = coat3D.exchangedir
|
||||
|
@ -182,10 +227,11 @@ def readtexturefolder(objekti, mat_list, texturelist, is_new): #read textures fr
|
|||
objekti.coat3D.applink_3b_path = line
|
||||
export_file.close()
|
||||
coat3D.remove_path = True
|
||||
createnodes(index_mat, texcoat, create_group_node)
|
||||
createnodes(index_mat, texcoat, create_group_node, tile_list, objekti)
|
||||
|
||||
|
||||
def createnodes(active_mat,texcoat, create_group_node): # Cretes new nodes and link textures into them
|
||||
|
||||
def createnodes(active_mat,texcoat, create_group_node, tile_list, objekti): # Cretes new nodes and link textures into them
|
||||
bring_color = True # Meaning of these is to check if we can only update textures or do we need to create new nodes
|
||||
bring_metalness = True
|
||||
bring_roughness = True
|
||||
|
@ -303,37 +349,135 @@ def createnodes(active_mat,texcoat, create_group_node): # Cretes new nodes and l
|
|||
|
||||
if(out_mat.inputs['Surface'].is_linked == True):
|
||||
if(bring_color == True and texcoat['color'] != []):
|
||||
CreateTextureLine(data['color'], act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat)
|
||||
CreateTextureLine(data['color'], act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat, tile_list, objekti)
|
||||
|
||||
if(bring_metalness == True and texcoat['metalness'] != []):
|
||||
CreateTextureLine(data['metalness'], act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat)
|
||||
CreateTextureLine(data['metalness'], act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat, tile_list, objekti)
|
||||
|
||||
if(bring_roughness == True and texcoat['rough'] != []):
|
||||
CreateTextureLine(data['rough'], act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat)
|
||||
CreateTextureLine(data['rough'], act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat,tile_list, objekti)
|
||||
|
||||
if(bring_normal == True and texcoat['nmap'] != []):
|
||||
CreateTextureLine(data['nmap'], act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat)
|
||||
CreateTextureLine(data['nmap'], act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat, tile_list, objekti)
|
||||
|
||||
if (bring_emissive == True and texcoat['emissive'] != []):
|
||||
CreateTextureLine(data['emissive'], act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat)
|
||||
CreateTextureLine(data['emissive'], act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat, tile_list, objekti)
|
||||
|
||||
if (bring_displacement == True and texcoat['displacement'] != []):
|
||||
CreateTextureLine(data['displacement'], act_material, main_mat, texcoat, coat3D, notegroup, main_material,
|
||||
applink_tree, out_mat, coatMat)
|
||||
applink_tree, out_mat, coatMat, tile_list, objekti)
|
||||
|
||||
|
||||
def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat):
|
||||
def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat, tile_list, objekti):
|
||||
|
||||
node = act_material.nodes.new('ShaderNodeTexImage')
|
||||
uv_node = act_material.nodes.new('ShaderNodeUVMap')
|
||||
uv_node.uv_map = '3DC_' + coatMat.name
|
||||
act_material.links.new(uv_node.outputs[0], node.inputs[0])
|
||||
if(tile_list):
|
||||
texture_name = coatMat.name + '_' + type['name']
|
||||
texture_tree = bpy.data.node_groups.new(type="ShaderNodeTree", name=texture_name)
|
||||
texture_tree.outputs.new("NodeSocketColor", "Color")
|
||||
texture_node_tree = act_material.nodes.new('ShaderNodeGroup')
|
||||
texture_node_tree.name = '3DC_' + type['name']
|
||||
texture_node_tree.node_tree = texture_tree
|
||||
texture_node_tree.location[0] = type['node_location'][0]
|
||||
texture_node_tree.location[0] -= 400
|
||||
texture_node_tree.location[1] = type['node_location'][1]
|
||||
notegroupend = texture_tree.nodes.new('NodeGroupOutput')
|
||||
|
||||
count = len(tile_list)
|
||||
uv_loc = [-1400, 200]
|
||||
map_loc = [-1100, 200]
|
||||
tex_loc = [-700, 200]
|
||||
mix_loc = [-400, 100]
|
||||
|
||||
nodes = []
|
||||
|
||||
for index, tile in enumerate(tile_list):
|
||||
|
||||
tex_img_node = texture_tree.nodes.new('ShaderNodeTexImage')
|
||||
|
||||
if(type['colorspace'] == 'color' ):
|
||||
tex_img_node.color_space = 'COLOR'
|
||||
else:
|
||||
tex_img_node.color_space = 'NONE'
|
||||
|
||||
|
||||
for ind, tex_index in enumerate(texcoat[type['name']]):
|
||||
if(tex_index[0] == tile):
|
||||
tex_img_node.image = bpy.data.images.load(texcoat[type['name']][ind][1])
|
||||
break
|
||||
tex_img_node.location = tex_loc
|
||||
|
||||
tex_uv_node = texture_tree.nodes.new('ShaderNodeUVMap')
|
||||
tex_uv_node.location = uv_loc
|
||||
tex_uv_node.uv_map = objekti.data.uv_layers[0].name
|
||||
|
||||
map_node = texture_tree.nodes.new('ShaderNodeMapping')
|
||||
map_node.location = map_loc
|
||||
map_node.name = '3DC_' + tile
|
||||
map_node.vector_type = 'TEXTURE'
|
||||
map_node.use_min = True
|
||||
map_node.use_max = True
|
||||
|
||||
tile_int = int(tile[2:])
|
||||
|
||||
map_node.min[0] = tile_int - 1
|
||||
map_node.max[0] = tile_int
|
||||
|
||||
|
||||
if(index == 0):
|
||||
nodes.append(tex_img_node.name)
|
||||
if(count == 1):
|
||||
texture_tree.links.new(tex_img_node.outputs[0], notegroupend.inputs[0])
|
||||
|
||||
if(index > 0):
|
||||
mix_node = texture_tree.nodes.new('ShaderNodeMixRGB')
|
||||
mix_node.blend_type = 'ADD'
|
||||
mix_node.inputs[0].default_value = 1
|
||||
mix_node.location = mix_loc
|
||||
mix_loc[1] -= 300
|
||||
texture_tree.links.new(tex_img_node.outputs[0], mix_node.inputs[2])
|
||||
texture_tree.links.new(texture_tree.nodes[nodes[0]].outputs[0], mix_node.inputs[1])
|
||||
nodes.clear()
|
||||
nodes.append(mix_node.name)
|
||||
|
||||
|
||||
elif(index > 1):
|
||||
mix_node = texture_tree.nodes.new('ShaderNodeMixRGB')
|
||||
mix_node.blend_type = 'ADD'
|
||||
mix_node.inputs[0].default_value = 1
|
||||
mix_node.location = mix_loc
|
||||
mix_loc[1] -= 300
|
||||
texture_tree.links.new(texture_tree.nodes[nodes[0]].outputs[0], mix_node.inputs[1])
|
||||
texture_tree.links.new(tex_img_node.outputs[0], mix_node.inputs[2])
|
||||
nodes.clear()
|
||||
nodes.append(tex_img_node.name)
|
||||
nodes.append(mix_node.name)
|
||||
|
||||
tex_loc[1] -= 300
|
||||
uv_loc[1] -= 300
|
||||
map_loc[1] -= 300
|
||||
|
||||
texture_tree.links.new(tex_uv_node.outputs[0], map_node.inputs[0])
|
||||
texture_tree.links.new(map_node.outputs[0], tex_img_node.inputs[0])
|
||||
|
||||
if(count > 1):
|
||||
texture_tree.links.new(mix_node.outputs[0], notegroupend.inputs[0])
|
||||
|
||||
|
||||
|
||||
if(tile_list):
|
||||
node = texture_node_tree
|
||||
|
||||
else:
|
||||
node = act_material.nodes.new('ShaderNodeTexImage')
|
||||
uv_node = act_material.nodes.new('ShaderNodeUVMap')
|
||||
uv_node.uv_map = objekti.data.uv_layers[0].name
|
||||
act_material.links.new(uv_node.outputs[0], node.inputs[0])
|
||||
uv_node.use_custom_color = True
|
||||
uv_node.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2])
|
||||
|
||||
node.use_custom_color = True
|
||||
uv_node.use_custom_color = True
|
||||
|
||||
node.color = (type['node_color'][0],type['node_color'][1],type['node_color'][2])
|
||||
uv_node.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2])
|
||||
|
||||
|
||||
if type['name'] == 'nmap':
|
||||
normal_node = act_material.nodes.new('ShaderNodeNormalMap')
|
||||
|
@ -341,7 +485,8 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup,
|
|||
normal_node.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2])
|
||||
|
||||
node.location = -671, -510
|
||||
uv_node.location = -750, -600
|
||||
if(tile_list == []):
|
||||
uv_node.location = -750, -600
|
||||
normal_node.location = -350, -350
|
||||
normal_node.name = '3DC_normalnode'
|
||||
|
||||
|
@ -362,9 +507,10 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup,
|
|||
if(input_color != -1):
|
||||
break
|
||||
|
||||
node.image = bpy.data.images.load(texcoat[type['name']][0])
|
||||
if(type['colorspace'] == 'noncolor'):
|
||||
node.color_space = 'NONE'
|
||||
if(tile_list == []):
|
||||
node.image = bpy.data.images.load(texcoat[type['name']][0])
|
||||
if(type['colorspace'] == 'noncolor'):
|
||||
node.color_space = 'NONE'
|
||||
|
||||
if (coat3D.createnodes):
|
||||
|
||||
|
@ -408,15 +554,16 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup,
|
|||
if(material.name == '3DC_Emission'):
|
||||
main_material.links.new(applink_tree.outputs[type['input']], material.inputs[0])
|
||||
break
|
||||
|
||||
uv_node.location = node.location
|
||||
uv_node.location[0] -= 300
|
||||
uv_node.location[1] -= 200
|
||||
if(tile_list == []):
|
||||
uv_node.location = node.location
|
||||
uv_node.location[0] -= 300
|
||||
uv_node.location[1] -= 200
|
||||
|
||||
else:
|
||||
node.location = type['node_location'][0], type['node_location'][1]
|
||||
uv_node.location = node.location
|
||||
uv_node.location[0] -= 300
|
||||
if (tile_list == []):
|
||||
uv_node.location = node.location
|
||||
uv_node.location[0] -= 300
|
||||
act_material.links.new(node.outputs[0], notegroup.inputs[type['input']])
|
||||
if (input_color != -1):
|
||||
main_material.links.new(applink_tree.outputs[type['input']], main_mat.inputs[input_color])
|
||||
|
@ -496,6 +643,18 @@ def matlab(objekti,mat_list,texturelist,is_new):
|
|||
|
||||
updatetextures(objekti)
|
||||
if(texturelist != []):
|
||||
readtexturefolder(objekti,mat_list,texturelist,is_new)
|
||||
udim_textures = False
|
||||
if texturelist[0][0].startswith('100'):
|
||||
udim_textures = True
|
||||
|
||||
if(udim_textures == False):
|
||||
|
||||
readtexturefolder(objekti,mat_list,texturelist,is_new, udim_textures)
|
||||
else:
|
||||
path = texturelist[0][3]
|
||||
only_name = os.path.basename(path)
|
||||
if(only_name.startswith(objekti.coat3D.applink_index)):
|
||||
readtexturefolder(objekti, mat_list, texturelist, is_new, udim_textures)
|
||||
|
||||
|
||||
return('FINISHED')
|
||||
|
|
Loading…
Reference in New Issue