glTF exporter: fix some rotation issue

This commit is contained in:
Julien Duroure 2019-04-11 21:07:09 +02:00
parent fe05a06332
commit 76ca00772a
3 changed files with 16 additions and 8 deletions

View File

@ -102,13 +102,8 @@ def convert_swizzle_scale(scale, export_settings):
return Vector((scale[0], scale[1], scale[2]))
def decompose_transition(matrix, context, export_settings):
def decompose_transition(matrix, export_settings):
translation, rotation, scale = matrix.decompose()
"""Decompose a matrix depending if it is associated to a joint or node."""
if context == 'NODE':
translation = convert_swizzle_location(translation, export_settings)
rotation = convert_swizzle_rotation(rotation, export_settings)
scale = convert_swizzle_scale(scale, export_settings)
# Put w at the end.
rotation = Quaternion((rotation[1], rotation[2], rotation[3], rotation[0]))

View File

@ -48,7 +48,7 @@ def gather_joint(blender_bone, export_settings):
# matrix_basis = blender_object.convert_space(blender_bone, blender_bone.matrix, from_space='POSE',
# to_space='LOCAL')
trans, rot, sca = gltf2_blender_extract.decompose_transition(
gltf2_blender_math.multiply(correction_matrix_local, matrix_basis), 'JOINT', export_settings)
gltf2_blender_math.multiply(correction_matrix_local, matrix_basis), export_settings)
translation, rotation, scale = (None, None, None)
if trans[0] != 0.0 or trans[1] != 0.0 or trans[2] != 0.0:
translation = [trans[0], trans[1], trans[2]]

View File

@ -256,7 +256,20 @@ def __gather_name(blender_object, export_settings):
def __gather_trans_rot_scale(blender_object, export_settings):
trans, rot, sca = gltf2_blender_extract.decompose_transition(blender_object.matrix_local, 'NODE', export_settings)
trans = gltf2_blender_extract.convert_swizzle_location(blender_object.location, export_settings)
if blender_object.rotation_mode in ['QUATERNION', 'AXIS_ANGLE']:
rotation = blender_object.rotation_quaternion
else:
rotation = blender_object.rotation_euler.to_quaternion()
rotation = gltf2_blender_extract.convert_swizzle_rotation(rotation, export_settings)
# Put w at the end.
rot = Quaternion((rotation[1], rotation[2], rotation[3], rotation[0]))
sca = gltf2_blender_extract.convert_swizzle_scale(blender_object.scale, export_settings)
if blender_object.instance_type == 'COLLECTION' and blender_object.instance_collection:
trans = -gltf2_blender_extract.convert_swizzle_location(
blender_object.instance_collection.instance_offset, export_settings)