Grr, fix for previous FBX commit.
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@ -2031,7 +2031,7 @@ def fbx_data_from_scene(scene, settings):
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# Note: Maybe this is a bit too simplistic, should we use real shape base here? Though FBX does not
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# have this at all... Anyway, this should cover most common cases imho.
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continue
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shape_verts_co.extend(sv_co - v_co)
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shape_verts_co.extend(Vector(sv_co) - Vector(v_co))
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shape_verts_idx.append(idx)
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if not shape_verts_co:
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continue
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@ -2122,7 +2122,7 @@ def fbx_data_from_scene(scene, settings):
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# Note: Maybe this is a bit too simplistic, should we use real shape base here? Though FBX does not
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# have this at all... Anyway, this should cover most common cases imho.
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continue
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shape_verts_co.extend(sv_co - v_co)
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shape_verts_co.extend(Vector(sv_co) - Vector(v_co))
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shape_verts_idx.append(idx)
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if not shape_verts_co:
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continue
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