Dynamic Context Menu: Fix issues with moving the object to a new layer

Bump version to 1.8.7

Moving the active object to a different layer or switching to
a different layer will cause:
- Showing two contexts together (the no object one will be on top)
- errors with accessing operators (as the context.object is passed)

Use context.active_object as the obj var instead
This commit is contained in:
Vuk Gardašević 2017-09-30 15:13:30 +02:00
parent e2e252da28
commit 7cf00a0fb9
1 changed files with 4 additions and 3 deletions

View File

@ -20,7 +20,7 @@
bl_info = {
"name": "Dynamic Context Menu",
"author": "meta-androcto",
"version": (1, 8, 6),
"version": (1, 8, 7),
"blender": (2, 77, 0),
"location": "View3D > Spacebar",
"description": "Object Mode Context Sensitive Spacebar Menu",
@ -54,10 +54,10 @@ class VIEW3D_MT_Space_Dynamic_Menu(Menu):
layout = self.layout
settings = context.tool_settings
layout.operator_context = 'INVOKE_REGION_WIN'
obj = context.object
obj = context.active_object
# No Object Selected #
if not context.active_object:
if not obj:
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
@ -114,6 +114,7 @@ class VIEW3D_MT_Space_Dynamic_Menu(Menu):
# Mesh Edit Mode #
if obj and obj.type == 'MESH' and obj.mode in {'EDIT'}:
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_View_Menu", icon='ZOOM_ALL')