Texture_list bug fixed
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@ -54,14 +54,15 @@ def readtexturefolder(mat_list,texturelist,is_new): #read textures from texture
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for texture_info in texturelist:
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print('TEX: ',texture_info )
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if texture_info[0] == mat_list[0].name:
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if texture_info[2] == 'color' or texture_info[2] == 'diffuse':
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texcoat['color'].append(texture_info[3])
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if texture_info[2] == 'metalness' or texture_info[2] == 'reflection':
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if texture_info[2] == 'metalness' or texture_info[2] == 'specular':
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texcoat['metalness'].append(texture_info[3])
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if texture_info[2] == 'rough' or texture_info[2] == 'roughness':
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texcoat['rough'].append(texture_info[3])
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if texture_info[2] == 'nmap' or texture_info[2] == 'normal_map':
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if texture_info[2] == 'nmap' or texture_info[2] == 'normalmap':
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texcoat['nmap'].append(texture_info[3])
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if texture_info[2] == 'emissive':
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texcoat['emissive'].append(texture_info[3])
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