glTF exporter: take into account NLA tracks for shapekeys animation
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@ -15,7 +15,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (0, 9, 42),
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"version": (0, 9, 43),
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'blender': (2, 80, 0),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -193,9 +193,18 @@ def __get_blender_actions(blender_object: bpy.types.Object
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if blender_object.type == "MESH" \
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and blender_object.data is not None \
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and blender_object.data.shape_keys is not None \
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and blender_object.data.shape_keys.animation_data is not None \
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and blender_object.data.shape_keys.animation_data.action is not None:
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blender_actions.append(blender_object.data.shape_keys.animation_data.action)
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and blender_object.data.shape_keys.animation_data is not None:
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if blender_object.data.shape_keys.animation_data.action is not None:
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blender_actions.append(blender_object.data.shape_keys.animation_data.action)
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for track in blender_object.data.shape_keys.animation_data.nla_tracks:
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# Multi-strip tracks do not export correctly yet (they need to be baked),
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# so skip them for now and only write single-strip tracks.
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if track.strips is None or len(track.strips) != 1:
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continue
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for strip in track.strips:
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blender_actions.append(strip.action)
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# Remove duplicate actions.
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blender_actions = list(set(blender_actions))
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