Object smooth True/False enabled

This commit is contained in:
Kalle-Samuli Riihikoski 2018-11-13 12:16:35 +02:00
parent bd9b8d3965
commit 7f9a7d37cb
1 changed files with 9 additions and 2 deletions

View File

@ -539,7 +539,7 @@ class SCENE_OT_import(bpy.types.Operator):
if(import_list or coat3D.importmesh):
for list in import_list:
bpy.ops.import_scene.fbx(filepath=list, global_scale = 1,axis_forward='X')
bpy.ops.import_scene.fbx(filepath=list, global_scale = 1,axis_forward='X',use_custom_normals=False)
bpy.ops.object.select_all(action='DESELECT')
@ -567,6 +567,9 @@ class SCENE_OT_import(bpy.types.Operator):
objekti.coat3D.import_mesh = False
objekti.select_set(True)
use_smooth = objekti.data.polygons[0].use_smooth
print('use smooth:', use_smooth)
new_name = objekti.data.name
name_boxs = new_name.split('.')
print('DIFF_OBJECS:', diff_objects)
@ -595,7 +598,7 @@ class SCENE_OT_import(bpy.types.Operator):
obj_names = objekti.coat3D.applink_group
use_smooth = objekti.data.polygons[0].use_smooth
mat_list = []
if(objekti.material_slots):
@ -636,6 +639,10 @@ class SCENE_OT_import(bpy.types.Operator):
if (use_smooth):
for data_mesh in objekti.data.polygons:
data_mesh.use_smooth = True
else:
for data_mesh in objekti.data.polygons:
data_mesh.use_smooth = False
bpy.ops.object.select_all(action='DESELECT')