Fix T44089: restore default orientation axes of each addons to stae before rBAbfbabc0592b8.

Now using a class factory to allow customization of those defaults axes, still way less
verbose than previous code!
This commit is contained in:
Bastien Montagne 2015-03-24 09:59:35 +01:00
parent b1a53b343d
commit 812130fd0b
Notes: blender-bot 2023-02-14 19:57:37 +01:00
Referenced by issue #44089, XYZ translation to .stl
8 changed files with 54 additions and 29 deletions

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@ -21,7 +21,7 @@
bl_info = {
"name": "BioVision Motion Capture (BVH) format",
"author": "Campbell Barton",
"blender": (2, 73, 0),
"blender": (2, 74, 0),
"location": "File > Import-Export",
"description": "Import-Export BVH from armature objects",
"warning": "",
@ -46,12 +46,15 @@ from bpy.props import (StringProperty,
)
from bpy_extras.io_utils import (ImportHelper,
ExportHelper,
OrientationHelper,
orientation_helper_factory,
axis_conversion,
)
class ImportBVH(bpy.types.Operator, ImportHelper, OrientationHelper):
ImportBVHOrientationHelper = orientation_helper_factory("ImportBVHOrientationHelper", axis_forward='-Z', axis_up='Y')
class ImportBVH(bpy.types.Operator, ImportHelper, ImportBVHOrientationHelper):
"""Load a BVH motion capture file"""
bl_idname = "import_anim.bvh"
bl_label = "Import BVH"

View File

@ -21,7 +21,7 @@
bl_info = {
"name": "Stanford PLY format",
"author": "Bruce Merry, Campbell Barton",
"blender": (2, 73, 0),
"blender": (2, 74, 0),
"location": "File > Import-Export",
"description": "Import-Export PLY mesh data withs UV's and vertex colors",
"warning": "",
@ -53,11 +53,14 @@ from bpy.props import (CollectionProperty,
)
from bpy_extras.io_utils import (ImportHelper,
ExportHelper,
OrientationHelper,
orientation_helper_factory,
axis_conversion,
)
IOPLYOrientationHelper = orientation_helper_factory("IOPLYOrientationHelper", axis_forward='Y', axis_up='Z')
class ImportPLY(bpy.types.Operator, ImportHelper):
"""Load a PLY geometry file"""
bl_idname = "import_mesh.ply"
@ -88,7 +91,7 @@ class ImportPLY(bpy.types.Operator, ImportHelper):
return {'FINISHED'}
class ExportPLY(bpy.types.Operator, ExportHelper, OrientationHelper):
class ExportPLY(bpy.types.Operator, ExportHelper, IOPLYOrientationHelper):
"""Export a single object as a Stanford PLY with normals, """ \
"""colors and texture coordinates"""
bl_idname = "export_mesh.ply"

View File

@ -22,7 +22,7 @@ bl_info = {
"name": "STL format",
"author": "Guillaume Bouchard (Guillaum)",
"version": (1, 1, 1),
"blender": (2, 73, 0),
"blender": (2, 74, 0),
"location": "File > Import-Export > Stl",
"description": "Import-Export STL files",
"warning": "",
@ -65,13 +65,16 @@ from bpy.props import (StringProperty,
)
from bpy_extras.io_utils import (ImportHelper,
ExportHelper,
OrientationHelper,
orientation_helper_factory,
axis_conversion,
)
from bpy.types import Operator, OperatorFileListElement
class ImportSTL(Operator, ImportHelper, OrientationHelper):
IOSTLOrientationHelper = orientation_helper_factory("IOSTLOrientationHelper", axis_forward='Y', axis_up='Z')
class ImportSTL(Operator, ImportHelper, IOSTLOrientationHelper):
"""Load STL triangle mesh data"""
bl_idname = "import_mesh.stl"
bl_label = "Import STL"
@ -140,7 +143,7 @@ class ImportSTL(Operator, ImportHelper, OrientationHelper):
return {'FINISHED'}
class ExportSTL(Operator, ExportHelper, OrientationHelper):
class ExportSTL(Operator, ExportHelper, IOSTLOrientationHelper):
"""Save STL triangle mesh data from the active object"""
bl_idname = "export_mesh.stl"
bl_label = "Export STL"

View File

@ -21,7 +21,7 @@
bl_info = {
"name": "Autodesk 3DS format",
"author": "Bob Holcomb, Campbell Barton",
"blender": (2, 73, 0),
"blender": (2, 74, 0),
"location": "File > Import-Export",
"description": "Import-Export 3DS, meshes, uvs, materials, textures, "
"cameras & lamps",
@ -44,12 +44,15 @@ from bpy.props import StringProperty, FloatProperty, BoolProperty, EnumProperty
from bpy_extras.io_utils import (ImportHelper,
ExportHelper,
OrientationHelper,
orientation_helper_factory,
axis_conversion,
)
class Import3DS(bpy.types.Operator, ImportHelper, OrientationHelper):
IO3DSOrientationHelper = orientation_helper_factory("IO3DSOrientationHelper", axis_forward='Y', axis_up='Z')
class Import3DS(bpy.types.Operator, ImportHelper, IO3DSOrientationHelper):
"""Import from 3DS file format (.3ds)"""
bl_idname = "import_scene.autodesk_3ds"
bl_label = 'Import 3DS'
@ -95,7 +98,7 @@ class Import3DS(bpy.types.Operator, ImportHelper, OrientationHelper):
return import_3ds.load(self, context, **keywords)
class Export3DS(bpy.types.Operator, ExportHelper, OrientationHelper):
class Export3DS(bpy.types.Operator, ExportHelper, IO3DSOrientationHelper):
"""Export to 3DS file format (.3ds)"""
bl_idname = "export_scene.autodesk_3ds"
bl_label = 'Export 3DS'

View File

@ -22,7 +22,7 @@ bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
"version": (3, 2, 1),
"blender": (2, 73, 0),
"blender": (2, 74, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, "
"textures, cameras, lamps and actions",
@ -53,13 +53,16 @@ from bpy.props import (StringProperty,
from bpy_extras.io_utils import (ImportHelper,
ExportHelper,
OrientationHelper,
orientation_helper_factory,
path_reference_mode,
axis_conversion,
)
class ImportFBX(bpy.types.Operator, ImportHelper, OrientationHelper):
IOFBXOrientationHelper = orientation_helper_factory("IOFBXOrientationHelper", axis_forward='-Z', axis_up='Y')
class ImportFBX(bpy.types.Operator, ImportHelper, IOFBXOrientationHelper):
"""Load a FBX file"""
bl_idname = "import_scene.fbx"
bl_label = "Import FBX"
@ -200,7 +203,7 @@ class ImportFBX(bpy.types.Operator, ImportHelper, OrientationHelper):
return import_fbx.load(self, context, **keywords)
class ExportFBX(bpy.types.Operator, ExportHelper, OrientationHelper):
class ExportFBX(bpy.types.Operator, ExportHelper, IOFBXOrientationHelper):
"""Write a FBX file"""
bl_idname = "export_scene.fbx"
bl_label = "Export FBX"

View File

@ -22,7 +22,7 @@ bl_info = {
"name": "Wavefront OBJ format",
"author": "Campbell Barton, Bastien Montagne",
"version": (2, 1, 0),
"blender": (2, 73, 0),
"blender": (2, 74, 0),
"location": "File > Import-Export",
"description": "Import-Export OBJ, Import OBJ mesh, UV's, "
"materials and textures",
@ -48,13 +48,16 @@ from bpy.props import (BoolProperty,
)
from bpy_extras.io_utils import (ImportHelper,
ExportHelper,
OrientationHelper,
orientation_helper_factory,
path_reference_mode,
axis_conversion,
)
class ImportOBJ(bpy.types.Operator, ImportHelper, OrientationHelper):
IOOBJOrientationHelper = orientation_helper_factory("IOOBJOrientationHelper", axis_forward='-Z', axis_up='Y')
class ImportOBJ(bpy.types.Operator, ImportHelper, IOOBJOrientationHelper):
"""Load a Wavefront OBJ File"""
bl_idname = "import_scene.obj"
bl_label = "Import OBJ"
@ -170,7 +173,7 @@ class ImportOBJ(bpy.types.Operator, ImportHelper, OrientationHelper):
layout.prop(self, "use_image_search")
class ExportOBJ(bpy.types.Operator, ExportHelper, OrientationHelper):
class ExportOBJ(bpy.types.Operator, ExportHelper, IOOBJOrientationHelper):
"""Save a Wavefront OBJ File"""
bl_idname = "export_scene.obj"

View File

@ -21,7 +21,7 @@
bl_info = {
"name": "VRML2 (Virtual Reality Modeling Language)",
"author": "Campbell Barton",
"blender": (2, 73, 0),
"blender": (2, 74, 0),
"location": "File > Export",
"description": "Exports mesh objects to VRML2, supporting vertex and material colors",
"warning": "",
@ -45,12 +45,16 @@ from bpy.props import (CollectionProperty,
FloatProperty,
)
from bpy_extras.io_utils import (ExportHelper,
OrientationHelper,
orientation_helper_factory,
path_reference_mode,
axis_conversion,
)
class ExportVRML(bpy.types.Operator, ExportHelper, OrientationHelper):
ExportVRMLOrientationHelper = orientation_helper_factory("ExportVRMLOrientationHelper", axis_forward='Z', axis_up='Y')
class ExportVRML(bpy.types.Operator, ExportHelper, ExportVRMLOrientationHelper):
"""Export mesh objects as a VRML2, colors and texture coordinates"""
bl_idname = "export_scene.vrml2"
bl_label = "Export VRML2"

View File

@ -21,7 +21,7 @@
bl_info = {
"name": "Web3D X3D/VRML2 format",
"author": "Campbell Barton, Bart",
"blender": (2, 73, 0),
"blender": (2, 74, 0),
"location": "File > Import-Export",
"description": "Import-Export X3D, Import VRML2",
"warning": "",
@ -41,13 +41,16 @@ import bpy
from bpy.props import StringProperty, BoolProperty, EnumProperty, FloatProperty
from bpy_extras.io_utils import (ImportHelper,
ExportHelper,
OrientationHelper,
orientation_helper_factory,
axis_conversion,
path_reference_mode,
)
class ImportX3D(bpy.types.Operator, ImportHelper, OrientationHelper):
IOX3DOrientationHelper = orientation_helper_factory("IOX3DOrientationHelper", axis_forward='Z', axis_up='Y')
class ImportX3D(bpy.types.Operator, ImportHelper, IOX3DOrientationHelper):
"""Import an X3D or VRML2 file"""
bl_idname = "import_scene.x3d"
bl_label = "Import X3D/VRML2"
@ -71,7 +74,7 @@ class ImportX3D(bpy.types.Operator, ImportHelper, OrientationHelper):
return import_x3d.load(self, context, **keywords)
class ExportX3D(bpy.types.Operator, ExportHelper, OrientationHelper):
class ExportX3D(bpy.types.Operator, ExportHelper, IOX3DOrientationHelper):
"""Export selection to Extensible 3D file (.x3d)"""
bl_idname = "export_scene.x3d"
bl_label = 'Export X3D'