Fix T44089: restore default orientation axes of each addons to stae before rBAbfbabc0592b8.
Now using a class factory to allow customization of those defaults axes, still way less verbose than previous code!
This commit is contained in:
parent
b1a53b343d
commit
812130fd0b
Notes:
blender-bot
2023-02-14 19:57:37 +01:00
Referenced by issue #44089, XYZ translation to .stl
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@ -21,7 +21,7 @@
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bl_info = {
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"name": "BioVision Motion Capture (BVH) format",
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"author": "Campbell Barton",
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"blender": (2, 73, 0),
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"blender": (2, 74, 0),
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"location": "File > Import-Export",
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"description": "Import-Export BVH from armature objects",
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"warning": "",
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@ -46,12 +46,15 @@ from bpy.props import (StringProperty,
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)
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from bpy_extras.io_utils import (ImportHelper,
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ExportHelper,
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OrientationHelper,
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orientation_helper_factory,
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axis_conversion,
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)
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class ImportBVH(bpy.types.Operator, ImportHelper, OrientationHelper):
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ImportBVHOrientationHelper = orientation_helper_factory("ImportBVHOrientationHelper", axis_forward='-Z', axis_up='Y')
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class ImportBVH(bpy.types.Operator, ImportHelper, ImportBVHOrientationHelper):
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"""Load a BVH motion capture file"""
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bl_idname = "import_anim.bvh"
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bl_label = "Import BVH"
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@ -21,7 +21,7 @@
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bl_info = {
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"name": "Stanford PLY format",
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"author": "Bruce Merry, Campbell Barton",
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"blender": (2, 73, 0),
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"blender": (2, 74, 0),
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"location": "File > Import-Export",
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"description": "Import-Export PLY mesh data withs UV's and vertex colors",
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"warning": "",
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@ -53,11 +53,14 @@ from bpy.props import (CollectionProperty,
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)
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from bpy_extras.io_utils import (ImportHelper,
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ExportHelper,
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OrientationHelper,
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orientation_helper_factory,
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axis_conversion,
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)
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IOPLYOrientationHelper = orientation_helper_factory("IOPLYOrientationHelper", axis_forward='Y', axis_up='Z')
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class ImportPLY(bpy.types.Operator, ImportHelper):
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"""Load a PLY geometry file"""
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bl_idname = "import_mesh.ply"
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@ -88,7 +91,7 @@ class ImportPLY(bpy.types.Operator, ImportHelper):
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return {'FINISHED'}
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class ExportPLY(bpy.types.Operator, ExportHelper, OrientationHelper):
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class ExportPLY(bpy.types.Operator, ExportHelper, IOPLYOrientationHelper):
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"""Export a single object as a Stanford PLY with normals, """ \
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"""colors and texture coordinates"""
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bl_idname = "export_mesh.ply"
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@ -22,7 +22,7 @@ bl_info = {
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"name": "STL format",
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"author": "Guillaume Bouchard (Guillaum)",
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"version": (1, 1, 1),
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"blender": (2, 73, 0),
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"blender": (2, 74, 0),
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"location": "File > Import-Export > Stl",
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"description": "Import-Export STL files",
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"warning": "",
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@ -65,13 +65,16 @@ from bpy.props import (StringProperty,
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)
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from bpy_extras.io_utils import (ImportHelper,
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ExportHelper,
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OrientationHelper,
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orientation_helper_factory,
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axis_conversion,
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)
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from bpy.types import Operator, OperatorFileListElement
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class ImportSTL(Operator, ImportHelper, OrientationHelper):
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IOSTLOrientationHelper = orientation_helper_factory("IOSTLOrientationHelper", axis_forward='Y', axis_up='Z')
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class ImportSTL(Operator, ImportHelper, IOSTLOrientationHelper):
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"""Load STL triangle mesh data"""
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bl_idname = "import_mesh.stl"
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bl_label = "Import STL"
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@ -140,7 +143,7 @@ class ImportSTL(Operator, ImportHelper, OrientationHelper):
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return {'FINISHED'}
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class ExportSTL(Operator, ExportHelper, OrientationHelper):
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class ExportSTL(Operator, ExportHelper, IOSTLOrientationHelper):
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"""Save STL triangle mesh data from the active object"""
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bl_idname = "export_mesh.stl"
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bl_label = "Export STL"
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@ -21,7 +21,7 @@
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bl_info = {
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"name": "Autodesk 3DS format",
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"author": "Bob Holcomb, Campbell Barton",
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"blender": (2, 73, 0),
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"blender": (2, 74, 0),
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"location": "File > Import-Export",
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"description": "Import-Export 3DS, meshes, uvs, materials, textures, "
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"cameras & lamps",
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@ -44,12 +44,15 @@ from bpy.props import StringProperty, FloatProperty, BoolProperty, EnumProperty
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from bpy_extras.io_utils import (ImportHelper,
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ExportHelper,
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OrientationHelper,
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orientation_helper_factory,
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axis_conversion,
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)
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class Import3DS(bpy.types.Operator, ImportHelper, OrientationHelper):
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IO3DSOrientationHelper = orientation_helper_factory("IO3DSOrientationHelper", axis_forward='Y', axis_up='Z')
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class Import3DS(bpy.types.Operator, ImportHelper, IO3DSOrientationHelper):
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"""Import from 3DS file format (.3ds)"""
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bl_idname = "import_scene.autodesk_3ds"
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bl_label = 'Import 3DS'
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@ -95,7 +98,7 @@ class Import3DS(bpy.types.Operator, ImportHelper, OrientationHelper):
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return import_3ds.load(self, context, **keywords)
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class Export3DS(bpy.types.Operator, ExportHelper, OrientationHelper):
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class Export3DS(bpy.types.Operator, ExportHelper, IO3DSOrientationHelper):
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"""Export to 3DS file format (.3ds)"""
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bl_idname = "export_scene.autodesk_3ds"
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bl_label = 'Export 3DS'
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@ -22,7 +22,7 @@ bl_info = {
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"name": "FBX format",
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"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
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"version": (3, 2, 1),
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"blender": (2, 73, 0),
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"blender": (2, 74, 0),
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"location": "File > Import-Export",
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"description": "FBX IO meshes, UV's, vertex colors, materials, "
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"textures, cameras, lamps and actions",
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@ -53,13 +53,16 @@ from bpy.props import (StringProperty,
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from bpy_extras.io_utils import (ImportHelper,
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ExportHelper,
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OrientationHelper,
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orientation_helper_factory,
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path_reference_mode,
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axis_conversion,
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)
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class ImportFBX(bpy.types.Operator, ImportHelper, OrientationHelper):
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IOFBXOrientationHelper = orientation_helper_factory("IOFBXOrientationHelper", axis_forward='-Z', axis_up='Y')
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class ImportFBX(bpy.types.Operator, ImportHelper, IOFBXOrientationHelper):
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"""Load a FBX file"""
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bl_idname = "import_scene.fbx"
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bl_label = "Import FBX"
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@ -200,7 +203,7 @@ class ImportFBX(bpy.types.Operator, ImportHelper, OrientationHelper):
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return import_fbx.load(self, context, **keywords)
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class ExportFBX(bpy.types.Operator, ExportHelper, OrientationHelper):
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class ExportFBX(bpy.types.Operator, ExportHelper, IOFBXOrientationHelper):
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"""Write a FBX file"""
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bl_idname = "export_scene.fbx"
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bl_label = "Export FBX"
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@ -22,7 +22,7 @@ bl_info = {
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"name": "Wavefront OBJ format",
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"author": "Campbell Barton, Bastien Montagne",
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"version": (2, 1, 0),
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"blender": (2, 73, 0),
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"blender": (2, 74, 0),
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"location": "File > Import-Export",
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"description": "Import-Export OBJ, Import OBJ mesh, UV's, "
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"materials and textures",
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@ -48,13 +48,16 @@ from bpy.props import (BoolProperty,
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)
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from bpy_extras.io_utils import (ImportHelper,
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ExportHelper,
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OrientationHelper,
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orientation_helper_factory,
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path_reference_mode,
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axis_conversion,
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)
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class ImportOBJ(bpy.types.Operator, ImportHelper, OrientationHelper):
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IOOBJOrientationHelper = orientation_helper_factory("IOOBJOrientationHelper", axis_forward='-Z', axis_up='Y')
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class ImportOBJ(bpy.types.Operator, ImportHelper, IOOBJOrientationHelper):
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"""Load a Wavefront OBJ File"""
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bl_idname = "import_scene.obj"
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bl_label = "Import OBJ"
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@ -170,7 +173,7 @@ class ImportOBJ(bpy.types.Operator, ImportHelper, OrientationHelper):
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layout.prop(self, "use_image_search")
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class ExportOBJ(bpy.types.Operator, ExportHelper, OrientationHelper):
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class ExportOBJ(bpy.types.Operator, ExportHelper, IOOBJOrientationHelper):
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"""Save a Wavefront OBJ File"""
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bl_idname = "export_scene.obj"
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@ -21,7 +21,7 @@
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bl_info = {
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"name": "VRML2 (Virtual Reality Modeling Language)",
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"author": "Campbell Barton",
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"blender": (2, 73, 0),
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"blender": (2, 74, 0),
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"location": "File > Export",
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"description": "Exports mesh objects to VRML2, supporting vertex and material colors",
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"warning": "",
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@ -45,12 +45,16 @@ from bpy.props import (CollectionProperty,
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FloatProperty,
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)
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from bpy_extras.io_utils import (ExportHelper,
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OrientationHelper,
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orientation_helper_factory,
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path_reference_mode,
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axis_conversion,
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)
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class ExportVRML(bpy.types.Operator, ExportHelper, OrientationHelper):
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ExportVRMLOrientationHelper = orientation_helper_factory("ExportVRMLOrientationHelper", axis_forward='Z', axis_up='Y')
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class ExportVRML(bpy.types.Operator, ExportHelper, ExportVRMLOrientationHelper):
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"""Export mesh objects as a VRML2, colors and texture coordinates"""
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bl_idname = "export_scene.vrml2"
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bl_label = "Export VRML2"
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@ -21,7 +21,7 @@
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bl_info = {
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"name": "Web3D X3D/VRML2 format",
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"author": "Campbell Barton, Bart",
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"blender": (2, 73, 0),
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"blender": (2, 74, 0),
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"location": "File > Import-Export",
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"description": "Import-Export X3D, Import VRML2",
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"warning": "",
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@ -41,13 +41,16 @@ import bpy
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from bpy.props import StringProperty, BoolProperty, EnumProperty, FloatProperty
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from bpy_extras.io_utils import (ImportHelper,
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ExportHelper,
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OrientationHelper,
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orientation_helper_factory,
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axis_conversion,
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path_reference_mode,
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)
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class ImportX3D(bpy.types.Operator, ImportHelper, OrientationHelper):
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IOX3DOrientationHelper = orientation_helper_factory("IOX3DOrientationHelper", axis_forward='Z', axis_up='Y')
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class ImportX3D(bpy.types.Operator, ImportHelper, IOX3DOrientationHelper):
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"""Import an X3D or VRML2 file"""
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bl_idname = "import_scene.x3d"
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bl_label = "Import X3D/VRML2"
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@ -71,7 +74,7 @@ class ImportX3D(bpy.types.Operator, ImportHelper, OrientationHelper):
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return import_x3d.load(self, context, **keywords)
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class ExportX3D(bpy.types.Operator, ExportHelper, OrientationHelper):
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class ExportX3D(bpy.types.Operator, ExportHelper, IOX3DOrientationHelper):
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"""Export selection to Extensible 3D file (.x3d)"""
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bl_idname = "export_scene.x3d"
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bl_label = 'Export X3D'
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