super limb fixes

This commit is contained in:
Lucio Rossi 2019-02-21 19:09:19 +01:00
parent a6df2542ba
commit 82367d10eb
4 changed files with 242 additions and 190 deletions

View File

@ -109,10 +109,10 @@ class Rig:
# else:
# return 'ERROR'
def orient_bone( self, eb, axis, scale, reverse = False ):
v = Vector((0,0,0))
def orient_bone(self, eb, axis, scale, reverse=False):
v = Vector((0, 0, 0))
setattr(v,axis,scale)
setattr(v, axis, scale)
if reverse:
tail_vec = v @ self.obj.matrix_world
@ -385,7 +385,7 @@ class Rig:
def create_tail( self, tail_bones ):
pass
def create_chain(self):
def create_chain(self, pivot=None):
org_bones = self.org_bones
bpy.ops.object.mode_set(mode='EDIT')
@ -503,6 +503,10 @@ class Rig:
ctrl += [ctrl_name]
# Pivot alignment
if pivot:
align_bone_x_axis(self.obj, pivot, -v_point)
conv_twk = ''
# Convergence tweak
if self.params.conv_bone:
@ -1163,7 +1167,9 @@ class Rig:
bones['def'] = self.create_deform()
if len(self.org_bones) > 2:
bones['pivot'] = self.create_pivot()
bones['chain'] = self.create_chain()
bones['chain'] = self.create_chain(bones['pivot']['ctrl'])
else:
bones['chain'] = self.create_chain()
# Adjust Roll in SINGLE_BONE case
#if self.SINGLE_BONE:

View File

@ -1,10 +1,9 @@
import bpy
from ...utils import copy_bone
from ...utils import strip_org, make_deformer_name, connected_children_names
from ...utils import make_mechanism_name, put_bone, create_sphere_widget
from ...utils import create_widget, create_circle_widget
from ...utils import put_bone, create_sphere_widget
from ...utils import create_circle_widget, align_bone_x_axis
from ...utils import MetarigError
from rna_prop_ui import rna_idprop_ui_prop_get
class Rig:
@ -26,25 +25,46 @@ class Rig:
"RIGIFY ERROR: invalid rig structure on bone: %s" % (strip_org(bone_name))
)
def orient_org_bones(self):
bpy.ops.object.mode_set(mode='EDIT')
eb = self.obj.data.edit_bones
if self.params.roll_alignment == "automatic":
first_bone = eb[self.org_bones[0]]
last_bone = eb[self.org_bones[-1]]
# Orient uarm farm bones
chain_y_axis = last_bone.tail - first_bone.head
chain_rot_axis = first_bone.y_axis.cross(chain_y_axis) # ik-plane normal axis (rotation)
if chain_rot_axis.length < first_bone.length/100:
chain_rot_axis = first_bone.x_axis.normalized()
else:
chain_rot_axis = chain_rot_axis.normalized()
for bone in self.org_bones:
align_bone_x_axis(self.obj, bone, chain_rot_axis)
def make_controls(self):
bpy.ops.object.mode_set(mode ='EDIT')
bpy.ops.object.mode_set(mode='EDIT')
org_bones = self.org_bones
ctrl_chain = []
for i in range( len( org_bones ) ):
for i in range(len(org_bones)):
name = org_bones[i]
ctrl_bone = copy_bone(
ctrl_bone = copy_bone(
self.obj,
name,
strip_org(name)
)
ctrl_chain.append( ctrl_bone )
ctrl_chain.append(ctrl_bone)
# Make widgets
bpy.ops.object.mode_set(mode ='OBJECT')
bpy.ops.object.mode_set(mode='OBJECT')
for ctrl in ctrl_chain:
create_circle_widget(self.obj, ctrl, radius=0.3, head_tail=0.5)
@ -58,8 +78,8 @@ class Rig:
org_bones = self.org_bones
tweak_chain = []
for i in range( len( org_bones ) + 1 ):
if i == len( org_bones ):
for i in range(len(org_bones) + 1):
if i == len(org_bones):
# Make final tweak at the tip of the tentacle
name = org_bones[i-1]
else:
@ -71,32 +91,32 @@ class Rig:
"tweak_" + strip_org(name)
)
tweak_e = eb[ tweak_bone ]
tweak_e = eb[tweak_bone]
tweak_e.length /= 2 # Set size to half
tweak_e.length /= 2 # Set size to half
if i == len( org_bones ):
# Position final tweak at the tip
put_bone( self.obj, tweak_bone, eb[ org_bones[-1]].tail )
put_bone(self.obj, tweak_bone, eb[org_bones[-1]].tail)
tweak_chain.append( tweak_bone )
tweak_chain.append(tweak_bone)
# Make widgets
bpy.ops.object.mode_set(mode = 'OBJECT')
bpy.ops.object.mode_set(mode='OBJECT')
for tweak in tweak_chain:
create_sphere_widget( self.obj, tweak )
create_sphere_widget(self.obj, tweak)
tweak_pb = self.obj.pose.bones[ tweak ]
tweak_pb = self.obj.pose.bones[tweak]
# Set locks
if tweak_chain.index( tweak ) != len( tweak_chain ) - 1:
if tweak_chain.index(tweak) != len(tweak_chain) - 1:
tweak_pb.lock_rotation = (True, False, True)
tweak_pb.lock_scale = (False, True, False)
tweak_pb.lock_scale = (False, True, False)
else:
tweak_pb.lock_rotation_w = True
tweak_pb.lock_rotation = (True, True, True)
tweak_pb.lock_scale = (True, True, True)
tweak_pb.lock_rotation = (True, True, True)
tweak_pb.lock_scale = (True, True, True)
# Set up tweak bone layers
if self.tweak_layers:
@ -106,79 +126,78 @@ class Rig:
def make_deform(self):
bpy.ops.object.mode_set(mode ='EDIT')
bpy.ops.object.mode_set(mode='EDIT')
org_bones = self.org_bones
def_chain = []
for i in range( len( org_bones ) ):
for i in range(len(org_bones)):
name = org_bones[i]
def_bone = copy_bone(
def_bone = copy_bone(
self.obj,
name,
make_deformer_name(strip_org(name))
)
def_chain.append( def_bone )
def_chain.append(def_bone)
return def_chain
def parent_bones(self, all_bones):
bpy.ops.object.mode_set(mode ='EDIT')
bpy.ops.object.mode_set(mode='EDIT')
org_bones = self.org_bones
eb = self.obj.data.edit_bones
eb = self.obj.data.edit_bones
# Parent control bones
for bone in all_bones['control'][1:]:
previous_index = all_bones['control'].index( bone ) - 1
eb[ bone ].parent = eb[ all_bones['control'][previous_index] ]
previous_index = all_bones['control'].index(bone) - 1
eb[bone].parent = eb[all_bones['control'][previous_index]]
# Parent tweak bones
tweaks = all_bones['tweak']
for tweak in all_bones['tweak']:
parent = ''
if tweaks.index( tweak ) == len( tweaks ) - 1:
parent = all_bones['control'][ -1 ]
if tweaks.index(tweak) == len(tweaks) - 1:
parent = all_bones['control'][-1]
else:
parent = all_bones['control'][ tweaks.index( tweak ) ]
parent = all_bones['control'][tweaks.index(tweak)]
eb[ tweak ].parent = eb[ parent ]
eb[tweak].parent = eb[parent]
# Parent deform bones
for bone in all_bones['deform'][1:]:
previous_index = all_bones['deform'].index( bone ) - 1
previous_index = all_bones['deform'].index(bone) - 1
eb[ bone ].parent = eb[ all_bones['deform'][previous_index] ]
eb[ bone ].use_connect = True
eb[bone].parent = eb[all_bones['deform'][previous_index]]
eb[bone].use_connect = True
# Parent org bones ( to tweaks by default, or to the controls )
for org, tweak in zip( org_bones, all_bones['tweak'] ):
eb[ org ].parent = eb[ tweak ]
for org, tweak in zip(org_bones, all_bones['tweak']):
eb[org].parent = eb[tweak]
def make_constraints(self, all_bones):
bpy.ops.object.mode_set(mode ='OBJECT')
org_bones = self.org_bones
pb = self.obj.pose.bones
bpy.ops.object.mode_set(mode='OBJECT')
pb = self.obj.pose.bones
# Deform bones' constraints
ctrls = all_bones['control']
tweaks = all_bones['tweak' ]
deforms = all_bones['deform' ]
ctrls = all_bones['control']
tweaks = all_bones['tweak']
deforms = all_bones['deform']
for deform, tweak, ctrl in zip( deforms, tweaks, ctrls ):
con = pb[deform].constraints.new('COPY_TRANSFORMS')
con.target = self.obj
con = pb[deform].constraints.new('COPY_TRANSFORMS')
con.target = self.obj
con.subtarget = tweak
con = pb[deform].constraints.new('DAMPED_TRACK')
con.target = self.obj
con.subtarget = tweaks[ tweaks.index( tweak ) + 1 ]
con = pb[deform].constraints.new('DAMPED_TRACK')
con.target = self.obj
con.subtarget = tweaks[tweaks.index(tweak) + 1]
con = pb[deform].constraints.new('STRETCH_TO')
con.target = self.obj
con.subtarget = tweaks[ tweaks.index( tweak ) + 1 ]
con = pb[deform].constraints.new('STRETCH_TO')
con.target = self.obj
con.subtarget = tweaks[tweaks.index(tweak) + 1]
# Control bones' constraints
if ctrl != ctrls[0]:
@ -195,23 +214,25 @@ class Rig:
con.owner_space = 'LOCAL'
def generate(self):
bpy.ops.object.mode_set(mode ='EDIT')
bpy.ops.object.mode_set(mode='EDIT')
eb = self.obj.data.edit_bones
self.orient_org_bones()
# Clear all initial parenting
for bone in self.org_bones:
# eb[ bone ].parent = None
eb[ bone ].use_connect = False
# eb[ bone ].parent = None
eb[bone].use_connect = False
# Creating all bones
ctrl_chain = self.make_controls()
ctrl_chain = self.make_controls()
tweak_chain = self.make_tweaks()
def_chain = self.make_deform()
def_chain = self.make_deform()
all_bones = {
'control' : ctrl_chain,
'tweak' : tweak_chain,
'deform' : def_chain
'control': ctrl_chain,
'tweak': tweak_chain,
'deform': def_chain
}
self.make_constraints(all_bones)
@ -230,25 +251,29 @@ def add_parameters(params):
# Setting up extra tweak layers
params.tweak_extra_layers = bpy.props.BoolProperty(
name = "tweak_extra_layers",
default = True,
description = ""
name="tweak_extra_layers",
default=True,
description=""
)
params.tweak_layers = bpy.props.BoolVectorProperty(
size = 32,
description = "Layers for the tweak controls to be on",
default = tuple( [ i == 1 for i in range(0, 32) ] )
size=32,
description="Layers for the tweak controls to be on",
default=tuple([i == 1 for i in range(0, 32)])
)
items = [('automatic', 'Automatic', ''), ('manual', 'Manual', '')]
params.roll_alignment = bpy.props.EnumProperty(items=items, name="Bone roll alignment", default='automatic')
def parameters_ui(layout, params):
""" Create the ui for the rig parameters.
"""
r = layout.row()
col = r.column(align=True)
row = col.row(align=True)
r.prop(params, "roll_alignment")
row = layout.row(align=True)
for i, axis in enumerate(['x', 'y', 'z']):
row.prop(params, "copy_rotation_axes", index=i, toggle=True, text=axis)
@ -286,7 +311,7 @@ def parameters_ui(layout, params):
row = col.row(align=True)
for i in range( 24, 32 ): # Layers 24-31
for i in range(24, 32): # Layers 24-31
icon = "NONE"
if bone_layers[i]:
icon = "LAYER_ACTIVE"

View File

@ -1,9 +1,8 @@
import bpy
from mathutils import Vector
from ...utils import copy_bone, flip_bone
from ...utils import strip_org, make_deformer_name, connected_children_names, make_mechanism_name
from ...utils import create_circle_widget, create_sphere_widget, create_widget
from ...utils import MetarigError
from ...utils import create_circle_widget, create_widget
from ...utils import MetarigError, align_bone_x_axis
from rna_prop_ui import rna_idprop_ui_prop_get
script = """
@ -24,129 +23,154 @@ class Rig:
if len(self.org_bones) <= 1:
raise MetarigError("RIGIFY ERROR: Bone '%s': listen bro, that finger rig jusaint put tugetha rite. A little hint, use more than one bone!!" % (strip_org(bone_name)))
def orient_org_bones(self):
bpy.ops.object.mode_set(mode='EDIT')
eb = self.obj.data.edit_bones
if self.params.primary_rotation_axis == 'automatic':
first_bone = eb[self.org_bones[0]]
last_bone = eb[self.org_bones[-1]]
# Orient uarm farm bones
chain_y_axis = last_bone.tail - first_bone.head
chain_rot_axis = first_bone.y_axis.cross(chain_y_axis) # ik-plane normal axis (rotation)
if chain_rot_axis.length < first_bone.length/100:
chain_rot_axis = first_bone.x_axis.normalized()
else:
chain_rot_axis = chain_rot_axis.normalized()
for bone in self.org_bones:
align_bone_x_axis(self.obj, bone, chain_rot_axis)
def generate(self):
org_bones = self.org_bones
bpy.ops.object.mode_set(mode ='EDIT')
bpy.ops.object.mode_set(mode='EDIT')
eb = self.obj.data.edit_bones
self.orient_org_bones()
# Bone name lists
ctrl_chain = []
def_chain = []
mch_chain = []
ctrl_chain = []
def_chain = []
mch_chain = []
mch_drv_chain = []
# Create ctrl master bone
org_name = self.org_bones[0]
org_name = self.org_bones[0]
temp_name = strip_org(self.org_bones[0])
suffix = temp_name[-2:]
master_name = temp_name[:-5] + "_master" + suffix
master_name = copy_bone( self.obj, org_name, master_name )
ctrl_bone_master = eb[ master_name ]
if temp_name[-2:] == '.L' or temp_name[-2:] == '.R':
suffix = temp_name[-2:]
master_name = temp_name[:-2] + "_master" + suffix
else:
master_name = temp_name + "_master"
master_name = copy_bone(self.obj, org_name, master_name)
ctrl_bone_master = eb[master_name]
## Parenting bug fix ??
# Parenting bug fix ??
ctrl_bone_master.use_connect = False
ctrl_bone_master.parent = None
ctrl_bone_master.parent = None
ctrl_bone_master.tail += ( eb[ org_bones[-1] ].tail - eb[org_name].head ) * 1.25
ctrl_bone_master.tail += (eb[org_bones[-1]].tail - eb[org_name].head) * 1.25
for bone in org_bones:
eb[bone].use_connect = False
if org_bones.index( bone ) != 0:
eb[bone].parent = None
if org_bones.index(bone) != 0:
eb[bone].parent = None
# Creating the bone chains
for i in range(len(self.org_bones)):
name = self.org_bones[i]
name = self.org_bones[i]
ctrl_name = strip_org(name)
# Create control bones
ctrl_bone = copy_bone( self.obj, name, ctrl_name )
ctrl_bone_e = eb[ ctrl_name ]
ctrl_bone = copy_bone(self.obj, name, ctrl_name)
ctrl_bone_e = eb[ctrl_name]
# Create deformation bones
def_name = make_deformer_name( ctrl_name )
def_bone = copy_bone( self.obj, name, def_name )
def_name = make_deformer_name(ctrl_name)
def_bone = copy_bone(self.obj, name, def_name)
# Create mechanism bones
mch_name = make_mechanism_name( ctrl_name )
mch_bone = copy_bone( self.obj, name, mch_name )
mch_name = make_mechanism_name(ctrl_name)
mch_bone = copy_bone(self.obj, name, mch_name)
# Create mechanism driver bones
drv_name = make_mechanism_name(ctrl_name) + "_drv"
mch_bone_drv = copy_bone(self.obj, name, drv_name)
mch_bone_drv_e = eb[drv_name]
drv_name = make_mechanism_name(ctrl_name) + "_drv"
mch_bone_drv = copy_bone(self.obj, name, drv_name)
# Adding to lists
ctrl_chain += [ctrl_name]
def_chain += [def_bone]
mch_chain += [mch_bone]
mch_drv_chain += [drv_name]
ctrl_chain += [ctrl_bone]
def_chain += [def_bone]
mch_chain += [mch_bone]
mch_drv_chain += [mch_bone_drv]
# Restoring org chain parenting
for bone in org_bones[1:]:
eb[bone].parent = eb[ org_bones[ org_bones.index(bone) - 1 ] ]
eb[bone].parent = eb[org_bones[org_bones.index(bone) - 1]]
# Parenting the master bone to the first org
ctrl_bone_master = eb[ master_name ]
ctrl_bone_master.parent = eb[ org_bones[0] ]
ctrl_bone_master = eb[master_name]
ctrl_bone_master.parent = eb[org_bones[0]]
# Parenting chain bones
for i in range(len(self.org_bones)):
# Edit bone references
def_bone_e = eb[def_chain[i]]
ctrl_bone_e = eb[ctrl_chain[i]]
mch_bone_e = eb[mch_chain[i]]
def_bone_e = eb[def_chain[i]]
ctrl_bone_e = eb[ctrl_chain[i]]
mch_bone_e = eb[mch_chain[i]]
mch_bone_drv_e = eb[mch_drv_chain[i]]
if i == 0:
# First ctl bone
ctrl_bone_e.parent = mch_bone_drv_e
ctrl_bone_e.parent = mch_bone_drv_e
ctrl_bone_e.use_connect = False
# First def bone
def_bone_e.parent = eb[self.org_bones[i]].parent
def_bone_e.use_connect = False
def_bone_e.parent = eb[self.org_bones[i]].parent
def_bone_e.use_connect = False
# First mch bone
mch_bone_e.parent = eb[self.org_bones[i]].parent
mch_bone_e.use_connect = False
mch_bone_e.use_connect = False
# First mch driver bone
mch_bone_drv_e.parent = eb[self.org_bones[i]].parent
mch_bone_drv_e.use_connect = False
mch_bone_drv_e.use_connect = False
else:
# The rest
ctrl_bone_e.parent = mch_bone_drv_e
ctrl_bone_e.use_connect = False
ctrl_bone_e.parent = mch_bone_drv_e
ctrl_bone_e.use_connect = False
def_bone_e.parent = eb[def_chain[i-1]]
def_bone_e.use_connect = True
def_bone_e.parent = eb[def_chain[i-1]]
def_bone_e.use_connect = True
mch_bone_drv_e.parent = eb[ctrl_chain[i-1]]
mch_bone_drv_e.parent = eb[ctrl_chain[i-1]]
mch_bone_drv_e.use_connect = False
# Parenting mch bone
mch_bone_e.parent = ctrl_bone_e
mch_bone_e.parent = ctrl_bone_e
mch_bone_e.use_connect = False
# Creating tip conrtol bone
tip_name = copy_bone( self.obj, org_bones[-1], temp_name )
ctrl_bone_tip = eb[ tip_name ]
flip_bone( self.obj, tip_name )
# Creating tip control bone
tip_name = copy_bone(self.obj, org_bones[-1], temp_name)
ctrl_bone_tip = eb[tip_name]
flip_bone(self.obj, tip_name)
ctrl_bone_tip.length /= 2
ctrl_bone_tip.parent = eb[ctrl_chain[-1]]
bpy.ops.object.mode_set(mode ='OBJECT')
bpy.ops.object.mode_set(mode='OBJECT')
pb = self.obj.pose.bones
# Setting pose bones locks
pb_master = pb[master_name]
pb_master.lock_scale = True,False,True
pb_master.lock_scale = True, False, True
pb[tip_name].lock_scale = True,True,True
pb[tip_name].lock_rotation = True,True,True
pb[tip_name].lock_scale = True, True, True
pb[tip_name].lock_rotation = True, True, True
pb[tip_name].lock_rotation_w = True
pb_master['finger_curve'] = 0.0
@ -160,103 +184,100 @@ class Rig:
# Pose settings
for org, ctrl, deform, mch, mch_drv in zip(self.org_bones, ctrl_chain, def_chain, mch_chain, mch_drv_chain):
# Constraining the org bones
#con = pb[org].constraints.new('COPY_TRANSFORMS')
#con.target = self.obj
#con.subtarget = ctrl
# Constraining the deform bones
con = pb[deform].constraints.new('COPY_TRANSFORMS')
con.target = self.obj
con = pb[deform].constraints.new('COPY_TRANSFORMS')
con.target = self.obj
con.subtarget = mch
# Constraining the mch bones
if mch_chain.index(mch) == 0:
con = pb[mch].constraints.new('COPY_LOCATION')
con.target = self.obj
con = pb[mch].constraints.new('COPY_LOCATION')
con.target = self.obj
con.subtarget = ctrl
con = pb[mch].constraints.new('COPY_SCALE')
con.target = self.obj
con = pb[mch].constraints.new('COPY_SCALE')
con.target = self.obj
con.subtarget = ctrl
con = pb[mch].constraints.new('DAMPED_TRACK')
con.target = self.obj
con = pb[mch].constraints.new('DAMPED_TRACK')
con.target = self.obj
con.subtarget = ctrl_chain[ctrl_chain.index(ctrl)+1]
con = pb[mch].constraints.new('STRETCH_TO')
con.target = self.obj
con = pb[mch].constraints.new('STRETCH_TO')
con.target = self.obj
con.subtarget = ctrl_chain[ctrl_chain.index(ctrl)+1]
con.volume = 'NO_VOLUME'
con.volume = 'NO_VOLUME'
elif mch_chain.index(mch) == len(mch_chain) - 1:
con = pb[mch].constraints.new('DAMPED_TRACK')
con.target = self.obj
con = pb[mch].constraints.new('DAMPED_TRACK')
con.target = self.obj
con.subtarget = tip_name
con = pb[mch].constraints.new('STRETCH_TO')
con.target = self.obj
con = pb[mch].constraints.new('STRETCH_TO')
con.target = self.obj
con.subtarget = tip_name
con.volume = 'NO_VOLUME'
con.volume = 'NO_VOLUME'
else:
con = pb[mch].constraints.new('DAMPED_TRACK')
con.target = self.obj
con = pb[mch].constraints.new('DAMPED_TRACK')
con.target = self.obj
con.subtarget = ctrl_chain[ctrl_chain.index(ctrl)+1]
con = pb[mch].constraints.new('STRETCH_TO')
con.target = self.obj
con = pb[mch].constraints.new('STRETCH_TO')
con.target = self.obj
con.subtarget = ctrl_chain[ctrl_chain.index(ctrl)+1]
con.volume = 'NO_VOLUME'
con.volume = 'NO_VOLUME'
# Constraining and driving mch driver bones
pb[mch_drv].rotation_mode = 'YZX'
if mch_drv_chain.index(mch_drv) == 0:
# Constraining to master bone
con = pb[mch_drv].constraints.new('COPY_LOCATION')
con.target = self.obj
con.subtarget = master_name
con = pb[mch_drv].constraints.new('COPY_LOCATION')
con.target = self.obj
con.subtarget = master_name
con = pb[mch_drv].constraints.new('COPY_ROTATION')
con.target = self.obj
con.subtarget = master_name
con = pb[mch_drv].constraints.new('COPY_ROTATION')
con.target = self.obj
con.subtarget = master_name
con.target_space = 'LOCAL'
con.owner_space = 'LOCAL'
con.owner_space = 'LOCAL'
else:
# Match axis to expression
options = {
"X" : { "axis" : 0,
"expr" : '(1-sy)*pi' },
"-X" : { "axis" : 0,
"expr" : '-((1-sy)*pi)' },
"Y" : { "axis" : 1,
"expr" : '(1-sy)*pi' },
"-Y" : { "axis" : 1,
"expr" : '-((1-sy)*pi)' },
"Z" : { "axis" : 2,
"expr" : '(1-sy)*pi' },
"-Z" : { "axis" : 2,
"expr" : '-((1-sy)*pi)' }
"automatic": {"axis": 0,
"expr": '(1-sy)*pi'},
"X": {"axis": 0,
"expr": '(1-sy)*pi'},
"-X": {"axis": 0,
"expr": '-((1-sy)*pi)'},
"Y": {"axis": 1,
"expr": '(1-sy)*pi'},
"-Y": {"axis": 1,
"expr": '-((1-sy)*pi)'},
"Z": {"axis": 2,
"expr": '(1-sy)*pi'},
"-Z": {"axis": 2,
"expr": '-((1-sy)*pi)'}
}
axis = self.params.primary_rotation_axis
# Drivers
drv = pb[mch_drv].driver_add("rotation_euler", options[axis]["axis"]).driver
drv.type = 'SCRIPTED'
drv.expression = options[axis]["expr"]
drv_var = drv.variables.new()
drv_var.name = 'sy'
drv_var.type = "SINGLE_PROP"
drv_var.targets[0].id = self.obj
drv = pb[mch_drv].driver_add("rotation_euler", options[axis]["axis"]).driver
drv.type = 'SCRIPTED'
drv.expression = options[axis]["expr"]
drv_var = drv.variables.new()
drv_var.name = 'sy'
drv_var.type = "SINGLE_PROP"
drv_var.targets[0].id = self.obj
drv_var.targets[0].data_path = pb[master_name].path_from_id() + '.scale.y'
# Setting bone curvature setting, costum property, and drivers
# Setting bone curvature setting, custom property, and drivers
def_bone = self.obj.data.bones[deform]
def_bone.bbone_segments = 8
drv = def_bone.driver_add("bbone_easein").driver # Ease in
drv = def_bone.driver_add("bbone_easein").driver # Ease in
drv.type='SUM'
drv_var = drv.variables.new()
@ -265,7 +286,7 @@ class Rig:
drv_var.targets[0].id = self.obj
drv_var.targets[0].data_path = pb_master.path_from_id() + '["finger_curve"]'
drv = def_bone.driver_add("bbone_easeout").driver # Ease out
drv = def_bone.driver_add("bbone_easeout").driver # Ease out
drv.type='SUM'
drv_var = drv.variables.new()
@ -274,7 +295,6 @@ class Rig:
drv_var.targets[0].id = self.obj
drv_var.targets[0].data_path = pb_master.path_from_id() + '["finger_curve"]'
# Assigning shapes to control bones
create_circle_widget(self.obj, ctrl, radius=0.3, head_tail=0.5)
@ -307,8 +327,9 @@ def add_parameters(params):
""" Add the parameters of this rig type to the
RigifyParameters PropertyGroup
"""
items = [('X', 'X', ''), ('Y', 'Y', ''), ('Z', 'Z', ''), ('-X', '-X', ''), ('-Y', '-Y', ''), ('-Z', '-Z', '')]
params.primary_rotation_axis = bpy.props.EnumProperty(items=items, name="Primary Rotation Axis", default='X')
items = [('automatic', 'Automatic', ''), ('X', 'X manual', ''), ('Y', 'Y manual', ''), ('Z', 'Z manual', ''),
('-X', '-X manual', ''), ('-Y', '-Y manual', ''), ('-Z', '-Z manual', '')]
params.primary_rotation_axis = bpy.props.EnumProperty(items=items, name="Primary Rotation Axis", default='automatic')
def parameters_ui(layout, params):
@ -363,7 +384,7 @@ def create_sample(obj):
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'YXZ'
pbone = obj.pose.bones[bones['f_pinky.01.L']]
pbone.rigify_type = 'limbs.simple_tentacle'
pbone.rigify_type = 'limbs.super_finger'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False

View File

@ -642,7 +642,7 @@ class Rig:
if len(bones['neck']['original_names']) > 3:
self.make_constraint(b, {
'constraint': 'COPY_SCALE',
'subtarget': org(l['original_names'][j+1]),
'subtarget': bones['neck']['ctrl_neck'],
'influence': 1.0
})