io_coat3D:make sure that texture files exists
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5a1c2a38bb
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825c3c6e51
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@ -236,7 +236,7 @@ class SCENE_OT_getback(bpy.types.Operator):
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if (bpy.app.background == False):
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if os.path.isfile(Export_folder):
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print('BLENDER -> 3DC -> BLENDER WORKFLLOW')
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DeleteExtra3DC()
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workflow1(ExportFolder)
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@ -1256,7 +1256,6 @@ def workflow1(ExportFolder):
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def workflow2(BlenderFolder):
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coat3D = bpy.context.scene.coat3D
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coat = bpy.coat3D
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texturelist = make_texture_list(BlenderFolder)
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193
io_coat3D/tex.py
193
io_coat3D/tex.py
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@ -121,115 +121,116 @@ def readtexturefolder(objekti, mat_list, texturelist, is_new, udim_textures, udi
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if(testi(objekti, texturelist[slot_index][0], index_mat.name, uv_MODE_mat, ind)) :
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if texture_info[2] == 'color' or texture_info[2] == 'diffuse':
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if(index_mat.material.coat3D_diffuse):
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texcoat['color'].append(texture_info[3])
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create_nodes = True
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else:
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os.remove(texture_info[3])
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if (os.path.isfile(texture_info[3])):
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if texture_info[2] == 'color' or texture_info[2] == 'diffuse':
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if(index_mat.material.coat3D_diffuse):
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texcoat['color'].append(texture_info[3])
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create_nodes = True
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else:
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os.remove(texture_info[3])
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elif texture_info[2] == 'metalness' or texture_info[2] == 'specular' or texture_info[2] == 'reflection':
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if (index_mat.material.coat3D_metalness):
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texcoat['metalness'].append(texture_info[3])
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create_nodes = True
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else:
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os.remove(texture_info[3])
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elif texture_info[2] == 'metalness' or texture_info[2] == 'specular' or texture_info[2] == 'reflection':
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if (index_mat.material.coat3D_metalness):
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texcoat['metalness'].append(texture_info[3])
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create_nodes = True
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else:
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os.remove(texture_info[3])
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elif texture_info[2] == 'rough' or texture_info[2] == 'roughness':
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if (index_mat.material.coat3D_roughness):
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texcoat['rough'].append(texture_info[3])
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create_nodes = True
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else:
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os.remove(texture_info[3])
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elif texture_info[2] == 'rough' or texture_info[2] == 'roughness':
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if (index_mat.material.coat3D_roughness):
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texcoat['rough'].append(texture_info[3])
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create_nodes = True
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else:
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os.remove(texture_info[3])
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elif texture_info[2] == 'nmap' or texture_info[2] == 'normalmap' or texture_info[2] == 'normal_map' or texture_info[2] == 'normal':
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if (index_mat.material.coat3D_normal):
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texcoat['nmap'].append(texture_info[3])
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create_nodes = True
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else:
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os.remove(texture_info[3])
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elif texture_info[2] == 'nmap' or texture_info[2] == 'normalmap' or texture_info[2] == 'normal_map' or texture_info[2] == 'normal':
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if (index_mat.material.coat3D_normal):
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texcoat['nmap'].append(texture_info[3])
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create_nodes = True
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else:
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os.remove(texture_info[3])
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elif texture_info[2] == 'emissive':
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if (index_mat.material.coat3D_emissive):
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texcoat['emissive'].append(texture_info[3])
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create_nodes = True
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else:
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os.remove(texture_info[3])
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elif texture_info[2] == 'emissive':
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if (index_mat.material.coat3D_emissive):
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texcoat['emissive'].append(texture_info[3])
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create_nodes = True
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else:
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os.remove(texture_info[3])
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elif texture_info[2] == 'emissive_power':
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if (index_mat.material.coat3D_emissive):
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texcoat['emissive_power'].append(texture_info[3])
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create_nodes = True
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else:
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os.remove(texture_info[3])
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elif texture_info[2] == 'emissive_power':
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if (index_mat.material.coat3D_emissive):
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texcoat['emissive_power'].append(texture_info[3])
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create_nodes = True
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else:
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os.remove(texture_info[3])
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elif texture_info[2] == 'ao':
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if (index_mat.material.coat3D_ao):
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texcoat['ao'].append(texture_info[3])
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create_nodes = True
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else:
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os.remove(texture_info[3])
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elif texture_info[2] == 'ao':
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if (index_mat.material.coat3D_ao):
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texcoat['ao'].append(texture_info[3])
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create_nodes = True
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else:
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os.remove(texture_info[3])
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elif texture_info[2].startswith('displacement'):
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if (index_mat.material.coat3D_displacement):
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texcoat['displacement'].append(texture_info[3])
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create_nodes = True
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else:
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os.remove(texture_info[3])
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elif texture_info[2].startswith('displacement'):
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if (index_mat.material.coat3D_displacement):
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texcoat['displacement'].append(texture_info[3])
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create_nodes = True
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else:
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os.remove(texture_info[3])
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elif texture_info[2] == 'alpha' or texture_info[2] == 'opacity':
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if (index_mat.material.coat3D_alpha):
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texcoat['alpha'].append(texture_info[3])
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create_nodes = True
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else:
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os.remove(texture_info[3])
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elif texture_info[2] == 'alpha' or texture_info[2] == 'opacity':
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if (index_mat.material.coat3D_alpha):
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texcoat['alpha'].append(texture_info[3])
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create_nodes = True
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else:
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os.remove(texture_info[3])
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create_group_node = True
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create_group_node = True
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else:
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for texture_info in texturelist:
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if texture_info[2] == 'color' or texture_info[2] == 'diffuse':
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if texcoat['color'] == [] and texture_info[1] == '1001':
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texcoat['color'].append(texture_info[3])
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create_nodes = True
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elif texture_info[2] == 'metalness' or texture_info[2] == 'specular' or texture_info[
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2] == 'reflection':
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if texcoat['metalness'] == [] and texture_info[1] == '1001':
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texcoat['metalness'].append(texture_info[3])
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create_nodes = True
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elif texture_info[2] == 'rough' or texture_info[2] == 'roughness':
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if texcoat['rough'] == [] and texture_info[1] == '1001':
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texcoat['rough'].append(texture_info[3])
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create_nodes = True
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elif texture_info[2] == 'nmap' or texture_info[2] == 'normalmap' or texture_info[
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2] == 'normal_map' or texture_info[2] == 'normal':
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if texcoat['nmap'] == [] and texture_info[1] == '1001':
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texcoat['nmap'].append(texture_info[3])
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create_nodes = True
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elif texture_info[2] == 'emissive':
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if texcoat['emissive'] == [] and texture_info[1] == '1001':
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texcoat['emissive'].append(texture_info[3])
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create_nodes = True
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elif texture_info[2] == 'emissive_power':
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if texcoat['emissive_power'] == [] and texture_info[1] == '1001':
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texcoat['emissive_power'].append(texture_info[3])
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create_nodes = True
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elif texture_info[2] == 'ao':
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if texcoat['ao'] == [] and texture_info[1] == '1001':
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texcoat['ao'].append(texture_info[3])
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create_nodes = True
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elif texture_info[2].startswith('displacement'):
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if texcoat['displacement'] == [] and texture_info[1] == '1001':
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texcoat['displacement'].append(texture_info[3])
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create_nodes = True
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if texture_info[2] == 'alpha' or texture_info[2] == 'opacity':
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if texcoat['alpha'] == [] and texture_info[1] == '1001':
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texcoat['alpha'].append(texture_info[3])
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create_nodes = True
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create_group_node = True
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if (os.path.isfile(texture_list[3])):
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if texture_info[2] == 'color' or texture_info[2] == 'diffuse':
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if texcoat['color'] == [] and texture_info[1] == '1001':
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texcoat['color'].append(texture_info[3])
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create_nodes = True
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elif texture_info[2] == 'metalness' or texture_info[2] == 'specular' or texture_info[
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2] == 'reflection':
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if texcoat['metalness'] == [] and texture_info[1] == '1001':
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texcoat['metalness'].append(texture_info[3])
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create_nodes = True
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elif texture_info[2] == 'rough' or texture_info[2] == 'roughness':
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if texcoat['rough'] == [] and texture_info[1] == '1001':
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texcoat['rough'].append(texture_info[3])
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create_nodes = True
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elif texture_info[2] == 'nmap' or texture_info[2] == 'normalmap' or texture_info[
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2] == 'normal_map' or texture_info[2] == 'normal':
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if texcoat['nmap'] == [] and texture_info[1] == '1001':
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texcoat['nmap'].append(texture_info[3])
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create_nodes = True
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elif texture_info[2] == 'emissive':
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if texcoat['emissive'] == [] and texture_info[1] == '1001':
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texcoat['emissive'].append(texture_info[3])
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create_nodes = True
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elif texture_info[2] == 'emissive_power':
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if texcoat['emissive_power'] == [] and texture_info[1] == '1001':
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texcoat['emissive_power'].append(texture_info[3])
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create_nodes = True
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elif texture_info[2] == 'ao':
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if texcoat['ao'] == [] and texture_info[1] == '1001':
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texcoat['ao'].append(texture_info[3])
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create_nodes = True
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elif texture_info[2].startswith('displacement'):
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if texcoat['displacement'] == [] and texture_info[1] == '1001':
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texcoat['displacement'].append(texture_info[3])
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create_nodes = True
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if texture_info[2] == 'alpha' or texture_info[2] == 'opacity':
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if texcoat['alpha'] == [] and texture_info[1] == '1001':
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texcoat['alpha'].append(texture_info[3])
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create_nodes = True
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create_group_node = True
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if(create_nodes):
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coat3D = bpy.context.scene.coat3D
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