glTF exporter: Fix channel mixup
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@ -54,7 +54,7 @@ def __filter_texture_info(blender_shader_sockets_or_texture_slots, export_settin
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return False
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resolution = __get_tex_from_socket(blender_shader_sockets_or_texture_slots[0]).shader_node.image.size
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if any(__get_tex_from_socket(elem).shader_node.image.size != resolution
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if any(any(a != b for a, b in zip(__get_tex_from_socket(elem).shader_node.image.size, resolution))
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for elem in blender_shader_sockets_or_texture_slots):
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def format_image(image_node):
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return "{} ({}x{})".format(image_node.name, image_node.image.size[0], image_node.image.size[1])
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