POV: fix specular ui panel
add back specular buttons removed since 2.8
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@ -1750,6 +1750,62 @@ class MATERIAL_PT_POV_active_node(MaterialButtonsPanel, Panel):
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else:
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layout.label(text="No active nodes!")
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class MATERIAL_PT_POV_specular(MaterialButtonsPanel, Panel):
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"""Use this class to define standard material specularity (highlights) buttons."""
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bl_label = "Specular"
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COMPAT_ENGINES = {'POVRAY_RENDER'}
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@classmethod
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def poll(cls, context):
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mat = context.material
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engine = context.scene.render.engine
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return (
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check_material(mat)
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and (mat.pov.type in {'SURFACE', 'WIRE'})
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and (engine in cls.COMPAT_ENGINES)
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)
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def draw(self, context):
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layout = self.layout
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mat = context.material.pov
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layout.active = (not mat.use_shadeless)
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split = layout.split()
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col = split.column()
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col.prop(mat, "specular_color", text="")
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col.prop(mat, "specular_intensity", text="Intensity")
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col = split.column()
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col.prop(mat, "specular_shader", text="")
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col.prop(mat, "use_specular_ramp", text="Ramp")
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col = layout.column()
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if mat.specular_shader in {'COOKTORR', 'PHONG'}:
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col.prop(mat, "specular_hardness", text="Hardness")
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elif mat.specular_shader == 'BLINN':
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row = col.row()
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row.prop(mat, "specular_hardness", text="Hardness")
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row.prop(mat, "specular_ior", text="IOR")
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elif mat.specular_shader == 'WARDISO':
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col.prop(mat, "specular_slope", text="Slope")
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elif mat.specular_shader == 'TOON':
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row = col.row()
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row.prop(mat, "specular_toon_size", text="Size")
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row.prop(mat, "specular_toon_smooth", text="Smooth")
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if mat.use_specular_ramp:
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layout.separator()
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layout.template_color_ramp(mat, "specular_ramp", expand=True)
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layout.separator()
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row = layout.row()
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row.prop(mat, "specular_ramp_input", text="Input")
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row.prop(mat, "specular_ramp_blend", text="Blend")
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layout.prop(mat, "specular_ramp_factor", text="Factor")
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class MATERIAL_PT_POV_mirror(MaterialButtonsPanel, Panel):
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"""Use this class to define standard material reflectivity (mirror) buttons."""
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@ -4138,6 +4194,7 @@ classes = (
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MATERIAL_PT_strand,
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MATERIAL_PT_POV_activate_node,
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MATERIAL_PT_POV_active_node,
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MATERIAL_PT_POV_specular,
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MATERIAL_PT_POV_mirror,
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MATERIAL_PT_POV_transp,
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MATERIAL_PT_POV_reflection,
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