addons: mesh_relax - code cleanup

This commit is contained in:
nBurn 2019-01-24 23:56:41 -05:00
parent c686df25d9
commit 86eafa6039
1 changed files with 0 additions and 4 deletions

View File

@ -53,7 +53,6 @@ def relax_mesh(context):
# deselect everything that's not related
for obj in context.selected_objects:
#obj.select = False
obj.select_set(False)
# get active object
@ -69,7 +68,6 @@ def relax_mesh(context):
for m in range(0, len(target.modifiers)):
target.modifiers.remove(target.modifiers[0])
#context.scene.objects.active = obj
context.view_layer.objects.active = obj
sw = obj.modifiers.new(type='SHRINKWRAP', name='relax_target')
@ -119,14 +117,12 @@ def menu_func(self, context):
def register():
bpy.utils.register_class(Relax)
#bpy.utils.register_module(__name__)
bpy.types.VIEW3D_MT_edit_mesh_specials.append(menu_func)
bpy.types.VIEW3D_MT_edit_mesh_vertices.append(menu_func)
def unregister():
bpy.utils.unregister_class(Relax)
#bpy.utils.unregister_module(__name__)
bpy.types.VIEW3D_MT_edit_mesh_specials.remove(menu_func)
bpy.types.VIEW3D_MT_edit_mesh_vertices.remove(menu_func)