Skinify: Update to new rigify types by karab44: T51036

This commit is contained in:
Brendon Murphy 2017-06-14 12:26:11 +10:00
parent f5c236b78b
commit 89f56dc4df
1 changed files with 151 additions and 42 deletions

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@ -19,7 +19,7 @@
bl_info = {
"name": "Skinify Rig",
"author": "Albert Makac (karab44)",
"version": (0, 8, 1),
"version": (0, 8, 7),
"blender": (2, 7, 8),
"location": "Properties > Bone > Skinify Rig (visible on pose mode only)",
"description": "Creates a mesh object from selected bones",
@ -44,7 +44,37 @@ from mathutils import (
Euler,
)
from bpy.app.handlers import persistent
from enum import Enum
#can the armature data properties group_prop and row be fetched directly from the rigify script?
horse_data = (1 , 5 ) ,( 2 , 4 ) ,( 3 , 0 ) ,( 4 , 3 ) ,( 5 , 4 ) ,( 1 , 0 ) ,( 1 , 0 ) ,( 7 , 2 ) ,( 8 , 5 ) ,( 9 , 4 ) ,( 7 , 2 ) ,( 8 , 5 ) ,( 9 , 4 ) ,( 10 , 2 ) ,( 11 , 5 ) ,( 12 , 4 ) ,( 10 , 2 ) ,( 11 , 5 ) ,( 12 , 4 ) ,( 13 , 6 ) ,( 1 , 4 ) ,( 14 , 6 ) ,( 1 , 0 ) ,( 1 , 0 ) ,( 1 , 0 ) ,( 1 , 0 ) ,( 1 , 0 ) ,( 1 , 0 ) ,( 14 , 1 ) ,
shark_data = ( 1 , 5 ), ( 2 , 4 ), ( 1 , 0 ), ( 3 , 3 ), ( 4 , 4 ), ( 5 , 6 ), ( 6 , 5 ), ( 7 , 4 ), ( 6 , 5 ), ( 7 , 4 ), ( 8 , 3 ), ( 9 , 4 ), ( 1 , 0 ), ( 1 , 6 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 14 , 1 ) ,
bird_data = ( 1 , 6 ), ( 2 , 4 ), ( 1 , 0 ), ( 3 , 3 ), ( 4 , 4 ), ( 1 , 0 ), ( 1 , 0 ), ( 6 , 5 ), ( 8 , 0 ), ( 7 , 4 ), ( 6 , 5 ), ( 8 , 0 ), ( 7 , 4 ), ( 10 , 2 ), ( 11 , 5 ), ( 12 , 4 ), ( 10 , 2 ), ( 11 , 5 ), ( 12 , 4 ), ( 1 , 0 ), ( 1 , 0 ), ( 13 , 6 ), ( 14 , 4 ), ( 1 , 0 ), ( 8 , 6 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 14 , 1 ),
cat_data = ( 1 , 5 ), ( 2 , 2 ), ( 2 , 3 ), ( 3 , 3 ), ( 4 , 4 ), ( 5 , 6 ), ( 6 , 4 ), ( 7 , 2 ), ( 8 , 5 ), ( 9 , 4 ), ( 7 , 2 ), ( 8 , 5 ), ( 9 , 4 ), ( 10 , 2 ), ( 11 , 5 ), ( 12 , 4 ), ( 10 , 2 ), ( 11 , 5 ), ( 12 , 4 ), ( 13 , 3 ), ( 14 , 4 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 16 , 1 ),
biped_data = ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 3 , 3 ), ( 4 , 4 ), ( 1 , 0 ), ( 1 , 0 ), ( 7 , 2 ), ( 8 , 5 ), ( 9 , 4 ), ( 7 , 2 ), ( 8 , 5 ), ( 9 , 4 ), ( 10 , 2 ), ( 11 , 5 ), ( 12 , 4 ), ( 10 , 2 ), ( 11 , 5 ), ( 12 , 4 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 14 , 1 ),
human_data = ( 1 , 5 ), ( 2 , 2 ), ( 2 , 3 ), ( 3 , 3 ), ( 4 , 4 ), ( 5 , 6 ), ( 6 , 4 ), ( 7 , 2 ), ( 8 , 5 ), ( 9 , 4 ), ( 7 , 2 ), ( 8 , 5 ), ( 9 , 4 ), ( 10 , 2 ), ( 11 , 5 ), ( 12 , 4 ), ( 10 , 2 ), ( 11 , 5 ), ( 12 , 4 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 14 , 1 ),
wolf_data = ( 1 , 5 ), ( 2 , 2 ), ( 2 , 3 ), ( 3 , 3 ), ( 4 , 4 ), ( 5 , 6 ), ( 6 , 4 ), ( 7 , 2 ), ( 8 , 5 ), ( 9 , 4 ), ( 7 , 2 ), ( 8 , 5 ), ( 9 , 4 ), ( 10 , 2 ), ( 11 , 5 ), ( 12 , 4 ), ( 10 , 2 ), ( 11 , 5 ), ( 12 , 4 ), ( 13 , 6 ), ( 1 , 0 ), ( 13 , 0 ), ( 13 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 14 , 1 ),
quadruped_data = ( 1 , 0 ), ( 2 , 0 ), ( 2 , 0 ), ( 3 , 3 ), ( 4 , 4 ), ( 5 , 0 ), ( 6 , 0 ), ( 7 , 2 ), ( 8 , 5 ), ( 9 , 4 ), ( 7 , 2 ), ( 8 , 5 ), ( 9 , 4 ), ( 10 , 2 ), ( 11 , 5 ), ( 12 , 4 ), ( 10 , 2 ), ( 11 , 5 ), ( 12 , 4 ), ( 13 , 6 ), ( 1 , 0 ), ( 13 , 0 ), ( 13 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 1 , 0 ), ( 14 , 1 ),
human_legacy_data = ( 1, None ), ( 1, None ), ( 2, None ), ( 1, None ), ( 3, None ), ( 3, None ), ( 4, None ), ( 5, None ), ( 6, None ), ( 4, None ), ( 5, None ), ( 6, None ), ( 7, None ), ( 8, None ), ( 9, None ), ( 7, None ), ( 8, None ), ( 9, None ), ( 1, None ), ( 1, None ), ( 1, None ), ( 1, None ), ( 1, None ), ( 1, None ), ( 1, None ), ( 1, None ), ( 1, None ), ( 1, None ),
pitchipoy_data = ( 1, None ), ( 2, None), ( 2, None ), ( 3, None ), ( 4, None ), ( 5, None ), ( 6, None ), ( 7, None ), ( 8, None ), ( 9, None ), ( 7, None ), ( 8, None ), ( 9, None ), ( 10, None ), ( 11, None ), ( 12, None ), ( 10, None ), ( 11, None ), ( 12, None ), ( 1, None ), ( 1, None ), ( 1, None ), ( 1, None ), ( 1, None ), ( 1, None ), ( 1, None ), ( 1, None ), ( 1, None ),
rigify_data = horse_data, shark_data, bird_data, cat_data, biped_data, human_data, wolf_data, quadruped_data, human_legacy_data, pitchipoy_data
class Rig_type(Enum):
HORSE = 0
SHARK = 1
BIRD = 2
CAT = 3
BIPED= 4
HUMAN = 5
WOLF = 6
QUAD = 7
LEGACY = 8
PITCHIPOY = 9
OTHER = 10
rig_type = Rig_type.OTHER
# initialize properties
def init_props():
@ -79,6 +109,109 @@ def select_vertices(mesh_obj, idx):
bpy.ops.object.mode_set(mode=mode)
return selectedVerts
def identify_rig():
if 'rigify_layers' not in bpy.context.object.data:
return Rig_type.OTHER #non recognized
LEGACY_LAYERS_SIZE = 28
layers = bpy.context.object.data['rigify_layers']
for type, rig in enumerate(rigify_data):
index = 0
for props in layers:
if len(layers) == LEGACY_LAYERS_SIZE and 'group_prop' not in props:
if props['row'] != rig[index][0] or rig[index][1] != None:
break
elif (props['row'] != rig[index][0]) or (props['group_prop'] != rig[index][1]):
break
#SUCCESS if reach the end
if index == len(layers) -1:
return Rig_type(type)
index = index + 1
return Rig_type.OTHER
def prepare_ignore_list(rig_type, bones):
# detect the head, face, hands, breast, heels or other exceptionary bones to exclusion or customization
common_ignore_list = ['eye', 'heel', 'breast', 'root']
#edit these lists to suits your taste
horse_ignore_list = ['chest', 'belly', 'pelvis', 'jaw', 'nose', 'skull', 'ear.' ]
shark_ignore_list = ['jaw']
bird_ignore_list = ['face', 'pelvis', 'nose', 'lip', 'jaw', 'chin', 'ear.', 'brow',
'lid', 'forehead', 'temple', 'cheek', 'teeth', 'tongue', 'beak']
cat_ignore_list = ['face', 'belly' 'pelvis.C', 'nose', 'lip', 'jaw', 'chin', 'ear.', 'brow',
'lid', 'forehead', 'temple', 'cheek', 'teeth', 'tongue']
biped_ignore_list = ['pelvis']
human_ignore_list = ['face', 'pelvis', 'nose', 'lip', 'jaw', 'chin', 'ear.', 'brow',
'lid', 'forehead', 'temple', 'cheek', 'teeth', 'tongue']
wolf_ignore_list = ['face', 'pelvis', 'nose', 'lip', 'jaw', 'chin', 'ear.', 'brow',
'lid', 'forehead', 'temple', 'cheek', 'teeth', 'tongue']
quad_ignore_list = ['face', 'pelvis', 'nose', 'lip', 'jaw', 'chin', 'ear.', 'brow',
'lid', 'forehead', 'temple', 'cheek', 'teeth', 'tongue']
rigify_legacy_ignore_list = []
pitchipoy_ignore_list = ['face', 'pelvis', 'nose', 'lip', 'jaw', 'chin', 'ear.', 'brow',
'lid', 'forehead', 'temple', 'cheek', 'teeth', 'tongue']
other_ignore_list = []
ignore_list = common_ignore_list
if rig_type == Rig_type.HORSE:
ignore_list = ignore_list + horse_ignore_list
print("RIDER OF THE APOCALYPSE")
elif rig_type == Rig_type.SHARK:
ignore_list = ignore_list + shark_ignore_list
print("DEADLY JAWS")
elif rig_type == Rig_type.BIRD:
ignore_list = ignore_list + bird_ignore_list
print("WINGS OF LIBERTY")
elif rig_type == Rig_type.CAT:
ignore_list = ignore_list + cat_ignore_list
print("MEOW")
elif rig_type == Rig_type.BIPED:
ignore_list = ignore_list + biped_ignore_list
print("HUMANOID")
elif rig_type == Rig_type.HUMAN:
ignore_list = ignore_list + human_ignore_list
print("JUST A HUMAN AFTER ALL")
elif rig_type == Rig_type.WOLF:
ignore_list = ignore_list + wolf_ignore_list
print("WHITE FANG")
elif rig_type == Rig_type.QUAD:
ignore_list = ignore_list + quad_ignore_list
print("MYSTERIOUS CREATURE")
elif rig_type == Rig_type.LEGACY:
ignore_list = ignore_list + rigify_legacy_ignore_list
print("LEGACY RIGIFY")
elif rig_type == Rig_type.PITCHIPOY:
ignore_list = ignore_list + pitchipoy_ignore_list
print("PITCHIPOY")
elif rig_type == Rig_type.OTHER:
ignore_list = ignore_list + other_ignore_list
print("rig non recognized...")
return ignore_list
# generates edges from vertices used by skin modifier
def generate_edges(mesh, shape_object, bones, scale, connect_mesh=False, connect_parents=False,
@ -87,42 +220,18 @@ def generate_edges(mesh, shape_object, bones, scale, connect_mesh=False, connect
This function adds vertices for all heads and tails
"""
# scene preferences
# scn = bpy.context.scene
# detect the head, face, hands, breast, heels or other exceptionary bones to exclusion or customization
common_ignore_list = ['eye', 'heel', 'breast', 'root']
# bvh_ignore_list = []
rigify_ignore_list = []
pitchipoy_ignore_list = ['face', 'breast', 'pelvis', 'nose', 'lip', 'jaw', 'chin', 'ear.', 'brow',
'lid', 'forehead', 'temple', 'cheek', 'teeth', 'tongue']
rigify_new_ignore_list = ['face', 'breast', 'pelvis', 'nose', 'lip', 'jaw', 'chin', 'ear.', 'brow',
'lid', 'forehead', 'temple', 'cheek', 'teeth', 'tongue']
alternate_scale_list = []
# rig_type rigify = 1, pitchipoy = 2, rigify_new = 3
rig_type = 0
me = mesh
verts = []
edges = []
idx = 0
alternate_scale_idx_list = list()
ignore_list = common_ignore_list
# detect rig type
for b in bones:
if b.name == 'hips' and b.rigify_type == 'spine':
ignore_list = ignore_list + rigify_ignore_list
rig_type = 1
break
if b.name == 'spine' and b.rigify_type == 'pitchipoy.super_torso_turbo':
ignore_list = ignore_list + pitchipoy_ignore_list
rig_type = 2
break
if b.name == 'spine' and b.rigify_type == 'spines.super_spine':
ignore_list = ignore_list + rigify_new_ignore_list
rig_type = 3
break
rig_type = identify_rig()
ignore_list = prepare_ignore_list(rig_type, bones)
# edge generator loop
for b in bones:
@ -150,10 +259,10 @@ def generate_edges(mesh, shape_object, bones, scale, connect_mesh=False, connect
if head_ornaments is False:
if b.parent is not None:
if 'head' in b.parent.name.lower() and not rig_type == 3:
if 'head' in b.parent.name.lower() and not rig_type == Rig_type.HUMAN:
continue
if 'face' in b.parent.name.lower() and rig_type == 3:
if 'face' in b.parent.name.lower() and rig_type == Rig_type.HUMAN:
continue
if connect_parents:
@ -185,8 +294,8 @@ def generate_edges(mesh, shape_object, bones, scale, connect_mesh=False, connect
idx = idx + 2
# for bvh free floating hips and hips correction for rigify and pitchipoy
if ((generate_all is False and 'hip' in b.name.lower()) or
(generate_all is False and (b.name == 'hips' and rig_type == 1) or
(b.name == 'spine' and rig_type == 2) or (b.name == 'spine' and rig_type == 3))):
(generate_all is False and (b.name == 'hips' and rig_type == Rig_type.LEGACY) or
(b.name == 'spine' and rig_type == Rig_type.PITCHIPOY) or (b.name == 'spine' and rig_type == Rig_type.HUMAN) or (b.name == 'spine' and rig_type == Rig_type.BIPED))):
continue
vert1 = b.head
@ -275,14 +384,14 @@ def generate_mesh(shape_object, size, thickness=0.8, finger_thickness=0.25, sub_
bpy.ops.mesh.remove_doubles()
# fix rigify and pitchipoy hands topology
if connect_mesh and connect_parents and generate_all is False and rig_type > 0:
if connect_mesh and connect_parents and generate_all is False and (rig_type == Rig_type.LEGACY or rig_type == Rig_type.PITCHIPOY or rig_type == Rig_type.HUMAN):
# thickness will set palm vertex for both hands look pretty
corrective_thickness = 2.5
# left hand verts
merge_idx = []
if rig_type == 1:
if rig_type == Rig_type.LEGACY:
merge_idx = [7, 8, 13, 17, 22, 27]
else:
elif rig_type == Rig_type.PITCHIPOY or rig_type == Rig_type.HUMAN:
merge_idx = [9, 14, 18, 23, 24, 29]
select_vertices(shape_object, merge_idx)
bpy.ops.mesh.merge(type='CENTER')
@ -295,9 +404,9 @@ def generate_mesh(shape_object, size, thickness=0.8, finger_thickness=0.25, sub_
bpy.ops.mesh.select_all(action='DESELECT')
# right hand verts
if rig_type == 1:
if rig_type == Rig_type.LEGACY:
merge_idx = [30, 35, 39, 44, 45, 50]
else:
elif rig_type == Rig_type.PITCHIPOY or rig_type == Rig_type.HUMAN:
merge_idx = [32, 37, 41, 46, 51, 52]
select_vertices(shape_object, merge_idx)
@ -312,10 +421,10 @@ def generate_mesh(shape_object, size, thickness=0.8, finger_thickness=0.25, sub_
# making hands even more pretty
bpy.ops.mesh.select_all(action='DESELECT')
hands_idx = [] # left and right hand vertices
if rig_type == 1:
if rig_type == Rig_type.LEGACY:
# hands_idx = [8, 33] # L and R
hands_idx = [6, 29]
else:
elif rig_type == Rig_type.PITCHIPOY or rig_type == Rig_type.HUMAN:
# hands_idx = [10, 35] # L and R
hands_idx = [8, 31]
select_vertices(shape_object, hands_idx)
@ -331,9 +440,9 @@ def generate_mesh(shape_object, size, thickness=0.8, finger_thickness=0.25, sub_
# todo optionally take root from rig's hip tail or head depending on scenario
root_idx = []
if rig_type == 1:
if rig_type == Rig_type.LEGACY:
root_idx = [59]
elif rig_type == 2:
elif rig_type == Rig_type.PITCHIPOY or rig_type == Rig_type.HUMAN:
root_idx = [56]
else:
root_idx = [0]