Update for object add align property changes
This commit is contained in:
parent
467303ba70
commit
8c37a7fe4a
Notes:
blender-bot
2023-02-14 19:15:30 +01:00
Referenced by issue #64685, Boltfactory : AttributeError: type object 'AddObjectHelper' has no attribute 'view_align_update_callback'
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@ -456,7 +456,7 @@ class add_curlycurve(Operator, AddObjectHelper):
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col = layout.column(align=True)
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# AddObjectHelper props
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col.prop(self, "view_align")
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col.prop(self, "align")
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col.prop(self, "location")
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col.prop(self, "rotation")
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@ -195,7 +195,7 @@ def add_type1(self, context):
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def make_path(self, context, verts):
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target = bpy.context.view_layer.objects.active
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bpy.ops.curve.primitive_nurbs_path_add(
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view_align=False, enter_editmode=False, location=(0, 0, 0)
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align='WORLD', enter_editmode=False, location=(0, 0, 0)
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)
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target.data.taper_object = bpy.context.view_layer.objects.active
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taper = bpy.context.view_layer.objects.active
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@ -359,7 +359,7 @@ class add_bevelcurve(Operator, AddObjectHelper):
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col = layout.column(align=True)
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# AddObjectHelper props
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col.prop(self, "view_align")
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col.prop(self, "align")
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col.prop(self, "location")
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col.prop(self, "rotation")
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@ -237,23 +237,6 @@ class add_mesh_bolt(Operator, AddObjectHelper):
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description='Flat distance of the Hex Nut'
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)
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# generic transform props
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view_align: BoolProperty(
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name="Align to View",
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default=False,
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update=AddObjectHelper.view_align_update_callback,
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)
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location: FloatVectorProperty(
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name="Location",
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subtype='TRANSLATION',
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)
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rotation: FloatVectorProperty(
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name="Rotation",
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subtype='EULER',
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)
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def draw(self, context):
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layout = self.layout
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col = layout.column()
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@ -314,7 +297,7 @@ class add_mesh_bolt(Operator, AddObjectHelper):
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# generic transform props
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col.separator()
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col.prop(self, 'view_align')
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col.prop(self, 'align')
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col.prop(self, 'location')
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col.prop(self, 'rotation')
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@ -355,4 +338,4 @@ def unregister():
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from bpy.utils import unregister_class
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for cls in reversed(classes):
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unregister_class(cls)
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bpy.types.VIEW3D_MT_mesh_add.remove(menu_func_bolt)
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bpy.types.VIEW3D_MT_mesh_add.remove(menu_func_bolt)
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@ -1,7 +1,10 @@
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# GPL # "author": "Kayo Phoenix"
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import bpy
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from bpy_extras import object_utils
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from bpy_extras.object_utils import (
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AddObjectHelper,
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object_data_add,
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)
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from math import (
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pi, sin,
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cos,
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@ -207,7 +210,7 @@ def edge_max(diam):
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return diam * sin(pi / 3)
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class add_mesh_honeycomb(bpy.types.Operator):
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class add_mesh_honeycomb(bpy.types.Operator, AddObjectHelper):
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bl_idname = "mesh.honeycomb_add"
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bl_label = "Add HoneyComb"
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bl_description = "Simple honeycomb mesh generator"
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@ -248,19 +251,6 @@ class add_mesh_honeycomb(bpy.types.Operator):
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min=0.0, update=fix_edge,
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description='Width of the edge'
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)
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# generic transform props
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view_align: BoolProperty(
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name="Align to View",
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default=False
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)
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location: FloatVectorProperty(
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name="Location",
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subtype='TRANSLATION'
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)
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rotation: FloatVectorProperty(
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name="Rotation",
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subtype='EULER'
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)
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@classmethod
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def poll(cls, context):
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@ -275,6 +265,6 @@ class add_mesh_honeycomb(bpy.types.Operator):
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mesh.from_pydata(vertices=verts, edges=[], faces=faces)
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mesh.update()
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object_utils.object_data_add(context, mesh, operator=self)
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object_data_add(context, mesh, operator=self)
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return {'FINISHED'}
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@ -3,6 +3,12 @@
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# This file is distributed under the MIT License. See the LICENSE.md for more details.
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import bpy
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from bpy_extras.object_utils import (
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AddObjectHelper,
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object_data_add,
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)
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from bpy.props import (
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IntProperty,
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BoolProperty,
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@ -138,7 +144,7 @@ class MengerSponge(object):
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depth - 1)
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class AddMengerSponge(bpy.types.Operator):
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class AddMengerSponge(bpy.types.Operator, AddObjectHelper):
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bl_idname = "mesh.menger_sponge_add"
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bl_label = "Menger Sponge"
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bl_description = "Construct a menger sponge mesh"
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@ -156,19 +162,6 @@ class AddMengerSponge(bpy.types.Operator):
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min=0.01, max=100.0,
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default=1.0,
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)
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# generic transform props
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view_align: BoolProperty(
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name="Align to View",
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default=False,
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)
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location: FloatVectorProperty(
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name="Location",
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subtype='TRANSLATION',
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)
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rotation: FloatVectorProperty(
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name="Rotation",
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subtype='EULER',
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)
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layers: BoolVectorProperty(
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name="Layers",
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size=20,
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@ -188,7 +181,6 @@ class AddMengerSponge(bpy.types.Operator):
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for i, uvloop in enumerate(mesh.uv_layers.active.data):
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uvloop.uv = uvs[i % 4]
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from bpy_extras import object_utils
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object_utils.object_data_add(context, mesh, operator=self)
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object_data_add(context, mesh, operator=self)
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return {'FINISHED'}
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@ -37,7 +37,7 @@ def create_lamp(context, loc):
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bpy.ops.object.light_add(
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type='POINT',
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radius=1,
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view_align=False,
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align='WORLD',
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location=loc)
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lamp = context.active_object
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lamp.data.use_nodes = True
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@ -47,7 +47,7 @@ def create_lamp(context, loc):
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def create_camera(context, loc, rot):
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bpy.ops.object.camera_add(
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view_align=True,
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align='VIEW',
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enter_editmode=False,
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location=loc,
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rotation=rot)
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@ -159,7 +159,7 @@ def generateThumb(context, cls, preset, engine):
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# add plane
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bpy.ops.mesh.primitive_plane_add(
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size=1000,
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view_align=False,
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align='WORLD',
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enter_editmode=False,
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location=(0, 0, 0)
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)
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@ -525,7 +525,7 @@ def build_dolly_rig(context):
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bpy.ops.object.mode_set(mode='OBJECT')
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bpy.ops.object.camera_add(
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view_align=False, enter_editmode=False, location=(0, 0, 0), rotation=(0, 0, 0))
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align='WORLD', enter_editmode=False, location=(0, 0, 0), rotation=(0, 0, 0))
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cam = bpy.context.active_object
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# this will name the Camera Object
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@ -711,7 +711,7 @@ def build_crane_rig(context):
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bpy.ops.object.mode_set(mode='OBJECT')
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bpy.ops.object.camera_add(
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view_align=False, enter_editmode=False, location=(0, 0, 0), rotation=(0, 0, 0))
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align='WORLD', enter_editmode=False, location=(0, 0, 0), rotation=(0, 0, 0))
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cam = bpy.context.active_object
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# this will name the Camera Object
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@ -292,7 +292,7 @@ def main(report, File, Path, LayerViewers, MixerViewers, LayerOffset,
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LayerNum += 1
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# Object
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bpy.ops.mesh.primitive_plane_add(view_align=False,
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bpy.ops.mesh.primitive_plane_add(align='WORLD',
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enter_editmode=False,
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rotation=(0, 0, 0))
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@ -694,24 +694,24 @@ def draw_atoms_one_type(draw_all_atoms_type,
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# Now, build a representative sphere (atom).
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if atom[0] == "Vacancy":
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bpy.ops.mesh.primitive_cube_add(
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view_align=False, enter_editmode=False,
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align='WORLD', enter_editmode=False,
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location=(0.0, 0.0, 0.0),
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rotation=(0.0, 0.0, 0.0))
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else:
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# NURBS balls
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if Ball_type == "0":
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bpy.ops.surface.primitive_nurbs_surface_sphere_add(
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view_align=False, enter_editmode=False,
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align='WORLD', enter_editmode=False,
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location=(0,0,0), rotation=(0.0, 0.0, 0.0))
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# UV balls
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elif Ball_type == "1":
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bpy.ops.mesh.primitive_uv_sphere_add(
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segments=Ball_azimuth, ring_count=Ball_zenith,
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view_align=False, enter_editmode=False,
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align='WORLD', enter_editmode=False,
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location=(0,0,0), rotation=(0, 0, 0))
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# Meta balls
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elif Ball_type == "2":
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bpy.ops.object.metaball_add(type='BALL', view_align=False,
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bpy.ops.object.metaball_add(type='BALL', align='WORLD',
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enter_editmode=False, location=(0, 0, 0),
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rotation=(0, 0, 0))
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@ -1141,7 +1141,7 @@ def draw_sticks_normal(all_atoms,
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radius=Stick_diameter,
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depth=v.length,
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end_fill_type='NGON',
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view_align=False,
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align='WORLD',
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enter_editmode=False,
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location=location,
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rotation=(0, 0, 0))
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@ -1211,7 +1211,7 @@ def draw_sticks_normal(all_atoms,
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else:
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# Here we use an empty ...
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bpy.ops.object.empty_add(type='ARROWS',
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view_align=False,
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align='WORLD',
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location=(0, 0, 0),
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rotation=(0, 0, 0))
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sticks_empty = bpy.context.view_layer.objects.active
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@ -534,25 +534,25 @@ def draw_obj(atom_shape, atom, new_material):
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segments=32,
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ring_count=32,
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radius=1,
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view_align=False,
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align='WORLD',
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enter_editmode=False,
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location=atom.location,
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rotation=(0, 0, 0))
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if atom_shape == '1b': #Sphere NURBS
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bpy.ops.surface.primitive_nurbs_surface_sphere_add(
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view_align=False,
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align='WORLD',
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enter_editmode=False,
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location=atom.location,
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rotation=(0.0, 0.0, 0.0))
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if atom_shape == '2': #Cube
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bpy.ops.mesh.primitive_cube_add(
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view_align=False,
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align='WORLD',
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enter_editmode=False,
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location=atom.location,
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rotation=(0.0, 0.0, 0.0))
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if atom_shape == '3': #Plane
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bpy.ops.mesh.primitive_plane_add(
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view_align=False,
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align='WORLD',
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enter_editmode=False,
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location=atom.location,
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rotation=(0.0, 0.0, 0.0))
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@ -561,13 +561,13 @@ def draw_obj(atom_shape, atom, new_material):
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vertices=32,
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radius=1,
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fill_type='NOTHING',
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view_align=False,
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align='WORLD',
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enter_editmode=False,
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location=atom.location,
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rotation=(0, 0, 0))
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if atom_shape == '4b': #Circle NURBS
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bpy.ops.surface.primitive_nurbs_surface_circle_add(
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view_align=False,
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align='WORLD',
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enter_editmode=False,
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location=atom.location,
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rotation=(0, 0, 0))
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@ -576,7 +576,7 @@ def draw_obj(atom_shape, atom, new_material):
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bpy.ops.mesh.primitive_ico_sphere_add(
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subdivisions=int(index[atom_shape]),
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radius=1,
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view_align=False,
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align='WORLD',
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enter_editmode=False,
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location=atom.location,
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rotation=(0, 0, 0))
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@ -586,13 +586,13 @@ def draw_obj(atom_shape, atom, new_material):
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radius=1,
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depth=2,
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end_fill_type='NGON',
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view_align=False,
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align='WORLD',
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enter_editmode=False,
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location=atom.location,
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rotation=(0, 0, 0))
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if atom_shape == '6b': #Cylinder NURBS
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bpy.ops.surface.primitive_nurbs_surface_cylinder_add(
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view_align=False,
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align='WORLD',
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enter_editmode=False,
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location=atom.location,
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rotation=(0, 0, 0))
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@ -603,7 +603,7 @@ def draw_obj(atom_shape, atom, new_material):
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radius2=0,
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depth=2,
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end_fill_type='NGON',
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view_align=False,
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align='WORLD',
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enter_editmode=False,
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location=atom.location,
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rotation=(0, 0, 0))
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@ -611,7 +611,7 @@ def draw_obj(atom_shape, atom, new_material):
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bpy.ops.mesh.primitive_torus_add(
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rotation=(0, 0, 0),
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location=atom.location,
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view_align=False,
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align='WORLD',
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major_radius=1,
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minor_radius=0.25,
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major_segments=48,
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@ -620,7 +620,7 @@ def draw_obj(atom_shape, atom, new_material):
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abso_minor_rad=0.5)
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if atom_shape == '8b': #Torus NURBS
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bpy.ops.surface.primitive_nurbs_surface_torus_add(
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view_align=False,
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align='WORLD',
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enter_editmode=False,
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location=atom.location,
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rotation=(0, 0, 0))
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@ -699,7 +699,7 @@ def draw_obj_special(atom_shape, atom):
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# F2+ center
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if atom_shape == '1':
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# Create first a cube
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bpy.ops.mesh.primitive_cube_add(view_align=False,
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bpy.ops.mesh.primitive_cube_add(align='WORLD',
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enter_editmode=False,
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location=atom.location,
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rotation=(0.0, 0.0, 0.0))
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@ -763,7 +763,7 @@ def draw_obj_special(atom_shape, atom):
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# F+ center
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if atom_shape == '2':
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# Create first a cube
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bpy.ops.mesh.primitive_cube_add(view_align=False,
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bpy.ops.mesh.primitive_cube_add(align='WORLD',
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enter_editmode=False,
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location=atom.location,
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rotation=(0.0, 0.0, 0.0))
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@ -790,7 +790,7 @@ def draw_obj_special(atom_shape, atom):
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# Create now an electron
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scale = atom.scale / 10.0
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bpy.ops.surface.primitive_nurbs_surface_sphere_add(
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view_align=False,
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align='WORLD',
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enter_editmode=False,
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location=(0.0, 0.0, 0.0),
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rotation=(0.0, 0.0, 0.0))
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@ -850,7 +850,7 @@ def draw_obj_special(atom_shape, atom):
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# F0 center
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if atom_shape == '3':
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# Create first a cube
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bpy.ops.mesh.primitive_cube_add(view_align=False,
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bpy.ops.mesh.primitive_cube_add(align='WORLD',
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enter_editmode=False,
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location=atom.location,
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rotation=(0.0, 0.0, 0.0))
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@ -877,7 +877,7 @@ def draw_obj_special(atom_shape, atom):
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# Create now two electrons
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scale = atom.scale / 10.0
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bpy.ops.surface.primitive_nurbs_surface_sphere_add(
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view_align=False,
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align='WORLD',
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enter_editmode=False,
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location=(scale[0]*1.5,0.0,0.0),
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rotation=(0.0, 0.0, 0.0))
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@ -886,7 +886,7 @@ def draw_obj_special(atom_shape, atom):
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electron1.name = atom.name + "_F0_electron1"
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electron1.parent = cube
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bpy.ops.surface.primitive_nurbs_surface_sphere_add(
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view_align=False,
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align='WORLD',
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enter_editmode=False,
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location=(-scale[0]*1.5,0.0,0.0),
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rotation=(0.0, 0.0, 0.0))
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@ -666,24 +666,24 @@ def import_xyz(Ball_type,
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# Now, build a representative sphere (atom)
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if atom.name == "Vacancy":
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bpy.ops.mesh.primitive_cube_add(
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view_align=False, enter_editmode=False,
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align='WORLD', enter_editmode=False,
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location=(0.0, 0.0, 0.0),
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rotation=(0.0, 0.0, 0.0))
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else:
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# NURBS balls
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if Ball_type == "0":
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bpy.ops.surface.primitive_nurbs_surface_sphere_add(
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view_align=False, enter_editmode=False,
|
||||
align='WORLD', enter_editmode=False,
|
||||
location=(0,0,0), rotation=(0.0, 0.0, 0.0))
|
||||
# UV balls
|
||||
elif Ball_type == "1":
|
||||
bpy.ops.mesh.primitive_uv_sphere_add(
|
||||
segments=Ball_azimuth, ring_count=Ball_zenith,
|
||||
view_align=False, enter_editmode=False,
|
||||
align='WORLD', enter_editmode=False,
|
||||
location=(0,0,0), rotation=(0, 0, 0))
|
||||
# Meta balls
|
||||
elif Ball_type == "2":
|
||||
bpy.ops.object.metaball_add(type='BALL', view_align=False,
|
||||
bpy.ops.object.metaball_add(type='BALL', align='WORLD',
|
||||
enter_editmode=False, location=(0, 0, 0),
|
||||
rotation=(0, 0, 0))
|
||||
|
||||
|
|
|
@ -137,7 +137,7 @@ class OBJECT_OT_create_lightfield_rig(Operator):
|
|||
def createCameraAnimated(self):
|
||||
scene = bpy.context.scene
|
||||
|
||||
bpy.ops.object.camera_add(view_align=False)
|
||||
bpy.ops.object.camera_add(align='WORLD')
|
||||
cam = bpy.context.active_object
|
||||
cam.name = "light_field_camera"
|
||||
|
||||
|
@ -176,7 +176,7 @@ class OBJECT_OT_create_lightfield_rig(Operator):
|
|||
|
||||
for cam_idx, vert in enumerate(self.verts):
|
||||
# add and name camera
|
||||
bpy.ops.object.camera_add(view_align=False)
|
||||
bpy.ops.object.camera_add(align='WORLD')
|
||||
cam = bpy.context.active_object
|
||||
cam.name = "light_field_cam_" + str(cam_idx)
|
||||
|
||||
|
|
|
@ -3507,7 +3507,7 @@ class GPENCIL_OT_SURFSK_init(Operator):
|
|||
|
||||
if not context.scene.bsurfaces.SURFSK_use_annotation and bs.SURFSK_object_with_strokes == None:
|
||||
bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT')
|
||||
bpy.ops.object.gpencil_add(radius=1.0, view_align=False, location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), type='EMPTY')
|
||||
bpy.ops.object.gpencil_add(radius=1.0, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), type='EMPTY')
|
||||
bpy.context.scene.tool_settings.gpencil_stroke_placement_view3d = 'SURFACE'
|
||||
gpencil_object = bpy.context.scene.objects[bpy.context.scene.objects[-1].name]
|
||||
gpencil_object.select_set(True)
|
||||
|
|
|
@ -365,7 +365,7 @@ class lattice_along_surface(Operator):
|
|||
|
||||
bb = max - min
|
||||
lattice_loc = (max + min) / 2
|
||||
bpy.ops.object.add(type='LATTICE', view_align=False,
|
||||
bpy.ops.object.add(type='LATTICE', align='WORLD',
|
||||
enter_editmode=False)
|
||||
lattice = bpy.context.active_object
|
||||
lattice.location = lattice_loc
|
||||
|
|
|
@ -2,7 +2,7 @@ import bpy
|
|||
op = bpy.context.active_operator
|
||||
|
||||
op.location = (0.0, 0.0, 0.0)
|
||||
op.view_align = False
|
||||
op.align = 'WORLD'
|
||||
op.rotation = (0.0, 0.0, 0.0)
|
||||
op.options_plus = False
|
||||
op.absolute_location = False
|
||||
|
|
|
@ -2,7 +2,7 @@ import bpy
|
|||
op = bpy.context.active_operator
|
||||
|
||||
op.location = (0.0, 0.0, 0.0)
|
||||
op.view_align = False
|
||||
op.align = 'WORLD'
|
||||
op.rotation = (0.0, 0.0, 0.0)
|
||||
op.options_plus = False
|
||||
op.absolute_location = False
|
||||
|
|
|
@ -2,7 +2,7 @@ import bpy
|
|||
op = bpy.context.active_operator
|
||||
|
||||
op.location = (0.0, 0.0, 0.0)
|
||||
op.view_align = False
|
||||
op.align = 'WORLD'
|
||||
op.rotation = (0.0, 0.0, 0.0)
|
||||
op.options_plus = False
|
||||
op.absolute_location = False
|
||||
|
|
|
@ -2,7 +2,7 @@ import bpy
|
|||
op = bpy.context.active_operator
|
||||
|
||||
op.location = (0.0, 0.0, 0.0)
|
||||
op.view_align = False
|
||||
op.align = 'WORLD'
|
||||
op.rotation = (0.0, 0.0, 0.0)
|
||||
op.options_plus = True
|
||||
op.absolute_location = False
|
||||
|
|
|
@ -2,7 +2,7 @@ import bpy
|
|||
op = bpy.context.active_operator
|
||||
|
||||
op.location = (0.0, 0.0, 0.0)
|
||||
op.view_align = False
|
||||
op.align = 'WORLD'
|
||||
op.rotation = (0.0, 0.0, 0.0)
|
||||
op.options_plus = True
|
||||
op.absolute_location = False
|
||||
|
|
|
@ -3,7 +3,7 @@ op = bpy.context.active_operator
|
|||
|
||||
op.rotation = (0.0, 0.0, 0.0)
|
||||
op.location = (0.0, 0.0, 0.0)
|
||||
op.view_align = False
|
||||
op.align = 'WORLD'
|
||||
op.options_plus = True
|
||||
op.absolute_location = False
|
||||
op.use_colors = True
|
||||
|
|
|
@ -2,7 +2,7 @@ import bpy
|
|||
op = bpy.context.active_operator
|
||||
|
||||
op.location = (0.0, 0.0, 0.0)
|
||||
op.view_align = False
|
||||
op.align = 'WORLD'
|
||||
op.rotation = (0.0, 0.0, 0.0)
|
||||
op.options_plus = True
|
||||
op.absolute_location = False
|
||||
|
|
|
@ -2,7 +2,7 @@ import bpy
|
|||
op = bpy.context.active_operator
|
||||
|
||||
op.location = (0.0, 0.0, 0.0)
|
||||
op.view_align = False
|
||||
op.align = 'WORLD'
|
||||
op.rotation = (0.0, 0.0, 0.0)
|
||||
op.options_plus = True
|
||||
op.absolute_location = False
|
||||
|
|
|
@ -3,7 +3,7 @@ op = bpy.context.active_operator
|
|||
|
||||
op.rotation = (0.0, 0.0, 0.0)
|
||||
op.location = (0.0, 0.0, 0.0)
|
||||
op.view_align = False
|
||||
op.align = 'WORLD'
|
||||
op.options_plus = True
|
||||
op.absolute_location = False
|
||||
op.use_colors = True
|
||||
|
|
|
@ -2,7 +2,7 @@ import bpy
|
|||
op = bpy.context.active_operator
|
||||
|
||||
op.location = (0.0, 0.0, 0.0)
|
||||
op.view_align = False
|
||||
op.align = 'WORLD'
|
||||
op.rotation = (0.0, 0.0, 0.0)
|
||||
op.options_plus = True
|
||||
op.absolute_location = False
|
||||
|
|
Loading…
Reference in New Issue