Fix T64833: FBX Import fails with long names.

Classical stupid issues when trying to shorten an utf8 string to match a
given bytes length... ;)
This commit is contained in:
Bastien Montagne 2019-05-29 11:00:06 +02:00
parent 8a13d1ed8d
commit 8cbad90201
Notes: blender-bot 2023-02-14 19:15:28 +01:00
Referenced by issue #64833, FBX Import fails with long names
2 changed files with 7 additions and 2 deletions

View File

@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
"version": (4, 14, 11),
"version": (4, 14, 12),
"blender": (2, 80, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",

View File

@ -70,7 +70,12 @@ def validate_blend_names(name):
if len(name) > 63:
import hashlib
h = hashlib.sha1(name).hexdigest()
return name[:55].decode('utf-8', 'replace') + "_" + h[:7]
n = 55
name_utf8 = name[:n].decode('utf-8', 'replace') + "_" + h[:7]
while len(name_utf8.encode()) > 63:
n -= 1
name_utf8 = name[:n].decode('utf-8', 'replace') + "_" + h[:7]
return name_utf8
else:
# We use 'replace' even though FBX 'specs' say it should always be utf8, see T53841.
return name.decode('utf-8', 'replace')