Merge branch 'blender-v3.2-release'
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commit
8cfa8a53b2
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@ -36,7 +36,6 @@ def create_and_link_mesh(name, faces, face_nors, points, global_matrix):
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mesh.normals_split_custom_set(tuple(zip(*(iter(clnors),) * 3)))
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mesh.use_auto_smooth = True
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mesh.show_edge_sharp = True
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mesh.free_normals_split()
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mesh.update()
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