render_povray: fixed material alpha transparency broken by 2.8 changes

This commit is contained in:
Maurice Raybaud 2019-09-01 00:08:30 +02:00
parent dcd48a616b
commit 9780527eee
4 changed files with 83 additions and 16 deletions

View File

@ -990,6 +990,11 @@ class RenderPovSettingsMaterial(PropertyGroup):
name="Alpha",
description="Alpha transparency of the material",
min=0.0, max=1.0, soft_min=0.0, soft_max=1.0, default=1.0, precision=3)
specular_alpha: FloatProperty(
name="Specular alpha",
description="Alpha transparency for specular areas",
min=0.0, max=1.0, soft_min=0.0, soft_max=1.0, default=1.0, precision=3)
ambient: FloatProperty(
name="Ambient",
@ -1714,10 +1719,6 @@ class MaterialSubsurfaceScattering(PropertyGroup):
# Halo settings for the material
# Type: MaterialHalo, (readonly, never None)
# alpha¶
# Alpha transparency of the material
# Type: float in [0, 1], default 0.0
# ambient
@ -1912,10 +1913,6 @@ class MaterialSubsurfaceScattering(PropertyGroup):
# Shadow raytracing bias to prevent terminator problems on shadow boundary
# Type: float in [0, 0.25], default 0.0
# specular_alpha
# Alpha transparency for specular areas
# Type: float in [0, 1], default 0.0
# specular_color

View File

@ -1697,10 +1697,10 @@ def write_pov(filename, scene=None, info_callback=None):
material = None
if material:
diffuse_color = material.diffuse_color
trans = 1.0 - material.alpha
trans = 1.0 - material.pov.alpha
if material.use_transparency and material.transparency_method == 'RAYTRACE':
povFilter = material.pov_raytrace_transparency.filter * (1.0 - material.alpha)
trans = (1.0 - material.alpha) - povFilter
trans = (1.0 - material.pov.alpha) - povFilter
else:
povFilter = 0.0
material_finish = materialNames[material.name]
@ -1762,10 +1762,10 @@ def write_pov(filename, scene=None, info_callback=None):
if material:
diffuse_color = material.diffuse_color
trans = 1.0 - material.alpha
trans = 1.0 - material.pov.alpha
if material.use_transparency and material.transparency_method == 'RAYTRACE':
povFilter = material.pov_raytrace_transparency.filter * (1.0 - material.alpha)
trans = (1.0 - material.alpha) - povFilter
trans = (1.0 - material.pov.alpha) - povFilter
else:
povFilter = 0.0

View File

@ -745,7 +745,7 @@ def writeTextureInfluence(mater, materialNames, LocalMaterialNames, path_image,
string_strip_hyphen, safety, col, os, preview_dir, unpacked_images):
material_finish = materialNames[mater.name]
if mater.pov.use_transparency:
trans = 1.0 - mater.alpha
trans = 1.0 - mater.pov.alpha
else:
trans = 0.0
if ((mater.specular_color.s == 0.0) or (mater.pov.diffuse_shader == 'MINNAERT')):
@ -754,9 +754,9 @@ def writeTextureInfluence(mater, materialNames, LocalMaterialNames, path_image,
else:
colored_specular_found = True
if mater.pov.use_transparency and mater.transparency_method == 'RAYTRACE':
povFilter = mater.raytrace_transparency.filter * (1.0 - mater.alpha)
trans = (1.0 - mater.alpha) - povFilter
if mater.pov.use_transparency and mater.pov.transparency_method == 'RAYTRACE':
povFilter = mater.pov_raytrace_transparency.filter * (1.0 - mater.pov.alpha)
trans = (1.0 - mater.pov.alpha) - povFilter
else:
povFilter = 0.0

View File

@ -265,6 +265,11 @@ def check_material(mat):
return True
return False
def simple_material(mat):
if (mat is not None) and (not mat.use_nodes):
return True
return False
def check_add_mesh_extra_objects():
if "add_mesh_extra_objects" in bpy.context.preferences.addons.keys():
return True
@ -1517,6 +1522,70 @@ class MATERIAL_PT_POV_mirror(MaterialButtonsPanel, Panel):
sub.prop(raym, "gloss_threshold", text="Threshold")
sub.prop(raym, "gloss_samples", text="Samples")
sub.prop(raym, "gloss_anisotropic", text="Anisotropic")
class MATERIAL_PT_POV_transp(MaterialButtonsPanel, Panel):
bl_label = "Transparency"
COMPAT_ENGINES = {'POVRAY_RENDER'}
@classmethod
def poll(cls, context):
mat = context.material
engine = context.scene.render.engine
return check_material(mat) and (mat.pov.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
mat = context.material
if simple_material(mat):
self.layout.prop(mat.pov, "use_transparency", text="")
def draw(self, context):
layout = self.layout
base_mat = context.material
mat = context.material#FORMERLY active_node_mat(context.material)
rayt = mat.pov_raytrace_transparency
if simple_material(base_mat):
row = layout.row()
row.active = mat.pov.use_transparency
row.prop(mat.pov, "transparency_method", expand=True)
split = layout.split()
split.active = base_mat.pov.use_transparency
col = split.column()
col.prop(mat.pov, "alpha")
row = col.row()
row.active = (base_mat.pov.transparency_method != 'MASK') and (not mat.pov.use_shadeless)
row.prop(mat.pov, "specular_alpha", text="Specular")
col = split.column()
col.active = (not mat.pov.use_shadeless)
col.prop(rayt, "fresnel")
sub = col.column()
sub.active = (rayt.fresnel > 0.0)
sub.prop(rayt, "fresnel_factor", text="Blend")
if base_mat.pov.transparency_method == 'RAYTRACE':
layout.separator()
split = layout.split()
split.active = base_mat.pov.use_transparency
col = split.column()
col.prop(rayt, "ior")
col.prop(rayt, "filter")
col.prop(rayt, "falloff")
col.prop(rayt, "depth_max")
col.prop(rayt, "depth")
col = split.column()
col.label(text="Gloss:")
col.prop(rayt, "gloss_factor", text="Amount")
sub = col.column()
sub.active = rayt.gloss_factor < 1.0
sub.prop(rayt, "gloss_threshold", text="Threshold")
sub.prop(rayt, "gloss_samples", text="Samples")
class MATERIAL_PT_povray_reflection(MaterialButtonsPanel, Panel):
bl_label = "POV-Ray Reflection"
@ -3088,6 +3157,7 @@ classes = (
MATERIAL_PT_povray_activate_node,
MATERIAL_PT_povray_active_node,
MATERIAL_PT_POV_mirror,
MATERIAL_PT_POV_transp,
MATERIAL_PT_povray_reflection,
#MATERIAL_PT_POV_interior,
MATERIAL_PT_povray_fade_color,