add_mesh_ant_landscape.py xy offset T47707
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blender-bot
2023-02-14 19:49:51 +01:00
Referenced by issue #47707, [Patch] XY offset for ant landscape generator
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@ -19,13 +19,14 @@
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bl_info = {
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"name": "ANT Landscape",
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"author": "Jimmy Hazevoet",
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"version": (0,1,2),
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"blender": (2, 61, 0),
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"version": (0,1,3),
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"blender": (2, 77, 0),
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"location": "View3D > Add > Mesh",
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"description": "Add a landscape primitive",
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"warning": "", # used for warning icon and text in addons panel
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"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
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"Scripts/Add_Mesh/ANT_Landscape",
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"tracker_url": "https://developer.blender.org/maniphest/task/create/?project=3&type=Bug",
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"category": "Add Mesh",
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}
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@ -261,7 +262,7 @@ def strata_hterrain( x,y,z, H, lacunarity, octaves, offset, distort, basis ):
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###------------------------------------------------------------
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# landscape_gen
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def landscape_gen(x,y,z,falloffsize,options=[0,1.0,1, 0,0,1.0,0,6,1.0,2.0,1.0,2.0,0,0,0, 1.0,0.0,1,0.0,1.0,0,0,0]):
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def landscape_gen(x,y,z,falloffsize,options=[0,1.0,1, 0,0,1.0,0,6,1.0,2.0,1.0,2.0,0,0,0, 1.0,0.0,1,0.0,1.0,0,0,0,0.0,0.0]):
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# options
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rseed = options[0]
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@ -288,19 +289,21 @@ def landscape_gen(x,y,z,falloffsize,options=[0,1.0,1, 0,0,1.0,0,6,1.0,2.0,1.0,2.
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strata = options[21]
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stratatype = options[22]
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sphere = options[23]
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x_offset = options[24]
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y_offset = options[25]
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# origin
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# origin
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if rseed == 0:
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origin = 0.0,0.0,0.0
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origin_x = 0.0
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origin_y = 0.0
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origin_x = x_offset
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origin_y = y_offset
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origin_z = 0.0
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else:
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# randomise origin
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seed_set( rseed )
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origin = random_unit_vector()
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origin_x = ( 0.5 - origin[0] ) * 1000.0
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origin_y = ( 0.5 - origin[1] ) * 1000.0
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origin_x = (( 0.5 - origin[0] ) * 1000.0) + x_offset
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origin_y = (( 0.5 - origin[1] ) * 1000.0) + y_offset
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origin_z = ( 0.5 - origin[2] ) * 1000.0
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# adjust noise size and origin
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@ -460,6 +463,14 @@ class landscape_add(bpy.types.Operator):
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default=2.0,
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description="Mesh size")
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XOffset = FloatProperty(name="X Offset",
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default=0.0,
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description="X Offset")
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YOffset = FloatProperty(name="Y Offset",
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default=0.0,
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description="Y Offset")
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RandomSeed = IntProperty(name="Random Seed",
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min=0,
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max=9999,
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@ -651,6 +662,8 @@ class landscape_add(bpy.types.Operator):
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box.prop(self, 'SmoothMesh')
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box.prop(self, 'Subdivision')
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box.prop(self, 'MeshSize')
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box.prop(self, 'XOffset')
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box.prop(self, 'YOffset')
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box = layout.box()
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box.prop(self, 'NoiseType')
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@ -761,7 +774,9 @@ class landscape_add(bpy.types.Operator):
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self.Plateaulevel, #20
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self.Strata, #21
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self.StrataType, #22
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self.SphereMesh #23
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self.SphereMesh, #23
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self.XOffset, #24
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self.YOffset #25
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]
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# Main function
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@ -803,7 +818,7 @@ class landscape_add(bpy.types.Operator):
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# Define "Landscape" menu
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def menu_func_landscape(self, context):
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self.layout.operator(landscape_add.bl_idname, text="Landscape", icon="PLUGIN")
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self.layout.operator(landscape_add.bl_idname, text="Landscape", icon="RNDCURVE")
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def register():
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bpy.utils.register_module(__name__)
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