Rigify: move the generated panels to the Item tab.
Since they are specific to the selected armature/bone, they match that tab better, and the animator would want to have them next to the built-in transforms and custom properties.
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@ -830,7 +830,7 @@ class RigUI(bpy.types.Panel):
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bl_region_type = 'UI'
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bl_label = "Rig Main Properties"
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bl_idname = "VIEW3D_PT_rig_ui_" + rig_id
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bl_category = 'View'
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bl_category = 'Item'
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@classmethod
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def poll(self, context):
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@ -874,7 +874,7 @@ class RigLayers(bpy.types.Panel):
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bl_region_type = 'UI'
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bl_label = "Rig Layers"
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bl_idname = "VIEW3D_PT_rig_layers_" + rig_id
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bl_category = 'View'
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bl_category = 'Item'
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@classmethod
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def poll(self, context):
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