glTF exporter: fix depsgraph evaluation after blender API changes

This commit is contained in:
Julien Duroure 2019-06-23 08:17:47 +02:00
parent ef5f9c3291
commit a3ebbe7309
2 changed files with 4 additions and 4 deletions

View File

@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (0, 9, 29),
"version": (0, 9, 30),
'blender': (2, 80, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

View File

@ -224,7 +224,7 @@ def __gather_mesh(blender_object, export_settings):
depsgraph = bpy.context.evaluated_depsgraph_get()
blender_mesh_owner = blender_object.evaluated_get(depsgraph)
blender_mesh = blender_mesh_owner.to_mesh()
blender_mesh = blender_mesh_owner.to_mesh(preserve_all_data_layers=True, depsgraph=depsgraph)
for prop in blender_object.data.keys():
blender_mesh[prop] = blender_object.data[prop]
skip_filter = True
@ -311,8 +311,8 @@ def __gather_skin(blender_object, export_settings):
# check if any vertices in the mesh are part of a vertex group
depsgraph = bpy.context.evaluated_depsgraph_get()
# XXX: ...
blender_mesh = blender_object.evaluated_get(depsgraph).to_mesh()
blender_mesh_owner = blender_object.evaluated_get(depsgraph)
blender_mesh = blender_mesh_owner.to_mesh(preserve_all_data_layers=True, depsgraph=depsgraph)
if not any(vertex.groups is not None and len(vertex.groups) > 0 for vertex in blender_mesh.vertices):
return None