glTF exporter: code cleanup

This commit is contained in:
Julien Duroure 2022-04-29 08:33:47 +02:00
parent 96eb146984
commit a84f9f5ff4
2 changed files with 3 additions and 3 deletions

View File

@ -4,7 +4,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (3, 2, 36),
"version": (3, 2, 37),
'blender': (3, 1, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

View File

@ -387,8 +387,8 @@ def __get_positions(blender_mesh, key_blocks, armature, blender_object, export_s
# Transform for skinning
if armature and blender_object:
apply_matrix = armature.matrix_world.inverted_safe() @ blender_object.matrix_world
loc_transform = armature.matrix_world @ apply_matrix
# apply_matrix = armature.matrix_world.inverted_safe() @ blender_object.matrix_world
# loc_transform = armature.matrix_world @ apply_matrix
loc_transform = blender_object.matrix_world
locs[:] = __apply_mat_to_all(loc_transform, locs)