glTF importer: fix when glTF file has no scene
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@ -4,7 +4,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (3, 2, 22),
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"version": (3, 2, 23),
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'blender': (3, 1, 0),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -36,12 +36,18 @@ class BlenderScene():
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BlenderNode.create_vnode(gltf, 'root')
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# User extensions before scene creation
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import_user_extensions('gather_import_scene_after_nodes_hook', gltf, gltf.data.scenes[gltf.data.scene], scene)
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gltf_scene = None
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if gltf.data.scene is not None:
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gltf_scene = gltf.data.scenes[gltf.data.scene]
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import_user_extensions('gather_import_scene_after_nodes_hook', gltf, gltf_scene, scene)
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# User extensions after scene creation
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BlenderScene.create_animations(gltf)
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import_user_extensions('gather_import_scene_after_animation_hook', gltf, gltf.data.scenes[gltf.data.scene], scene)
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# User extensions after scene creation
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gltf_scene = None
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if gltf.data.scene is not None:
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gltf_scene = gltf.data.scenes[gltf.data.scene]
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import_user_extensions('gather_import_scene_after_animation_hook', gltf, gltf_scene, scene)
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if bpy.context.mode != 'OBJECT':
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bpy.ops.object.mode_set(mode='OBJECT')
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