Rigify: final fixes of super_arm and super_leg ik_follow.

Removed: child_of constraints and double matrix mult.
This commit is contained in:
Lucio Rossi 2016-09-28 18:24:42 +02:00
parent c528bf78a2
commit bf668cc3ee
3 changed files with 79 additions and 67 deletions

View File

@ -362,23 +362,6 @@ def ik2fk_arm(obj, fk, ik):
# Rotation Correction
correct_rotation(uarmi, uarm)
#Correct matrix if handi has IK_follow property
if 'IK_follow' in handi.keys():
cns = handi.constraints[0]
parent = obj.pose.bones[cns.subtarget]
cns1 = handi.constraints[1]
parent1 = obj.pose.bones[cns1.subtarget]
infl = cns.influence
C = parent.matrix.inverted()
F=parent1.matrix_channel.inverted()
C=C*C
F=F*F
G = C.lerp(F,1-infl)
handi.matrix = G*handi.matrix
# farmi.constraints["IK"].pole_target = obj
# farmi.constraints["IK"].pole_subtarget = farm.name
@ -475,22 +458,6 @@ def ik2fk_leg(obj, fk, ik):
# Rotation Correction
correct_rotation(thighi,thigh)
#Correct matrix if footi has IK_follow property
if 'IK_follow' in footi.keys():
cns = footi.constraints[0]
parent = obj.pose.bones[cns.subtarget]
cns1 = footi.constraints[1]
parent1 = obj.pose.bones[cns1.subtarget]
infl = cns.influence
C = parent.matrix.inverted()
F=parent1.matrix_channel.inverted()
C=C*C
F=F*F
G = C.lerp(F,1-infl)
footi.matrix = G*footi.matrix
# shini.constraints["IK"].pole_target = obj
# shini.constraints["IK"].pole_subtarget = shin.name

View File

@ -512,32 +512,56 @@ class Rig:
eb[ bones['ik']['mch_target'] ].parent = eb[ ctrl ]
eb[ bones['ik']['mch_target'] ].use_connect = False
# MCH for ik control
ctrl_socket = copy_bone(self.obj, org_bones[2], get_bone_name( org_bones[2], 'mch', 'ik_socket'))
eb[ctrl_socket].tail = eb[ctrl_socket].head + 0.8*(eb[ctrl_socket].tail-eb[ctrl_socket].head)
eb[ctrl_socket].parent = None
eb[ctrl].parent = eb[ctrl_socket]
ctrl_root = copy_bone(self.obj, org_bones[2], get_bone_name( org_bones[2], 'mch', 'ik_root'))
eb[ctrl_root].tail = eb[ctrl_root].head + 0.7*(eb[ctrl_root].tail-eb[ctrl_root].head)
eb[ctrl_root].use_connect = False
eb[ctrl_root].parent = eb['root']
ctrl_parent = copy_bone(self.obj, org_bones[2], get_bone_name( org_bones[2], 'mch', 'ik_parent'))
eb[ctrl_parent].tail = eb[ctrl_parent].head + 0.6*(eb[ctrl_parent].tail-eb[ctrl_parent].head)
eb[ctrl_parent].use_connect = False
eb[ctrl_parent].parent = eb[org_bones[0]].parent
# Set up constraints
# Constrain ik ctrl to root / parent
# Todo this should be better : target = strip_org(eb[org_bones[0]].parent.name)
target = eb[org_bones[0]].parent.name
#target = eb[org_bones[0]].parent.name
make_constraint( self, ctrl, {
'constraint' : 'CHILD_OF',
'subtarget' : 'root',
make_constraint( self, ctrl_socket, {
'constraint' : 'COPY_TRANSFORMS',
'subtarget' : ctrl_root,
})
make_constraint( self, ctrl, {
'constraint' : 'CHILD_OF',
'subtarget' : target,
'influence' : 0.0,
make_constraint( self, ctrl_socket, {
'constraint' : 'COPY_TRANSFORMS',
'subtarget' : ctrl_parent,
})
# make_constraint( self, ctrl, {
# 'constraint' : 'CHILD_OF',
# 'subtarget' : 'root',
# })
#
#
# make_constraint( self, ctrl, {
# 'constraint' : 'CHILD_OF',
# 'subtarget' : target,
# 'influence' : 0.0,
# })
pbone = self.obj.pose.bones[target]
const = self.obj.pose.bones[ctrl].constraints[1]
const.inverse_matrix = (self.obj.matrix_world*pbone.matrix).inverted()
# pbone = self.obj.pose.bones[target] #SET INVERSE EMULATION
#
# const = self.obj.pose.bones[ctrl].constraints[1]
# const.inverse_matrix = (self.obj.matrix_world*pbone.matrix).inverted()
# Constrain mch target bone to the ik control and mch stretch
@ -606,6 +630,7 @@ class Rig:
create_hand_widget(self.obj, ctrl, bone_transform_name=None)
bones['ik']['ctrl']['terminal'] = [ ctrl ]
bones['ik']['mch_hand'] = [ctrl_socket, ctrl_root, ctrl_parent]
return bones
@ -623,7 +648,7 @@ class Rig:
bpy.ops.object.mode_set(mode ='OBJECT')
pb = self.obj.pose.bones
ctrl = pb[bones['ik']['ctrl']['terminal'][0]]
ctrl = pb[bones['ik']['mch_hand'][0]]
props = [ "IK_follow", "root/parent" ]
@ -739,7 +764,7 @@ class Rig:
controls_string = ", ".join(["'" + x + "'" for x in controls])
script = create_script( bones, 'arm' )
script += extra_script % (controls_string, bones['ik']['ctrl']['terminal'][0], 'IK_follow', 'root/parent')
script += extra_script % (controls_string, bones['ik']['mch_hand'][0], 'IK_follow', 'root/parent')
return [ script ]

View File

@ -524,6 +524,22 @@ class Rig:
eb[ ctrl ].parent = None
eb[ ctrl ].use_connect = False
# MCH for ik control
ctrl_socket = copy_bone(self.obj, org_bones[2], get_bone_name( org_bones[2], 'mch', 'ik_socket'))
eb[ctrl_socket].tail = eb[ctrl_socket].head + 0.8*(eb[ctrl_socket].tail-eb[ctrl_socket].head)
eb[ctrl_socket].parent = None
eb[ctrl].parent = eb[ctrl_socket]
ctrl_root = copy_bone(self.obj, org_bones[2], get_bone_name( org_bones[2], 'mch', 'ik_root'))
eb[ctrl_root].tail = eb[ctrl_root].head + 0.7*(eb[ctrl_root].tail-eb[ctrl_root].head)
eb[ctrl_root].use_connect = False
eb[ctrl_root].parent = eb['root']
ctrl_parent = copy_bone(self.obj, org_bones[2], get_bone_name( org_bones[2], 'mch', 'ik_parent'))
eb[ctrl_parent].tail = eb[ctrl_parent].head + 0.6*(eb[ctrl_parent].tail-eb[ctrl_parent].head)
eb[ctrl_parent].use_connect = False
eb[ctrl_parent].parent = eb[org_bones[0]].parent
# Create heel ctrl bone
heel = get_bone_name( org_bones[2], 'ctrl', 'heel_ik' )
heel = copy_bone( self.obj, org_bones[2], heel )
@ -602,7 +618,7 @@ class Rig:
# Get target for ctrl constraints
# Todo this should be better : target = strip_org(eb[org_bones[0]].parent.name)
target = eb[org_bones[0]].parent.name
#target = eb[org_bones[0]].parent.name
# Constrain rock and roll MCH bones
make_constraint( self, roll1_mch, {
@ -678,23 +694,23 @@ class Rig:
# Constrain ik ctrl to root / parent
make_constraint( self, ctrl, {
'constraint' : 'CHILD_OF',
'subtarget' : 'root',
make_constraint( self, ctrl_socket, {
'constraint' : 'COPY_TRANSFORMS',
'subtarget' : ctrl_root,
})
make_constraint( self, ctrl, {
'constraint' : 'CHILD_OF',
'subtarget' : target,
make_constraint( self, ctrl_socket, {
'constraint' : 'COPY_TRANSFORMS',
'subtarget' : ctrl_parent,
'influence' : 0.0,
})
pbone = self.obj.pose.bones[target]
const = self.obj.pose.bones[ctrl].constraints[1]
const.inverse_matrix = (self.obj.matrix_world*pbone.matrix).inverted()
# pbone = self.obj.pose.bones[target]
#
# const = self.obj.pose.bones[ctrl].constraints[1]
# const.inverse_matrix = (self.obj.matrix_world*pbone.matrix).inverted()
# Constrain mch target bone to the ik control and mch stretch
@ -825,6 +841,7 @@ class Rig:
bones['ik']['ctrl']['terminal'] += [ toes ]
bones['ik']['ctrl']['terminal'] += [ heel, ctrl ]
bones['ik']['mch_foot'] = [ctrl_socket, ctrl_root, ctrl_parent]
return bones
@ -842,7 +859,7 @@ class Rig:
bpy.ops.object.mode_set(mode ='OBJECT')
pb = self.obj.pose.bones
ctrl = pb[bones['ik']['ctrl']['terminal'][-1]]
ctrl = pb[bones['ik']['mch_foot'][0]]
props = [ "IK_follow", "root/parent" ]
@ -957,7 +974,7 @@ class Rig:
controls_string = ", ".join(["'" + x + "'" for x in controls])
script = create_script( bones, 'leg' )
script += extra_script % (controls_string, bones['ik']['ctrl']['terminal'][-1], 'IK_follow', 'root/parent')
script += extra_script % (controls_string, bones['ik']['mch_foot'][0], 'IK_follow', 'root/parent')
return [ script ]
@ -1081,18 +1098,21 @@ def get_future_names(bone):
name = bone[:-2]
suffix = bone[-2:]
list.append(org(name) + suffix)
list.append(make_mechanism_name(name) + 'ik_stretch' + suffix)
list.append(make_deformer_name(name) + suffix)
list.append(name + '_fk' + suffix)
list.append(name + '_tweak' + suffix)
list.append(org(name) + suffix)
list.append(make_mechanism_name(name) + 'ik_stretch' + suffix)
list.append(make_deformer_name(name) + suffix)
list.append(name + '_fk' + suffix)
list.append(name + '_tweak' + suffix)
list.append(name + '_tweak' + suffix + '.001')
list.append(name + '_ik' + suffix)
list.append(name + '_tweak' + suffix + '.001')
list.append(name + '_ik' + suffix)
return list
return ['prova', 'prova2']
def create_sample(obj):
# generated by rigify.utils.write_metarig
bpy.ops.object.mode_set(mode='EDIT')