glTF exporter: weight min threshold for skinning
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@ -4,7 +4,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (3, 2, 24),
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"version": (3, 2, 25),
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'blender': (3, 1, 0),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -544,6 +544,7 @@ def __get_colors(blender_mesh, color_i):
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def __get_bone_data(blender_mesh, skin, blender_vertex_groups):
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need_neutral_bone = False
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min_influence = 0.0001
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joint_name_to_index = {joint.name: index for index, joint in enumerate(skin.joints)}
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group_to_joint = [joint_name_to_index.get(g.name) for g in blender_vertex_groups]
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@ -557,7 +558,7 @@ def __get_bone_data(blender_mesh, skin, blender_vertex_groups):
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if vertex.groups:
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for group_element in vertex.groups:
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weight = group_element.weight
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if weight <= 0.0:
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if weight <= min_influence:
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continue
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try:
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joint = group_to_joint[group_element.group]
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