More Cleaning
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2390699641
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c249e16025
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@ -154,14 +154,6 @@ def readtexturefolder(objekti, mat_list, texturelist, is_new): #read textures fr
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createnodes(index_mat, texcoat, create_group_node)
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def checkmaterial(mat_list, objekti): #check how many materials object has
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mat_list = []
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for obj_mate in objekti.material_slots:
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if(obj_mate.material.use_nodes == False):
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obj_mate.material.use_nodes = True
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def createnodes(active_mat,texcoat, create_group_node): # Cretes new nodes and link textures into them
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bring_color = True # Meaning of these is to check if we can only update textures or do we need to create new nodes
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bring_metalness = True
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@ -200,25 +192,18 @@ def createnodes(active_mat,texcoat, create_group_node): # Cretes new nodes and l
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if(node.type == 'TEX_IMAGE'):
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if(node.name == '3DC_color'):
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bring_color = False
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node.image.reload()
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elif(node.name == '3DC_metalness'):
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bring_metalness = False
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node.image.reload()
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elif(node.name == '3DC_rough'):
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bring_roughness = False
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node.image.reload()
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elif(node.name == '3DC_nmap'):
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bring_normal = False
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node.image.reload()
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elif(node.name == '3DC_displacement'):
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bring_displacement = False
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node.image.reload()
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elif (node.name == '3DC_emissive'):
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bring_emissive = False
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node.image.reload()
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elif (node.name == '3DC_AO'):
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bring_AO = False
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node.image.reload()
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#Let's start to build new node tree. Let's start linking with Material Output
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@ -436,7 +421,6 @@ def matlab(objekti,mat_list,texturelist,is_new):
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'''Main Loop for Texture Update'''
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#checkmaterial(mat_list, objekti)
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updatetextures(objekti)
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if(texturelist != []):
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readtexturefolder(objekti,mat_list,texturelist,is_new)
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