Add newly documented nodes
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@ -249,7 +249,7 @@ url_manual_mapping = (
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("bpy.types.ShaderNodeBsdfDiffuse.*", "render/cycles/nodes/shaders.html#diffuse"),
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("bpy.types.ShaderNodeBsdfGlass.*", "render/cycles/nodes/shaders.html#glass"),
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("bpy.types.ShaderNodeBsdfGlossy.*", "render/cycles/nodes/shaders.html#glossy"),
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("bpy.types.ShaderNodeBsdfHair.*", "render/cycles/nodes/shaders.html"), # todo doc
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("bpy.types.ShaderNodeBsdfHair.*", "render/cycles/nodes/shaders.html#hair"),
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("bpy.types.ShaderNodeBsdfRefraction.*", "render/cycles/nodes/shaders.html#refraction"),
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("bpy.types.ShaderNodeBsdfToon.*", "render/cycles/nodes/shaders.html#toon"),
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("bpy.types.ShaderNodeBsdfTranslucent.*", "render/cycles/nodes/shaders.html#translucent"),
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@ -259,52 +259,52 @@ url_manual_mapping = (
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("bpy.types.ShaderNodeHoldout.*", "render/cycles/nodes/shaders.html#holdout"),
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("bpy.types.ShaderNodeMixShader.*", "render/cycles/nodes/shaders.html#mix-and-add"),
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("bpy.types.ShaderNodeSubsurfaceScattering.*", "render/cycles/nodes/shaders.html#subsurface-scattering"),
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("bpy.types.ShaderNodeVolumeAbsorption.*", "render/cycles/nodes/shaders.html"), # todo doc
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("bpy.types.ShaderNodeVolumeScatter.*", "render/cycles/nodes/shaders.html"), # todo doc
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("bpy.types.ShaderNodeVolumeAbsorption.*", "render/cycles/nodes/shaders.html#volume-absorption"),
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("bpy.types.ShaderNodeVolumeScatter.*", "render/cycles/nodes/shaders.html#volume-scatter"),
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# Textures
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("bpy.types.ShaderNodeTexBrick.*", "render/cycles/nodes/textures.html#brick-texture"),
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("bpy.types.ShaderNodeTexChecker.*", "render/cycles/nodes/textures.html#checker-texture"),
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("bpy.types.ShaderNodeTexEnvironment.*", "render/cycles/nodes/textures.html#environment-texture"),
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("bpy.types.ShaderNodeTexGradient.*", "render/cycles/nodes/textures.html#gradient-texture"),
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("bpy.types.ShaderNodeTexImage.*", "render/cycles/nodes/textures.html#image-texture"),
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("bpy.types.ShaderNodeTexMagic.*", "render/cycles/nodes/textures.html#magic-texture"),
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("bpy.types.ShaderNodeTexMusgrave.*", "render/cycles/nodes/textures.html#musgrave-texture"),
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("bpy.types.ShaderNodeTexNoise.*", "render/cycles/nodes/textures.html#noise-texture"),
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("bpy.types.ShaderNodeTexSky.*", "render/cycles/nodes/textures.html#sky-texture"),
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("bpy.types.ShaderNodeTexVoronoi.*", "render/cycles/nodes/textures.html#voronoi-texture"),
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("bpy.types.ShaderNodeTexWave.*", "render/cycles/nodes/textures.html#wave-texture"),
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("bpy.types.ShaderNodeTexBrick.*", "render/cycles/nodes/textures.html#brick-texture"),
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("bpy.types.ShaderNodeTexChecker.*", "render/cycles/nodes/textures.html#checker-texture"),
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("bpy.types.ShaderNodeTexEnvironment.*", "render/cycles/nodes/textures.html#environment-texture"),
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("bpy.types.ShaderNodeTexGradient.*", "render/cycles/nodes/textures.html#gradient-texture"),
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("bpy.types.ShaderNodeTexImage.*", "render/cycles/nodes/textures.html#image-texture"),
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("bpy.types.ShaderNodeTexMagic.*", "render/cycles/nodes/textures.html#magic-texture"),
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("bpy.types.ShaderNodeTexMusgrave.*", "render/cycles/nodes/textures.html#musgrave-texture"),
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("bpy.types.ShaderNodeTexNoise.*", "render/cycles/nodes/textures.html#noise-texture"),
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("bpy.types.ShaderNodeTexSky.*", "render/cycles/nodes/textures.html#sky-texture"),
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("bpy.types.ShaderNodeTexVoronoi.*", "render/cycles/nodes/textures.html#voronoi-texture"),
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("bpy.types.ShaderNodeTexWave.*", "render/cycles/nodes/textures.html#wave-texture"),
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# Other
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("bpy.types.ShaderNodeAttribute.*", "render/cycles/nodes/more.html#attribute"),
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("bpy.types.ShaderNodeBlackbody.*", "render/cycles/nodes/more.html#blackbody"),
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("bpy.types.ShaderNodeAttribute.*", "render/cycles/nodes/more.html#attribute"),
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("bpy.types.ShaderNodeBlackbody.*", "render/cycles/nodes/more.html#blackbody"),
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# ("bpy.types.ShaderNodeBrightContrast.*", ""),
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("bpy.types.ShaderNodeBump.*", "render/cycles/nodes/more.html#bump"),
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("bpy.types.ShaderNodeCameraData.*", "render/cycles/nodes/more.html"), # TODO doc
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# ("bpy.types.ShaderNodeCombineHSV.*", ""),
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# ("bpy.types.ShaderNodeCombineRGB.*", ""),
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("bpy.types.ShaderNodeBump.*", "render/cycles/nodes/more.html#bump"),
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("bpy.types.ShaderNodeCameraData.*", "render/cycles/nodes/input.html#camera-data"),
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# ("bpy.types.ShaderNodeCombineHSV.*", ""),
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# ("bpy.types.ShaderNodeCombineRGB.*", ""),
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("bpy.types.ShaderNodeFresnel.*", "render/cycles/nodes/more.html#fresnel"),
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# ("bpy.types.ShaderNodeGamma.*", ""),
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("bpy.types.ShaderNodeGeometry.*", "render/cycles/nodes/more.html#geometry"),
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("bpy.types.ShaderNodeHairInfo.*", "render/cycles/nodes/more.html#hair-info"),
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("bpy.types.ShaderNodeHairInfo.*", "render/cycles/nodes/input.html#hair-info"),
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# ("bpy.types.ShaderNodeHueSaturation.*", ""),
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# ("bpy.types.ShaderNodeInvert.*", ""),
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# ("bpy.types.ShaderNodeInvert.*", ""),
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("bpy.types.ShaderNodeLayerWeight.*", "render/cycles/nodes/more.html#layer-weight"),
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("bpy.types.ShaderNodeLightFalloff.*", "render/cycles/nodes/more.html#light-falloff"),
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("bpy.types.ShaderNodeLightPath.*", "render/cycles/nodes/more.html#light-path"),
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("bpy.types.ShaderNodeMapping.*", "render/cycles/nodes/more.html#mapping"),
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# # ("bpy.types.ShaderNodeMath.*", ""),
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# ("bpy.types.ShaderNodeMixRGB.*", ""),
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# # ("bpy.types.ShaderNodeMath.*", ""),
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# ("bpy.types.ShaderNodeMixRGB.*", ""),
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("bpy.types.ShaderNodeNormalMap.*", "render/cycles/nodes/more.html#normal-map"),
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("bpy.types.ShaderNodeObjectInfo.*", "render/cycles/nodes/more.html#object-info"),
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("bpy.types.ShaderNodeParticleInfo.*", "render/cycles/nodes/more.html#particle-info"),
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("bpy.types.ShaderNodeRGB.*", "render/cycles/nodes/more.html#rgb"),
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# ("bpy.types.ShaderNodeRGBCurve.*", ""),
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# ("bpy.types.ShaderNodeRGBToBW.*", ""),
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# ("bpy.types.ShaderNodeSeparateHSV.*", ""),
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# ("bpy.types.ShaderNodeSeparateRGB.*", ""),
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("bpy.types.ShaderNodeTangent.*", "render/cycles/nodes/more.html#tangent"),
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("bpy.types.ShaderNodeTexCoord.*", "render/cycles/nodes/more.html#texture-coordinates"),
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("bpy.types.ShaderNodeValue.*", "render/cycles/nodes/more.html#value"),
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# ("bpy.types.ShaderNodeVectorCurve.*", ""),
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# ("bpy.types.ShaderNodeRGBCurve.*", ""),
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# ("bpy.types.ShaderNodeRGBToBW.*", ""),
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# ("bpy.types.ShaderNodeSeparateHSV.*", ""),
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# ("bpy.types.ShaderNodeSeparateRGB.*", ""),
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("bpy.types.ShaderNodeTangent.*", "render/cycles/nodes/more.html#tangent"),
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("bpy.types.ShaderNodeTexCoord.*", "render/cycles/nodes/more.html#texture-coordinates"),
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("bpy.types.ShaderNodeValue.*", "render/cycles/nodes/more.html#value"),
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# ("bpy.types.ShaderNodeVectorCurve.*", ""),
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("bpy.types.ShaderNodeVectorMath.*", "render/cycles/nodes/more.html"), # TODO doc
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("bpy.types.ShaderNodeVectorTransform.*", "render/cycles/nodes/more.html#vector-transform"),
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@ -422,18 +422,18 @@ url_manual_mapping = (
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("bpy.types.Lamp.*", "render/blender_render/lighting"), # catchall, todo - refine
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# --- Animation ---
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("bpy.types.Keyframe.*", "animation/actions.html"),
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("bpy.types.FCurve.*", "editors/graph_editor/fcurves.html"),
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("bpy.types.Keyframe.*", "animation/actions.html"),
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("bpy.types.FCurve.*", "editors/graph_editor/fcurves.html"),
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# --- Rigging ---
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("bpy.types.Bone.*", "rigging/armatures/bones.html"),
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("bpy.types.EditBone.*", "rigging/armatures/bones.html"),
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("bpy.types.PoseBone.*", "rigging/posing"),
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("bpy.types.Bone.*", "rigging/armatures/bones.html"),
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("bpy.types.EditBone.*", "rigging/armatures/bones.html"),
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("bpy.types.PoseBone.*", "rigging/posing"),
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# --- World ---
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("bpy.types.World.*", "render/blender_render/world"),
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("bpy.types.World.*", "render/blender_render/world"),
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("bpy.types.Texture.*", "render/blender_render/textures"),
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("bpy.types.Texture.*", "render/blender_render/textures"),
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# *** Spaces ***
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("bpy.types.SpaceView3D.*", "editors/3dview"),
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@ -446,7 +446,7 @@ url_manual_mapping = (
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("bpy.ops.anim.*", "animation"),
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("bpy.ops.armature.*", "rigging/armatures/"),
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("bpy.ops.boid.*", "physics/particles/physics/boids.html"),
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# ("bpy.ops.brush.*", ""), # TODO
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# ("bpy.ops.brush.*", ""), # TODO
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("bpy.ops.buttons.*", "interface/buttons_and_controls.html"),
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("bpy.ops.camera.*", "render/camera"),
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("bpy.ops.clip.*", "editors/movie_clip_editor/index.html#movie-clip-editor"),
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