Add newly documented nodes

This commit is contained in:
Aaron Carlisle 2016-02-15 15:05:40 -05:00
parent dab66a8e1d
commit c46b190628
1 changed files with 40 additions and 40 deletions

View File

@ -249,7 +249,7 @@ url_manual_mapping = (
("bpy.types.ShaderNodeBsdfDiffuse.*", "render/cycles/nodes/shaders.html#diffuse"),
("bpy.types.ShaderNodeBsdfGlass.*", "render/cycles/nodes/shaders.html#glass"),
("bpy.types.ShaderNodeBsdfGlossy.*", "render/cycles/nodes/shaders.html#glossy"),
("bpy.types.ShaderNodeBsdfHair.*", "render/cycles/nodes/shaders.html"), # todo doc
("bpy.types.ShaderNodeBsdfHair.*", "render/cycles/nodes/shaders.html#hair"),
("bpy.types.ShaderNodeBsdfRefraction.*", "render/cycles/nodes/shaders.html#refraction"),
("bpy.types.ShaderNodeBsdfToon.*", "render/cycles/nodes/shaders.html#toon"),
("bpy.types.ShaderNodeBsdfTranslucent.*", "render/cycles/nodes/shaders.html#translucent"),
@ -259,52 +259,52 @@ url_manual_mapping = (
("bpy.types.ShaderNodeHoldout.*", "render/cycles/nodes/shaders.html#holdout"),
("bpy.types.ShaderNodeMixShader.*", "render/cycles/nodes/shaders.html#mix-and-add"),
("bpy.types.ShaderNodeSubsurfaceScattering.*", "render/cycles/nodes/shaders.html#subsurface-scattering"),
("bpy.types.ShaderNodeVolumeAbsorption.*", "render/cycles/nodes/shaders.html"), # todo doc
("bpy.types.ShaderNodeVolumeScatter.*", "render/cycles/nodes/shaders.html"), # todo doc
("bpy.types.ShaderNodeVolumeAbsorption.*", "render/cycles/nodes/shaders.html#volume-absorption"),
("bpy.types.ShaderNodeVolumeScatter.*", "render/cycles/nodes/shaders.html#volume-scatter"),
# Textures
("bpy.types.ShaderNodeTexBrick.*", "render/cycles/nodes/textures.html#brick-texture"),
("bpy.types.ShaderNodeTexChecker.*", "render/cycles/nodes/textures.html#checker-texture"),
("bpy.types.ShaderNodeTexEnvironment.*", "render/cycles/nodes/textures.html#environment-texture"),
("bpy.types.ShaderNodeTexGradient.*", "render/cycles/nodes/textures.html#gradient-texture"),
("bpy.types.ShaderNodeTexImage.*", "render/cycles/nodes/textures.html#image-texture"),
("bpy.types.ShaderNodeTexMagic.*", "render/cycles/nodes/textures.html#magic-texture"),
("bpy.types.ShaderNodeTexMusgrave.*", "render/cycles/nodes/textures.html#musgrave-texture"),
("bpy.types.ShaderNodeTexNoise.*", "render/cycles/nodes/textures.html#noise-texture"),
("bpy.types.ShaderNodeTexSky.*", "render/cycles/nodes/textures.html#sky-texture"),
("bpy.types.ShaderNodeTexVoronoi.*", "render/cycles/nodes/textures.html#voronoi-texture"),
("bpy.types.ShaderNodeTexWave.*", "render/cycles/nodes/textures.html#wave-texture"),
("bpy.types.ShaderNodeTexBrick.*", "render/cycles/nodes/textures.html#brick-texture"),
("bpy.types.ShaderNodeTexChecker.*", "render/cycles/nodes/textures.html#checker-texture"),
("bpy.types.ShaderNodeTexEnvironment.*", "render/cycles/nodes/textures.html#environment-texture"),
("bpy.types.ShaderNodeTexGradient.*", "render/cycles/nodes/textures.html#gradient-texture"),
("bpy.types.ShaderNodeTexImage.*", "render/cycles/nodes/textures.html#image-texture"),
("bpy.types.ShaderNodeTexMagic.*", "render/cycles/nodes/textures.html#magic-texture"),
("bpy.types.ShaderNodeTexMusgrave.*", "render/cycles/nodes/textures.html#musgrave-texture"),
("bpy.types.ShaderNodeTexNoise.*", "render/cycles/nodes/textures.html#noise-texture"),
("bpy.types.ShaderNodeTexSky.*", "render/cycles/nodes/textures.html#sky-texture"),
("bpy.types.ShaderNodeTexVoronoi.*", "render/cycles/nodes/textures.html#voronoi-texture"),
("bpy.types.ShaderNodeTexWave.*", "render/cycles/nodes/textures.html#wave-texture"),
# Other
("bpy.types.ShaderNodeAttribute.*", "render/cycles/nodes/more.html#attribute"),
("bpy.types.ShaderNodeBlackbody.*", "render/cycles/nodes/more.html#blackbody"),
("bpy.types.ShaderNodeAttribute.*", "render/cycles/nodes/more.html#attribute"),
("bpy.types.ShaderNodeBlackbody.*", "render/cycles/nodes/more.html#blackbody"),
# ("bpy.types.ShaderNodeBrightContrast.*", ""),
("bpy.types.ShaderNodeBump.*", "render/cycles/nodes/more.html#bump"),
("bpy.types.ShaderNodeCameraData.*", "render/cycles/nodes/more.html"), # TODO doc
# ("bpy.types.ShaderNodeCombineHSV.*", ""),
# ("bpy.types.ShaderNodeCombineRGB.*", ""),
("bpy.types.ShaderNodeBump.*", "render/cycles/nodes/more.html#bump"),
("bpy.types.ShaderNodeCameraData.*", "render/cycles/nodes/input.html#camera-data"),
# ("bpy.types.ShaderNodeCombineHSV.*", ""),
# ("bpy.types.ShaderNodeCombineRGB.*", ""),
("bpy.types.ShaderNodeFresnel.*", "render/cycles/nodes/more.html#fresnel"),
# ("bpy.types.ShaderNodeGamma.*", ""),
("bpy.types.ShaderNodeGeometry.*", "render/cycles/nodes/more.html#geometry"),
("bpy.types.ShaderNodeHairInfo.*", "render/cycles/nodes/more.html#hair-info"),
("bpy.types.ShaderNodeHairInfo.*", "render/cycles/nodes/input.html#hair-info"),
# ("bpy.types.ShaderNodeHueSaturation.*", ""),
# ("bpy.types.ShaderNodeInvert.*", ""),
# ("bpy.types.ShaderNodeInvert.*", ""),
("bpy.types.ShaderNodeLayerWeight.*", "render/cycles/nodes/more.html#layer-weight"),
("bpy.types.ShaderNodeLightFalloff.*", "render/cycles/nodes/more.html#light-falloff"),
("bpy.types.ShaderNodeLightPath.*", "render/cycles/nodes/more.html#light-path"),
("bpy.types.ShaderNodeMapping.*", "render/cycles/nodes/more.html#mapping"),
# # ("bpy.types.ShaderNodeMath.*", ""),
# ("bpy.types.ShaderNodeMixRGB.*", ""),
# # ("bpy.types.ShaderNodeMath.*", ""),
# ("bpy.types.ShaderNodeMixRGB.*", ""),
("bpy.types.ShaderNodeNormalMap.*", "render/cycles/nodes/more.html#normal-map"),
("bpy.types.ShaderNodeObjectInfo.*", "render/cycles/nodes/more.html#object-info"),
("bpy.types.ShaderNodeParticleInfo.*", "render/cycles/nodes/more.html#particle-info"),
("bpy.types.ShaderNodeRGB.*", "render/cycles/nodes/more.html#rgb"),
# ("bpy.types.ShaderNodeRGBCurve.*", ""),
# ("bpy.types.ShaderNodeRGBToBW.*", ""),
# ("bpy.types.ShaderNodeSeparateHSV.*", ""),
# ("bpy.types.ShaderNodeSeparateRGB.*", ""),
("bpy.types.ShaderNodeTangent.*", "render/cycles/nodes/more.html#tangent"),
("bpy.types.ShaderNodeTexCoord.*", "render/cycles/nodes/more.html#texture-coordinates"),
("bpy.types.ShaderNodeValue.*", "render/cycles/nodes/more.html#value"),
# ("bpy.types.ShaderNodeVectorCurve.*", ""),
# ("bpy.types.ShaderNodeRGBCurve.*", ""),
# ("bpy.types.ShaderNodeRGBToBW.*", ""),
# ("bpy.types.ShaderNodeSeparateHSV.*", ""),
# ("bpy.types.ShaderNodeSeparateRGB.*", ""),
("bpy.types.ShaderNodeTangent.*", "render/cycles/nodes/more.html#tangent"),
("bpy.types.ShaderNodeTexCoord.*", "render/cycles/nodes/more.html#texture-coordinates"),
("bpy.types.ShaderNodeValue.*", "render/cycles/nodes/more.html#value"),
# ("bpy.types.ShaderNodeVectorCurve.*", ""),
("bpy.types.ShaderNodeVectorMath.*", "render/cycles/nodes/more.html"), # TODO doc
("bpy.types.ShaderNodeVectorTransform.*", "render/cycles/nodes/more.html#vector-transform"),
@ -422,18 +422,18 @@ url_manual_mapping = (
("bpy.types.Lamp.*", "render/blender_render/lighting"), # catchall, todo - refine
# --- Animation ---
("bpy.types.Keyframe.*", "animation/actions.html"),
("bpy.types.FCurve.*", "editors/graph_editor/fcurves.html"),
("bpy.types.Keyframe.*", "animation/actions.html"),
("bpy.types.FCurve.*", "editors/graph_editor/fcurves.html"),
# --- Rigging ---
("bpy.types.Bone.*", "rigging/armatures/bones.html"),
("bpy.types.EditBone.*", "rigging/armatures/bones.html"),
("bpy.types.PoseBone.*", "rigging/posing"),
("bpy.types.Bone.*", "rigging/armatures/bones.html"),
("bpy.types.EditBone.*", "rigging/armatures/bones.html"),
("bpy.types.PoseBone.*", "rigging/posing"),
# --- World ---
("bpy.types.World.*", "render/blender_render/world"),
("bpy.types.World.*", "render/blender_render/world"),
("bpy.types.Texture.*", "render/blender_render/textures"),
("bpy.types.Texture.*", "render/blender_render/textures"),
# *** Spaces ***
("bpy.types.SpaceView3D.*", "editors/3dview"),
@ -446,7 +446,7 @@ url_manual_mapping = (
("bpy.ops.anim.*", "animation"),
("bpy.ops.armature.*", "rigging/armatures/"),
("bpy.ops.boid.*", "physics/particles/physics/boids.html"),
# ("bpy.ops.brush.*", ""), # TODO
# ("bpy.ops.brush.*", ""), # TODO
("bpy.ops.buttons.*", "interface/buttons_and_controls.html"),
("bpy.ops.camera.*", "render/camera"),
("bpy.ops.clip.*", "editors/movie_clip_editor/index.html#movie-clip-editor"),