io_mesh_uv_layout: update for change to tessellate_polygon
No longer requires vector input.
This commit is contained in:
parent
64d638b2ad
commit
c474984b82
|
@ -83,7 +83,7 @@ def draw_background_colors(face_data, opacity):
|
|||
batch.draw(shader)
|
||||
|
||||
def tessellate_uvs(uvs):
|
||||
return tessellate_polygon([[Vector(uv) for uv in uvs]])
|
||||
return tessellate_polygon([uvs])
|
||||
|
||||
def draw_lines(face_data):
|
||||
coords = []
|
||||
|
|
Loading…
Reference in New Issue