io_mesh_uv_layout: update for change to tessellate_polygon

No longer requires vector input.
This commit is contained in:
Campbell Barton 2019-10-09 17:37:16 +11:00
parent 64d638b2ad
commit c474984b82
1 changed files with 1 additions and 1 deletions

View File

@ -83,7 +83,7 @@ def draw_background_colors(face_data, opacity):
batch.draw(shader)
def tessellate_uvs(uvs):
return tessellate_polygon([[Vector(uv) for uv in uvs]])
return tessellate_polygon([uvs])
def draw_lines(face_data):
coords = []