add chain, remove, merged advanced objects T51110 T50357

This commit is contained in:
Brendon Murphy 2017-04-22 09:26:44 +10:00
parent c87487d420
commit c8d14dda37
1 changed files with 0 additions and 183 deletions

View File

@ -1,183 +0,0 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_info = {
"name": "Add Chain",
"author": "Brian Hinton (Nichod)",
"version": (0, 1, 2),
"blender": (2, 71, 0),
"location": "Toolshelf > Create Tab",
"description": "Adds Chain with curve guide for easy creation",
"warning": "",
"wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/"
"Scripts/Object/Add_Chain",
"category": "Object",
}
import bpy
from bpy.types import (
Operator,
Panel,
)
def Add_Chain():
# Adds Empty to scene
bpy.ops.object.add(type='EMPTY',
view_align=False,
enter_editmode=False,
location=(0, 0, 0),
rotation=(0, 0, 0),
)
# Changes name of Empty to rot_link adds variable emp
emp = bpy.context.object
emp.name = "rot_link"
# Rotate emp ~ 90 degrees
emp.rotation_euler = [1.570796, 0, 0]
# Adds Curve Path to scene
bpy.ops.curve.primitive_nurbs_path_add(view_align=False,
enter_editmode=False,
location=(0, 0, 0),
rotation=(0, 0, 0),
)
# Change Curve name to deform adds variable curv
curv = bpy.context.object
curv.name = "deform"
# Inserts Torus primitive
bpy.ops.mesh.primitive_torus_add(major_radius=1,
minor_radius=0.25,
major_segments=12,
minor_segments=4,
abso_major_rad=1,
abso_minor_rad=0.5,
)
# Positions Torus primitive to center of scene
bpy.context.active_object.location = 0.0, 0.0, 0.0
# Reseting Torus rotation in case of 'Align to view' option enabled
bpy.context.active_object.rotation_euler = 0.0, 0.0, 0.0
# Changes Torus name to chain adds variable tor
tor = bpy.context.object
tor.name = "chain"
# Adds Array Modifier to tor
bpy.ops.object.modifier_add(type='ARRAY')
# Adds subsurf modifier tor
bpy.ops.object.modifier_add(type='SUBSURF')
# Smooths tor
bpy.ops.object.shade_smooth()
# Select curv
sce = bpy.context.scene
sce.objects.active = curv
# Toggle into editmode
bpy.ops.object.editmode_toggle()
# TODO, may be better to move objects directly.
# Translate curve object
bpy.ops.transform.translate(value=(2, 0, 0),
constraint_axis=(True, False, False),
constraint_orientation='GLOBAL',
mirror=False,
proportional='DISABLED',
proportional_edit_falloff='SMOOTH',
proportional_size=1,
snap=False,
snap_target='CLOSEST',
snap_point=(0, 0, 0),
snap_align=False,
snap_normal=(0, 0, 0),
release_confirm=False,
)
# Toggle into objectmode
bpy.ops.object.editmode_toggle()
# Select tor or chain
sce.objects.active = tor
# Selects Array Modifier for editing
array = tor.modifiers['Array']
# Change Array Modifier Parameters
array.fit_type = 'FIT_CURVE'
array.curve = curv
array.offset_object = emp
array.use_object_offset = True
array.relative_offset_displace = 0.549, 0.0, 0.0
# Add curve modifier
bpy.ops.object.modifier_add(type='CURVE')
# Selects Curve Modifier for editing
cur = tor.modifiers['Curve']
# Change Curve Modifier Parameters
cur.object = curv
class AddChain(Operator):
bl_idname = "mesh.primitive_chain_add"
bl_label = "Add Chain"
bl_description = ("Create a Chain segment with helper objects controlling modifiers:\n"
"1) A Curve Modifier Object (deform) for the length and shape,\n"
"Edit the Path to extend Chain Length\n"
"2) An Empty (rot_link) as an Array Offset for rotation")
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
Add_Chain()
return {'FINISHED'}
class add_chain(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
bl_category = 'Create'
bl_label = "Add Chain"
bl_context = "objectmode"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.operator(AddChain.bl_idname, text="Chain", icon="CONSTRAINT")
def register():
bpy.utils.register_module(__name__)
pass
def unregister():
bpy.utils.unregister_module(__name__)
pass
if __name__ == "__main__":
register()