render_povray: Removed light "energy" multiplier which might no longer be necessary with 2.8 default light values and gave overexposed default scenes.
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@ -579,8 +579,8 @@ def write_pov(filename, scene=None, info_callback=None):
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matrix = global_matrix @ ob.matrix_world
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# Color is modified by energy #multiplied by 2 for a better match --Maurice
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color = tuple([c * (lamp.energy) for c in lamp.color])
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# Color is no longer modified by energy
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color = tuple([c for c in lamp.color])
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tabWrite("light_source {\n")
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tabWrite("< 0,0,0 >\n")
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