render_povray: Removed light "energy" multiplier which might no longer be necessary with 2.8 default light values and gave overexposed default scenes.

This commit is contained in:
Maurice Raybaud 2019-08-27 07:52:24 +02:00
parent 6361074c40
commit c96b4dbbe8
1 changed files with 2 additions and 2 deletions

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@ -579,8 +579,8 @@ def write_pov(filename, scene=None, info_callback=None):
matrix = global_matrix @ ob.matrix_world
# Color is modified by energy #multiplied by 2 for a better match --Maurice
color = tuple([c * (lamp.energy) for c in lamp.color])
# Color is no longer modified by energy
color = tuple([c for c in lamp.color])
tabWrite("light_source {\n")
tabWrite("< 0,0,0 >\n")