Fix T47831: Obj_Import_Problem.
Actually, think that's not valid OBJ (using '0' index instead of nothing when not assigning data to some face corner). But since supporting this is easy...
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blender-bot
2023-02-14 19:49:48 +01:00
Referenced by issue #47831, Obj_Import_Problem
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@ -21,8 +21,8 @@
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bl_info = {
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"name": "Wavefront OBJ format",
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"author": "Campbell Barton, Bastien Montagne",
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"version": (2, 3, 0),
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"blender": (2, 76, 0),
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"version": (2, 3, 1),
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"blender": (2, 77, 0),
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"location": "File > Import-Export",
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"description": "Import-Export OBJ, Import OBJ mesh, UV's, materials and textures",
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"warning": "",
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@ -1015,14 +1015,14 @@ def load(context,
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# formatting for faces with normals and textures is
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# loc_index/tex_index/nor_index
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if len(obj_vert) > 1 and obj_vert[1]:
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if len(obj_vert) > 1 and obj_vert[1] and obj_vert[1] != b'0':
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idx = int(obj_vert[1]) - 1
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face_vert_tex_indices.append((idx + len(verts_tex) + 1) if (idx < 0) else idx)
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face_vert_tex_valid = True
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else:
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face_vert_tex_indices.append(...)
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if len(obj_vert) > 2 and obj_vert[2]:
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if len(obj_vert) > 2 and obj_vert[2] and obj_vert[2] != b'0':
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idx = int(obj_vert[2]) - 1
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face_vert_nor_indices.append((idx + len(verts_nor) + 1) if (idx < 0) else idx)
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face_vert_nor_valid = True
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