Fix T47831: Obj_Import_Problem.

Actually, think that's not valid OBJ (using '0' index instead of nothing when not assigning data to some face corner).
But since supporting this is easy...
This commit is contained in:
Bastien Montagne 2016-03-19 17:23:28 +01:00
parent 1c9d5a8507
commit cb2f133712
Notes: blender-bot 2023-02-14 19:49:48 +01:00
Referenced by issue #47831, Obj_Import_Problem
2 changed files with 4 additions and 4 deletions

View File

@ -21,8 +21,8 @@
bl_info = {
"name": "Wavefront OBJ format",
"author": "Campbell Barton, Bastien Montagne",
"version": (2, 3, 0),
"blender": (2, 76, 0),
"version": (2, 3, 1),
"blender": (2, 77, 0),
"location": "File > Import-Export",
"description": "Import-Export OBJ, Import OBJ mesh, UV's, materials and textures",
"warning": "",

View File

@ -1015,14 +1015,14 @@ def load(context,
# formatting for faces with normals and textures is
# loc_index/tex_index/nor_index
if len(obj_vert) > 1 and obj_vert[1]:
if len(obj_vert) > 1 and obj_vert[1] and obj_vert[1] != b'0':
idx = int(obj_vert[1]) - 1
face_vert_tex_indices.append((idx + len(verts_tex) + 1) if (idx < 0) else idx)
face_vert_tex_valid = True
else:
face_vert_tex_indices.append(...)
if len(obj_vert) > 2 and obj_vert[2]:
if len(obj_vert) > 2 and obj_vert[2] and obj_vert[2] != b'0':
idx = int(obj_vert[2]) - 1
face_vert_nor_indices.append((idx + len(verts_nor) + 1) if (idx < 0) else idx)
face_vert_nor_valid = True