glTF: tweak some ops descriptions

This commit is contained in:
Julien Duroure 2019-02-08 22:07:21 +01:00
parent 4eca0fd183
commit d290273a70
1 changed files with 3 additions and 3 deletions

View File

@ -156,7 +156,7 @@ class ExportGLTF2_Base:
export_apply: BoolProperty(
name='Apply Modifiers',
description='Apply modifiers to mesh objects',
description='Apply modifiers (excluding Armatures) to mesh objects',
default=False
)
@ -424,7 +424,7 @@ class ExportGLTF2_Base:
class ExportGLTF2(bpy.types.Operator, ExportGLTF2_Base, ExportHelper):
"""Export scene as glTF 2.0 file"""
bl_idname = 'export_scene.gltf'
bl_label = 'Export glTF 2.0 (.glb/.gltf)'
bl_label = 'Export glTF 2.0'
filename_ext = ''
@ -437,7 +437,7 @@ def menu_func_export(self, context):
class ImportGLTF2(Operator, ImportHelper):
bl_idname = 'import_scene.gltf'
bl_label = 'Import glTF 2.0 (.glb/.gltf)'
bl_label = 'Import glTF 2.0'
filter_glob: StringProperty(default="*.glb;*.gltf", options={'HIDDEN'})