io_scene_x: move to contrib: T63750
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blender-bot
2023-02-14 01:48:12 +01:00
Referenced by issue blender/blender#66992, 2.80 RC - Export as .x - file
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation, either version 3
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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# All rights reserved.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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bl_info = {
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"name": "DirectX X Format",
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"author": "Chris Foster",
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"version": (3, 1, 0),
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"blender": (2, 69, 0),
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"location": "File > Export > DirectX (.x)",
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"description": "Export mesh vertices, UV's, materials, textures, "
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"vertex colors, armatures, empties, and actions.",
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"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
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"Scripts/Import-Export/DirectX_Exporter",
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"category": "Import-Export"}
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import bpy
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from bpy.props import BoolProperty
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from bpy.props import EnumProperty
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from bpy.props import StringProperty
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class ExportDirectX(bpy.types.Operator):
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"""Export selection to DirectX"""
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bl_idname = "export_scene.x"
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bl_label = "Export DirectX"
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filepath: StringProperty(subtype='FILE_PATH')
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# Export options
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SelectedOnly: BoolProperty(
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name="Export Selected Objects Only",
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description="Export only selected objects",
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default=True)
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CoordinateSystem: EnumProperty(
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name="Coordinate System",
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description="Use the selected coordinate system for export",
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items=(('LEFT_HANDED', "Left-Handed", "Use a Y up, Z forward system or a Z up, -Y forward system"),
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('RIGHT_HANDED', "Right-Handed", "Use a Y up, -Z forward system or a Z up, Y forward system")),
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default='LEFT_HANDED')
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UpAxis: EnumProperty(
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name="Up Axis",
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description="The selected axis points upward",
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items=(('Y', "Y", "The Y axis points up"),
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('Z', "Z", "The Z axis points up")),
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default='Y')
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ExportMeshes: BoolProperty(
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name="Export Meshes",
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description="Export mesh objects",
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default=True)
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ExportNormals: BoolProperty(
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name=" Export Normals",
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description="Export mesh normals",
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default=True)
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FlipNormals: BoolProperty(
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name=" Flip Normals",
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description="Flip mesh normals before export",
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default=False)
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ExportUVCoordinates: BoolProperty(
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name=" Export UV Coordinates",
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description="Export mesh UV coordinates, if any",
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default=True)
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ExportMaterials: BoolProperty(
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name=" Export Materials",
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description="Export material properties and reference image textures",
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default=True)
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ExportActiveImageMaterials: BoolProperty(
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name=" Reference Active Images as Textures",
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description="Reference the active image of each face as a texture, "\
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"as opposed to the image assigned to the material",
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default=False)
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ExportVertexColors: BoolProperty(
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name=" Export Vertex Colors",
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description="Export mesh vertex colors, if any",
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default=False)
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ExportSkinWeights: BoolProperty(
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name=" Export Skin Weights",
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description="Bind mesh vertices to armature bones",
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default=False)
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ApplyModifiers: BoolProperty(
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name=" Apply Modifiers",
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description="Apply the effects of object modifiers before export",
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default=False)
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ExportArmatureBones: BoolProperty(
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name="Export Armature Bones",
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description="Export armatures bones",
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default=False)
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ExportRestBone: BoolProperty(
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name=" Export Rest Position",
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description="Export bones in their rest position (recommended for "\
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"animation)",
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default=False)
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ExportAnimation: BoolProperty(
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name="Export Animations",
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description="Export object and bone animations. Data is exported for "\
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"every frame",
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default=False)
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IncludeFrameRate: BoolProperty(
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name=" Include Frame Rate",
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description="Include the AnimTicksPerSecond template which is "\
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"used by some engines to control animation speed",
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default=False)
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ExportActionsAsSets: BoolProperty(
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name=" Export Actions as AnimationSets",
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description="Export each action of each object as a separate "\
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"AnimationSet. Otherwise all current actions are lumped "\
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"together into a single set",
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default=False)
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AttachToFirstArmature: BoolProperty(
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name=" Attach Unused Actions to First Armature",
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description="Export each unused action as if used by the first "\
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"armature object",
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default=False)
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Verbose: BoolProperty(
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name="Verbose",
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description="Run the exporter in debug mode. Check the console for "\
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"output",
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default=False)
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def execute(self, context):
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self.filepath = bpy.path.ensure_ext(self.filepath, ".x")
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from . import export_x
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Exporter = export_x.DirectXExporter(self, context)
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Exporter.Export()
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return {'FINISHED'}
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def invoke(self, context, event):
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if not self.filepath:
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self.filepath = bpy.path.ensure_ext(bpy.data.filepath, ".x")
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context.window_manager.fileselect_add(self)
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return {'RUNNING_MODAL'}
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def menu_func(self, context):
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self.layout.operator(ExportDirectX.bl_idname, text="DirectX (.x)")
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def register():
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bpy.utils.register_module(__name__)
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bpy.types.TOPBAR_MT_file_export.append(menu_func)
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def unregister():
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bpy.utils.unregister_module(__name__)
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bpy.types.TOPBAR_MT_file_export.remove(menu_func)
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if __name__ == "__main__":
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register()
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