Layer Management: Update panel Rename, Cleanup

Bumped version to 1.5.3
As a part of the task T50726:
Update the Panel rename code to more generic one

PEP8 cleanup:
Tuple imports and use them for class types
Consistent Scene props definitions

Flake8 reports two variables being unused:
line 345 - scene
line 347 - select_obj
Haven't removed them yet as that needs some clarification
about their purpose
This commit is contained in:
Vuk Gardašević 2017-03-24 18:08:30 +01:00
parent de927cb6fb
commit d775974ceb
1 changed files with 96 additions and 38 deletions

View File

@ -17,11 +17,11 @@
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
#
bl_info = {
"name": "Layer Management",
"author": "Alfonso Annarumma, Bastien Montagne",
"version": (1, 5, 2),
"version": (1, 5, 3),
"blender": (2, 76, 0),
"location": "Toolshelf > Layers Tab",
"warning": "",
@ -31,8 +31,21 @@ bl_info = {
}
import bpy
from bpy.types import Menu, Panel, UIList, PropertyGroup
from bpy.props import StringProperty, BoolProperty, IntProperty, CollectionProperty, BoolVectorProperty, PointerProperty
from bpy.types import (
Operator,
Panel,
UIList,
PropertyGroup,
AddonPreferences,
)
from bpy.props import (
StringProperty,
BoolProperty,
IntProperty,
CollectionProperty,
BoolVectorProperty,
PointerProperty,
)
from bpy.app.handlers import persistent
EDIT_MODES = {'EDIT_MESH', 'EDIT_CURVE', 'EDIT_SURFACE', 'EDIT_METABALL', 'EDIT_TEXT', 'EDIT_ARMATURE'}
@ -41,21 +54,49 @@ NUM_LAYERS = 20
FAKE_LAYER_GROUP = [True] * NUM_LAYERS
class NamedLayer(PropertyGroup):
name = StringProperty(name="Layer Name")
use_lock = BoolProperty(name="Lock Layer", default=False)
use_object_select = BoolProperty(name="Object Select", default=True)
use_wire = BoolProperty(name="Wire Layer", default=False)
name = StringProperty(
name="Layer Name"
)
use_lock = BoolProperty(
name="Lock Layer",
default=False
)
use_object_select = BoolProperty(
name="Object Select",
default=True
)
use_wire = BoolProperty(
name="Wire Layer",
default=False
)
class NamedLayers(PropertyGroup):
layers = CollectionProperty(type=NamedLayer)
use_hide_empty_layers = BoolProperty(name="Hide Empty Layer", default=False)
use_extra_options = BoolProperty(name="Show Extra Options", default=True)
use_layer_indices = BoolProperty(name="Show Layer Indices", default=False)
use_classic = BoolProperty(name="Classic", default=False, description="Use a classic layer selection visibility")
use_init = BoolProperty(default=True, options={'HIDDEN'})
use_hide_empty_layers = BoolProperty(
name="Hide Empty Layer",
default=False
)
use_extra_options = BoolProperty(
name="Show Extra Options",
default=True
)
use_layer_indices = BoolProperty(
name="Show Layer Indices",
default=False
)
use_classic = BoolProperty(
name="Classic",
default=False,
description="Use a classic layer selection visibility"
)
use_init = BoolProperty(
default=True,
options={'HIDDEN'}
)
# Stupid, but only solution currently is to use a handler to init that layers collection...
@ -79,7 +120,7 @@ class LayerGroup(PropertyGroup):
layers = BoolVectorProperty(name="Layers", default=([False] * NUM_LAYERS), size=NUM_LAYERS, subtype='LAYER')
class SCENE_OT_namedlayer_group_add(bpy.types.Operator):
class SCENE_OT_namedlayer_group_add(Operator):
"""Add and select a new layer group"""
bl_idname = "scene.namedlayer_group_add"
bl_label = "Add Layer Group"
@ -104,7 +145,7 @@ class SCENE_OT_namedlayer_group_add(bpy.types.Operator):
return {'FINISHED'}
class SCENE_OT_namedlayer_group_remove(bpy.types.Operator):
class SCENE_OT_namedlayer_group_remove(Operator):
"""Remove selected layer group"""
bl_idname = "scene.namedlayer_group_remove"
bl_label = "Remove Layer Group"
@ -126,7 +167,7 @@ class SCENE_OT_namedlayer_group_remove(bpy.types.Operator):
return {'FINISHED'}
class SCENE_OT_namedlayer_toggle_visibility(bpy.types.Operator):
class SCENE_OT_namedlayer_toggle_visibility(Operator):
"""Show or hide given layer (shift to extend)"""
bl_idname = "scene.namedlayer_toggle_visibility"
bl_label = "Show/Hide Layer"
@ -171,7 +212,7 @@ class SCENE_OT_namedlayer_toggle_visibility(bpy.types.Operator):
return self.execute(context)
class SCENE_OT_namedlayer_move_to_layer(bpy.types.Operator):
class SCENE_OT_namedlayer_move_to_layer(Operator):
"""Move selected objects to this Layer (shift to extend)"""
bl_idname = "scene.namedlayer_move_to_layer"
bl_label = "Move Objects To Layer"
@ -205,7 +246,7 @@ class SCENE_OT_namedlayer_move_to_layer(bpy.types.Operator):
return self.execute(context)
class SCENE_OT_namedlayer_toggle_wire(bpy.types.Operator):
class SCENE_OT_namedlayer_toggle_wire(Operator):
"""Toggle all objects on this layer draw as wire"""
bl_idname = "scene.namedlayer_toggle_wire"
bl_label = "Toggle Objects Draw Wire"
@ -245,7 +286,7 @@ class SCENE_OT_namedlayer_toggle_wire(bpy.types.Operator):
return {'FINISHED'}
class SCENE_OT_namedlayer_lock_all(bpy.types.Operator):
class SCENE_OT_namedlayer_lock_all(Operator):
"""Lock all objects on this layer"""
bl_idname = "scene.namedlayer_lock_all"
bl_label = "Lock Objects"
@ -285,7 +326,7 @@ class SCENE_OT_namedlayer_lock_all(bpy.types.Operator):
return {'FINISHED'}
class SCENE_OT_namedlayer_select_objects_by_layer(bpy.types.Operator):
class SCENE_OT_namedlayer_select_objects_by_layer(Operator):
"""Select all the objects on this Layer (shift for multi selection, ctrl to make active the last selected object)"""
bl_idname = "scene.namedlayer_select_objects_by_layer"
bl_label = "Select Objects In Layer"
@ -332,7 +373,7 @@ class SCENE_OT_namedlayer_select_objects_by_layer(bpy.types.Operator):
return self.execute(context)
class SCENE_OT_namedlayer_show_all(bpy.types.Operator):
class SCENE_OT_namedlayer_show_all(Operator):
"""Show or hide all layers in the scene"""
bl_idname = "scene.namedlayer_show_all"
bl_label = "Select All Layers"
@ -366,7 +407,7 @@ class SCENE_OT_namedlayer_show_all(bpy.types.Operator):
return {'FINISHED'}
class SCENE_PT_namedlayer_layers(bpy.types.Panel):
class SCENE_PT_namedlayer_layers(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
bl_label = "Layer Management"
@ -517,7 +558,7 @@ class SCENE_UL_namedlayer_groups(UIList):
layout.alignment = 'CENTER'
class SCENE_PT_namedlayer_groups(bpy.types.Panel):
class SCENE_PT_namedlayer_groups(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
bl_context = "objectmode"
@ -546,37 +587,53 @@ class SCENE_PT_namedlayer_groups(bpy.types.Panel):
layout.prop(scene.layergroups[group_idx], "layers", text="", toggle=True)
layout.prop(scene.layergroups[group_idx], "name", text="Name:")
## Addons Preferences Update Panel
def update_panel(self, context):
try:
bpy.utils.unregister_class(SCENE_PT_namedlayer_layers)
bpy.utils.unregister_class(SCENE_PT_namedlayer_groups)
except:
pass
SCENE_PT_namedlayer_layers.bl_category = context.user_preferences.addons[__name__].preferences.category
bpy.utils.register_class(SCENE_PT_namedlayer_layers)
SCENE_PT_namedlayer_groups.bl_category = context.user_preferences.addons[__name__].preferences.category
bpy.utils.register_class(SCENE_PT_namedlayer_groups)
class LayerMAddonPreferences(bpy.types.AddonPreferences):
# Add-ons Preferences Update Panel
# Define Panel classes for updating
panels = [
SCENE_PT_namedlayer_layers,
SCENE_PT_namedlayer_groups
]
def update_panel(self, context):
message = "Layer Management: Updating Panel locations has failed"
try:
for panel in panels:
if "bl_rna" in panel.__dict__:
bpy.utils.unregister_class(panel)
for panel in panels:
panel.bl_category = context.user_preferences.addons[__name__].preferences.category
bpy.utils.register_class(panel)
except Exception as e:
print("\n[{}]\n{}\n\nError:\n{}".format(__name__, message, e))
pass
class LayerMAddonPreferences(AddonPreferences):
# this must match the addon name, use '__package__'
# when defining this in a submodule of a python package.
bl_idname = __name__
category = bpy.props.StringProperty(
category = StringProperty(
name="Tab Category",
description="Choose a name for the category of the panel",
default="Layers",
update=update_panel)
update=update_panel
)
def draw(self, context):
layout = self.layout
row = layout.row()
col = row.column()
col.label(text="Tab Category:")
col.prop(self, "category", text="")
def register():
bpy.utils.register_module(__name__)
bpy.types.Scene.layergroups = CollectionProperty(type=LayerGroup)
@ -586,6 +643,7 @@ def register():
bpy.app.handlers.scene_update_post.append(check_init_data)
update_panel(None, bpy.context)
def unregister():
bpy.app.handlers.scene_update_post.remove(check_init_data)
del bpy.types.Scene.layergroups