glTF exporter: ignore muted node when checking tree
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blender-bot
2023-02-14 18:51:12 +01:00
Referenced by issue #78926, Materials export blank if unconnected Principled BSDF node is anywhere in a "Background" material during gltf 2.0 export
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@ -15,7 +15,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (1, 4, 22),
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"version": (1, 4, 23),
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'blender': (2, 90, 0),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -59,7 +59,7 @@ def get_socket(blender_material: bpy.types.Material, name: str):
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# because the newer one is always present in all Principled BSDF materials.
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type = bpy.types.ShaderNodeEmission
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name = "Color"
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nodes = [n for n in blender_material.node_tree.nodes if isinstance(n, type)]
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nodes = [n for n in blender_material.node_tree.nodes if isinstance(n, type) and not n.mute]
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inputs = sum([[input for input in node.inputs if input.name == name] for node in nodes], [])
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if inputs:
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return inputs[0]
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@ -71,7 +71,7 @@ def get_socket(blender_material: bpy.types.Material, name: str):
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name = "Color"
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else:
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type = bpy.types.ShaderNodeBsdfPrincipled
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nodes = [n for n in blender_material.node_tree.nodes if isinstance(n, type)]
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nodes = [n for n in blender_material.node_tree.nodes if isinstance(n, type) and not n.mute]
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inputs = sum([[input for input in node.inputs if input.name == name] for node in nodes], [])
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if inputs:
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return inputs[0]
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