io_coat3D: fix udim bug

This commit is contained in:
Kalle-Samuli Riihikoski 2020-09-16 10:11:27 +03:00
parent 3ee576bc2d
commit d97d22c074
1 changed files with 0 additions and 6 deletions

View File

@ -527,7 +527,6 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup,
for udim_index in udim_len:
if (udim_index != 1001):
node.image.tiles.new(udim_index)
print('AA')
node.image.reload()
@ -543,10 +542,6 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup,
for udim_index in udim_len:
if (udim_index != 1001):
node.image.tiles.new(udim_index)
print('image:', node.image)
print('BB')
if node.image and type['colorspace'] == 'noncolor':
@ -721,7 +716,6 @@ def matlab(objekti,mat_list,texturelist,is_new):
udim_indexs.append(int(texture[0]))
udim_indexs.sort()
print('udim_indexa:', udim_indexs)
if(udim_textures == False):
readtexturefolder(objekti,mat_list,texturelist,is_new, udim_textures, udim_indexs)